Gifts for companions or

Gifts for satellites or "how to win friends and influence people." Gifts for satellites and where to find them Dragon age gifts for satellites to whom

Celebrated throughout Ferelden, Satinalia is always accompanied by wild festivities and unbridled fun. On this joyful day, it is customary to give gifts to friends and relatives, as well as play them, while trying not to become a victim of a clever prank. So that your faithful allies and companions do not remain offended and do not get bored, you can gift them or play a trick on them with the help of items from the Holiday Gift Set and the Holiday Surprise Pack. holiday gifts and surprises provide the player with the opportunity to explore the depth of the system of relationships with companions in: Beginnings, causing them to hate or adore. Holiday gift and surprise packs can be purchased individually or in a combo pack that includes both gifts and surprises for raffles.Add. Information: Holiday gifts and surprises can only be used in the original game dragon age: Start, and available to the following characters:
* Alistair
* Leliana
* Morrigan
* Sheila
* Winn
* Mabari
* Loghain
* Oghren
* Stan
* Zevran

Present. When you give a gift, it gives +50 turnip and the gift becomes usable from inventory.
Alistair - Gray Guardian puppet (Alastair can play with this doll and toy horse).
Wynn - Amulet of Memories (Wynn can summon memories).
Morrigan - Alistair Doll (Morrie can have fun injuring Alistair's doll. Voodoo People! Alistair gets a temporary agility penalty)
Sheila - Pet Rock (Sheila can show us the simple joys of having a pet rock. We also give it a name)
Oghren - Chinflask (Oghren can unleash his love of drinking. Strength bonus)
Lelilan - Thick lute (Leliana can play on this lute)
Dog - Stick (throw this stick and the dog will bring it back)
Sten - Qunari Prayers for the Dead (Sten can recite a traditional Qunari prayer)
Zevran - Rare Antivan Brandy (Zevran can become more courteous if he drinks brandy and gains a bonus to agility)
Loghain - Shield of King Merik (Did not take Loghain)
Stupid gifts are a piece of coal -5 to turnips and a rotten onion -10 to turnips. 50 pieces each.
Practical jokes. Give -50:
Alistair - Complete Genealogy of the Kings of Ferelden (gift will disappear)
Wynn - Cat Lady's Stick (remains in inventory and can summon a cat)
Morrigan - Song of Light - Full Version (Gift will disappear)
Sheila - Indestructible dove (sits on Sheila's shoulder instead of a crystal. Plus Sheila is being chased by crows!)
Oghren - Fragrant Soap
Lelilan - Disgusting boots (we get boots in inventory)
Dog - Protective cone (a cone around the head. Instead of a collar)
Stan - Butterfly Sword (we get a sword with the power of a rainbow! It also attracts moths. Not only Stan can wear it).
Zevran - Chastity Belt
Loghain - Orlesian mask (Loghain did not take)
Apology gifts are sugar cake +5 and thoughtful gift +10. 50 pieces each.

In the game Dragon Age: Origins, companions play a very important role in the process of passing, of which you can meet as many as ten. If you make friends with them and build strong relationships, you can periodically receive amenities in the form of bonuses to your abilities, and also gain access to quests. And of course, this is very useful when a crisis situation arises.

Leliana will meet you during the battle with Logelain

It is also possible to go beyond friendship and start dating some characters. To do this, you must go personal quest chosen one. Also, do not forget that the companion will leave if their level of approval of your actions decreases and is less than 100. Also, if you are tired of some Dragon Age companions, you can always say goodbye to him yourself. In crisis situations, any hero-companion can get angry with you and turn into an enemy - skirmishes are not ruled out.

Companions in Dragon Age: general information

Throughout the game world there are some places where you should go in search of satellites. It is there that you will start talking to them, and you can even open some kind of extra-plot quest, which your dialogue partner will tell you about. If you want to start a conversation, then you should go to Lothering, to Radcliffe (bridge), to the northern part of the Denerim Trade District, the bridge in Orzamaria, you can also go to the Mage Tower and the Dalish camp. At the same time, the chance to start talking with a satellite can only be used once. If you want to again, you will have to enter the location again.


Alistair will accompany you almost from the beginning of the game

The guard who accompanies you can also speak to those who go with them. At the same time, the location of the camp allows you to choose a variety of topics. Your friend can become the initiator of the conversation. This serves to open quests and work on the relationship level.

List of satellites:

  • Alistair is a soldier who will accompany you almost from the start of the game. If you act in a way that he does not like, he can leave you during the Gathering of the Lands.
  • Morrigan is a wizard. He is also a werewolf that you will meet when the story takes you to Ishal.
  • Leliana - this girl will get to know you during the battle with Logelain.
  • Zevran - a real bandit that you will recognize on the Long Road / Morrigan (werewolf mage, entropy, 181 page of the Codex) - joins after being rescued from the tower of Ishal.
  • Sten - you will redeem him from the ministry of the reverend in Lotheringey
  • Wynn is a doctor-mage who can become your companion while helping the Circle of Mages.
  • Oghren is a berserker who will become your companion when you go after Perfect Branca in the Deep Roads.
  • Sheila is a warrior who will want to be with you when you activate Honlit's control metal. It is an addition to the main game "Stone Prisoner".
  • Loghain MacTeer will be Alistair's replacement for the finale of the Gathering of Lands.

Each character has its own character:

  • Leliana, Wynn, Alistair good heroes, however, can take a neutral position. Chaotic Good, Neutral Good, Ordered Good.
  • Morrigan, Zevran, Sten are evil heroes, although they can also become neutral.
  • Sheila, Oghren, Loghain are neutral characters.

Dragon Age Companion Gifts

You can present gifts to your comrades in order to increase the level of influence exerted on the character. Almost always, what you give will be of interest to only one of the satellites. So do not worry that someone else will need it, and the one who will not be presented to a godfather will be offended. For example, Lelianna is madly in love with the religious talismans of the church, but Morrigan is better not to give this.

In order to give gifts to companions in Dragon Age to someone who needs them, you need to refer to a special Code. It has everything on how to increase Influence up to level 25. And you can also learn from the dialogues. Some gifts provoke a companion to talk to you.


Zevran is very fond of precious ingots and leather goods.

By the way, if you try to give a gift not to someone who likes it, the companions will simply refuse. But this applies only to special gifts. After all, there are some that suit everyone.

Each gift increases the level of approval by as much as ten points. However, with each subsequent one, this number of points awarded will decrease by one. However, there is one category of gifts that gives you the opportunity to earn more than 10 points - these are Special Gifts. They appear when the companion himself asks you. Only then will you know what they need. For example, Zevran can ask you for Dalish gloves, they will increase the level of influence by 12 points.

All simple gifts that can be given to each companion can only increase the level by five points. However, if you give with negative intent, the influence drops.

Influence is best increased when you communicate with your companion, and if you also meet with him, then you can easily increase to a hundred.


Dragon Age: Each Companion in Detail

Alistair is very loyal to you, he will not leave even if you achieve a level of influence and approval of minus one hundred. He's not being kicked out. And if you reach a high level of Approval, then Alistair will help your Guardian to become a Templar.

Alistair has a special quest "Alastair's Family", for this you will need to go with Alistair to his sister.

Getting rid of this companion is possible only if you do not kill Loghain.

And for Alistair to fall in love with you (if you play a female character), then you will only have to go to flirt. Then there are two options for the final: marriage, breakup.

Morrigan

Morrigan will get to you when Flemeth insists on it. Morrigan will be able to turn you into a werewolf like her. She is selective in who she helps, and also does not like it when you are too kind to others.

Her special quest is called Grimoire Flement. And for this, in Dragon Age, companions must go with you in search of the Black Grimmoire. Irving will have it.

To have an affair with Morrigan, you need to reach an influence level of 30 and be alone with her. After that, she can give you a magic ring, but there will be no happy ending with her.

She can leave before the battle in the final game or leave after you win.

The girl will get to know you when you fight Loghain's warriors. It will help you to know what is the specialty of Bard. Her quest is her Past. To avoid this task, you need to talk with Marjoline, and then with Leliana. In some cases, you can make her tougher if you begin to insist on the similarity of Leliana and Marjoline in a dialogue with her.

You can have an affair with Leliana even as a woman, even as a man. If everything goes well, you will receive a ring from her.

If, during the passage of the "Urn of Sacred Ashes", you somehow desecrate the ashes, then Leliana will try to leave you. Only hardened Dragon Age companions won't do that.

Zevran and his company of bandits will attack your group. You can either kill him or take him to the team after you deal with the others. He will turn you into assassins.

He does not have his own task, but a critical situation arises - you can cross paths with Talisen. If you are in a bad relationship with Zeran, he will go to another. Further, you can even fight Talisen.

Zevran can be romanced by either gender.

Mabari

Mabari is a dog that you can get in the prologue if you chose to play as Noble. And if not, then you should complete the Houndmaster's task.

Sten

Dragon Age companions can spawn at any time. So you will get to know Stan - you will need to help him get away from the Reverend Mother.

His task is connected with the return of the sword. He is with the dwarf Dvin from Redcliffe. It can either be redeemed, or taken by force, or found in housing.

Sten can get away from you if you take him to the Sanctuary from the Urn of Sacred Ashes.


Wynn

Wynn, like the rest of Dragon Age Origins satellites will join during the passage of the "Broken Circle". And now you will also have to go through her special quest. It's called Wynn's Regret. And now the girl will tell you about the character Ainerin.

And only when you find him to talk, the quest will be considered completed.

Wynn can leave when you tell about your intention to fight with the magicians or you have desecrated the ashes.

Oghren

This companion has a task for you: you will need to find his beloved Felzi.

There is also a secret companion in the game.

Loghain

Loghain will join you when you don't kill him in the Gathering of the Lands. However, Alistair will then have a grudge - he will leave you instead.

Mhairi

Mhairi is a female knight and also a Gray Warden recruit. She dreamed of becoming a Gray Warden all her life. Accompanies the main character during the purification of the Vigil's Tower. Dies during initiation.

Anders

Anders is a renegade mage from the Circle of Magi. He has repeatedly escaped from the Circle of Magi. But even with his resourcefulness and talent, he was always caught by the templars and sent back to the Circle. Once again, he fled to Vigil's Tower. Accompanies the hero when clearing the Tower of Vigil. After purification, it can be accepted into the order, or released, or returned to the templars. When initiation safely survives. Gifts for Anders: Kitten. Found in the Tower of Vigil. Golden earring. Also located in Vigil's Tower. Knitted scarf. Stays in Amaranthine (in the church). Collar with a bell. Also located in Amaranthine. Amulets of magicians. You can find it in the Architect's laboratory (Vending forest, Silverite mines). Engraved silver bracers. You can find it in Cal Hirol, in the shopping district.

Oghren

Oghren is a dwarf who wants to become a Gray Warden. A description of his life can be found in the article Companions in Dragon Age Origis and Gifts for Them. Oghren decided to become a Gray Warden, and for this he came to Vigil's Tower. Can be accepted by the player, if not, it will enter the army of Ferelden. Gifts for Oghren: Aqua Magus. You can find it in Amaranthine. Dragon urine. She can also be found in Amaranthine (Hubert's hideout). Hirole eruptions. The name suggests what can be found in the Wilder Hills. Whiskey Mackay. You can also find it in Amaranthine. Toy horse. Lying in the Black Marshes. Brandy from West Hill. You can find it in the Vigil's Tower.

Nathaniel Howe

Nathaniel Howe is the son of Rendon Howe, who knows nothing about his father's atrocities. Infiltrated Vigil's Tower to take the family heirlooms. But he was caught and put in jail. The Gray Warden will be allowed to judge Nathaniel. The player can execute him, let him go, or accept him into the Gray Wardens. Nathaniel, too, will quietly survive the initiation. Gifts for Nathaniel: Bow Howe. Found in the Tower of Vigil. Delilah's letters. Also located in the Vigil's Tower. Locksmith tools. You can find it in Amaranthine. Grindstone. You can find it in Cal Hirol. Golden vase. You can find it in Amaranthine (Grocer Oktam). Bronze cultist. Located in the Wendig forest.

Velanna

Velanna is a Dalish elf, Mages. She was expelled from the clan. She believes that it was the people who abducted her sister and now wants to take revenge on all people. The hero can summon Velanna to the Order of the Gray Wardens. It will also successfully survive initiation. Gifts for Velanna: Elven Runestone. Lies in the Tower of Vigilance and the mines of the Deep Roads. Elven keychain. Located in the Vening Forest. Discarded diary. Located in Amaranthine. Empty notebook. Also in Amaranthine (in the church). Fancy silver bowl. Lying in the Black Marshes. Sparkling malachite. Found in the Silverite Mines (Vending Forest). Carved jade. Found in the Treasury of Kal Hirol.

Justice

Justice is a spirit from the shadows. Helps the village in the shadows to escape from the baroness. Accidentally inhabits the body of the dead Gray Warden Christoph. Justice offers its services to you. You can agree. Gifts for Justice: Elven Prayer for the Dead. You can find it in the ruined elven camp in the Wending Forest. Dream poetry. In the throne room of the Tower of Vigil. Lyrium: A gift from the Creator. Lies in Amaranthine, in an abandoned warehouse. Lyrium ring. Lying in Cal Hirol. Christoph's medallion. You can find it in the Black Marshes. Memorabilia of Christoph. You can find it in the Amaranthai tavern "The Lion and the Crown".

Sigrun

Sigrun is a dwarf female legionary of the Legion of the Dead. Of the entire Legion, only she survived. If she hadn't met the player, she would have died too. She joins the hero and purifies Kal Hirol with him. Once Kal Hirol is cleared, the player will have the option to invite Sigrun to join the Gray Wardens. In this case, she successfully survives the initiation and becomes a Gray Warden. Gifts for Sigrun: Warrior's Heart. Found in the throne room of Vigil's Tower. Toy cart. Located in Amaranthine. Spyglass. Lies in the Silverite mines (Vending forest). Plant in the pot. Lying in Amaranthine. A ball with the snow. Also located in Amaranthine. Soap on a string. Found in the dungeons of Vigil's Tower.

A trusting relationship is a guarantee to keep companions in the squad. You can maintain and improve the level of location with the help of gifts that are sold from merchants in different parts of Amaranthine or are obtained during the completion of tasks. Sometimes in locations there may be places near which one or another companion will share his thoughts. As in the original game, a low level of trust can lead to negative consequences - the departure of the companion. The loss of each satellite will affect the strength of the squad, as well as access to. Due to the short duration of the supplement, there is no time for love, so close relationships do not suffer. Gifts should be given taking into account the character and interests of the companion in the throne room of the Vigil's Tower, switching between companions directly from the inventory using the arrows and dragging icons, which will save time on forming a squad and changing locations. A positive reaction to a gift significantly increases the level of affection. As the relationship improves, so will the chance to learn more about the companions' lives. They prefer to start conversations on important topics themselves in the throne room of the Vigil's Tower. The main gifts (last on the list) are best given at the very end, when they are mentioned in the conversation.

Locations of Gifts for Companions in Dragon Age: Awakening:

  • Gifts for Anders (Anders)
    • Collar with bell- Homer's toys (box) on the way to the main gate of the city of Amaranthine.
    • Knitted scarf- Lost and found, church in Amaranthine.
    • golden earring- knight, vestibule in the basement of the Vigil's Tower in the task of Sergeant Maverlis, where the meeting with Adria takes place.
    • Engraved silver bracers- a pile of bones in a room northeast of Hirol's temple in the market district.
    • Amulets of Mages: A History Written in Blood- books, the Architect's laboratory in the silverite mine in the Vending forest.
    • Kitty- the courtyard with the houses of the villagers to the east of the entrance to the Vigil's Tower.
  • Gifts for Oghren
    • West Hill Brandy- box, wine cellar in the basement of Vigil's Tower in the task of Sergeant Maverlis.
    • Makeev legendary single malt- box, kitchen of the Crown and the Lion tavern in Amaranthine.
    • aqua magus- a box, an abandoned warehouse where the amulet with Anders' blood is stored (personal task "Free Anders!").
    • "Dragon Piss"- a box, Hubert's hideout in the task "Moonshine for the Kids" from the "Duski of the Asiratefsh's abuses because of the Pestilence".
    • Hirole eruption- a chest, on the side of the stairs of the first bridge in the "Woodland Hills" location, which Micah and Colbert will point to at the main gate of Amaranthine.
    • toy horse- the northeast corner of the ruined village in the Black Marshes.
  • Gifts for Nathaniel Howe
    • locksmith tools- box, smugglers' hideout in Amaranthine.
    • Letters from Delilah Howe- Howe's correspondence, dungeon in the basement of the Vigil's Tower in the task of Sergeant Maverlis.
    • golden vase- Oktam the grocer from Amaranthine.
    • Grindstone- box, ruined house on the hill after the first bridge across the river in Cal Hirol, up to the main staircase in the courtyard.
    • Bronze sextant- a corpse, on a hill in the southeastern part of the Wending Forest, next to the botanist Ines.
    • Bow Howe- a bag, in the task of Sergeant Maverlis.
  • Gifts for Sigrun
    • Warrior heart
    • A ball with the snow- Gunsmith Glassrick of Amaranthine.
    • toy cart- a toy box at the very entrance to the smugglers' hideout in Amaranthine.
    • Soap on a string- supplies, the dungeon of the Vigil's Tower, where Nathaniel Howe was imprisoned.
    • Plant in the pot- on a bench in front of the entrance to the church of Amaranthine.
    • Spyglass- the corpse of a soldier in the central part of the caves with the second experimental object in the silverite mine in the forest of Vending.
  • Gifts for Velanna
    • carved jade- Chest, Treasury in the Cal Hirol Trade District.
    • Brilliant Malachite- cobblestones, corridor after meeting with the experimental object and dragons, in front of the cave with the dying Gray Guardian Keenan, in the silverite mine in the Vending forest.
    • Discarded Diary- a box in the first house on the right side of the entrance to the city of Amaranthine.
    • Elven Runestone- among the stones in the gem mine in the southern branch of the Deep Roads under Vigil's Tower, after clearing the rubble by Sgt. Maverlis's subordinates.
    • Fancy silver bowl- garbage, port warehouse behind the estate in the Black Marshes. The key to the gate is kept by the baroness, with whom the battle will take place after returning from the Shadow.
    • Elven Keychain- A hurlock infiltrator after talking to a surviving militia in a makeshift hideout in Wending Woods.
    • Blank notebook- books, church in Amaranthine.
  • Gifts for Justice (Justice)
    • dream poetry- books, throne room in Vigil's Tower.
    • Lyrium: the voice of the Creator- a bookshelf in an abandoned warehouse, (personal task "Free Anders!").
    • Elven Prayer for the Dead- a box behind shallow graves in an abandoned Dalish camp in the Wending Forest.
    • Memorabilia of Kristoff- chest, Kristoff's room in the Crown and Lion Inn in Amaranthine.
    • Kristoff's medallion- stones in Kristoff's camp, north of the estate in the Black Marshes.
    • Lyrium Ring- a chest, one of the southeast rooms on the way to the common halls and the transition to the Cal Hirol market district.

Places where companions will share their thoughts in Dragon Age: Awakening:

  • Anders: statue - courtyard in front of the entrance to the Vigil's Tower; the tree is the main gate of the city of Amaranthine; Lyrium Vessel - Forge in the Cal Hirol Trade District.
  • Oghren: barrel - the throne room of the Vigil's Tower; an announcement in the market square - in front of the doors of the Crown and Lion Tavern in Amaranthine; the anvil is a prison in the Cal Hirol market district.
  • Nathaniel Howe: Howe's portrait - vigil's tower throne room; statue - entrance to the church of Amaranthine; The Black Marshes is the first tree at the entrance to the Black Marshes.
  • Sigrun: bookshelf - vigil tower throne room; a trading tent - the shop of the gunsmith Glassric in Amaranthine; the tree is a hill south of the bandit camp in the Wending Forest.
  • Velanna: statue - courtyard in front of the entrance to the Vigil's Tower; a tree - in front of the steps to the church in Amaranthine; a group of elves - to the right of the entrance to the Amaranthine location.
  • Justice: Kristoff's chest - vigil's tower throne room; statue - entrance to the church of Amaranthine;

Celebrated throughout Ferelden, Satinalia is always accompanied by wild festivities and unbridled fun. On this joyful day, it is customary to give gifts to friends and relatives, as well as play them, while trying not to become a victim of a clever prank. So that your faithful allies and companions do not remain offended and do not get bored, you can gift them or play a trick on them with the help of items from the Holiday Gift Set and the Holiday Surprise Pack. Holiday gifts and surprises provide the player with the opportunity to explore the depth of the relationship system with companions in Dragon Age: Origins, causing them to hate or adore. Holiday gift and surprise packs can be purchased individually or in a combo pack that includes both gifts and surprises for raffles.Add. Information: Holiday gifts and surprises can only be used in the original Dragon Age: Origins, and are available to the following characters:

* Alistair

* Leliana

* Morrigan

Present. When you give a gift, it gives +50 turnip and the gift becomes usable from inventory.

Alistair - Gray Guardian puppet Alistair can play with this doll and toy horse.

Wynn - Amulet of Memories Wynn can summon memories.

Morrigan - Alistair Doll Morrie can have fun inflicting insults on Alistair Doll. Voodoo People! Alistair suffers a temporary Agility penalty.

Sheila - Pet Rock Sheila can show us the simple joys of having a pet rock. We also give it a name

Oghren - Chin Flask Oghren can unleash his love of drinking. Strength Bonus

Lelilan - Thick lute Leliana can play on this lute

Dog - Stick throw this stick and the dog will bring it back

Sten - Qunari Prayers for the Dead Sten can recite a traditional Qunari prayer

Zevran - Rare Antivan Brandy Zevran can become more courteous if he drinks brandy and gains a bonus to agility

Loghain - Did not take the Shield of King Merik Loghain

Stupid gifts are a piece of coal -5 to turnips and a rotten onion -10 to turnips. 50 pieces each.

Practical jokes. Give -50:

Alistair - Complete genealogy of the kings of Ferelden gift will disappear

Wynn - Cat Lady's Stick stays in inventory and cat can be summoned

Morrigan - Song of Light - full version gift will disappear

Sheila - An unbreakable dove sits on Sheila's shoulder instead of a crystal. Plus Sheila is being chased by crows!

Oghren - Fragrant Soap stands rubbing his face with his hands. Can be used in the end by anyone

Lelilan - Disgusting boots get boots in inventory

Dog - Protective cone around the head cone. Instead of a collar

Stan - Butterfly Sword get a sword with the power of the rainbow! It also attracts moths. Not only Stan can wear it.

Zevran - The chastity belt cannot be removed, but there is a key so we can give Zev freedom..and so you can constantly put on and take off

Loghain - Didn't take Loghain's Orlesian Mask

Apology gifts are sugar cake +5 and thoughtful gift +10. 50 pieces each.