Celebrated throughout Ferelden, Satinalia is always accompanied by wild festivities and unbridled fun. On this joyful day, it is customary to give gifts to friends and relatives, as well as play them, while trying not to become a victim of a clever prank. So that your faithful allies and companions do not remain offended and do not get bored, you can gift them or play a trick on them with the help of items from the Holiday Gift Set and the Holiday Surprise Pack. holiday gifts and surprises provide the player with the opportunity to explore the depth of the system of relations with satellites in dragon age: Start by making them hate or adore. Holiday gifts and surprises packs can be purchased individually or in a combo pack that includes both gifts and surprises for raffles.Add. Information: Holiday gifts and surprises can only be used in the original Dragon Age: Origins, and are available to the following characters:
* Alistair
* Leliana
* Morrigan
Present. When you give a gift, it gives +50 turnip and the gift becomes usable from inventory.
Alistair - Gray Guardian puppet Alistair can play with this doll and toy horse.
Wynn - Amulet of Memories Wynn can summon memories.
Morrigan - Alistair Doll Morrie can have fun inflicting insults on Alistair Doll. Voodoo People! Alistair suffers a temporary Agility penalty.
Sheila - Pet Rock Sheila can show us the simple joys of having a pet rock. We also give it a name
Oghren - Chin Flask Oghren can unleash his love of drinking. Strength Bonus
Lelilan - Thick lute Leliana can play on this lute
Dog - Stick throw this stick and the dog will bring it back
Sten - Qunari Prayers for the Dead Sten can recite a traditional Qunari prayer
Zevran - Rare Antivan Brandy Zevran can become more courteous if he drinks brandy and gains a bonus to agility
Loghain - Did not take the Shield of King Merik Loghain
Stupid gifts are a piece of coal -5 to turnips and a rotten onion -10 to turnips. 50 pieces each.
Practical jokes. Give -50:
Alistair - Complete genealogy of the kings of Ferelden gift will disappear
Wynn - Cat Lady's Stick stays in inventory and cat can be summoned
Morrigan - Song of Light - full version gift will disappear
Sheila - An unbreakable dove sits on Sheila's shoulder instead of a crystal. Plus Sheila is being chased by crows!
Oghren - Fragrant Soap stands rubbing his face with his hands. Can be used in the end by anyone
Lelilan - Disgusting boots get boots in inventory
Dog - Protective cone around the head cone. Instead of a collar
Stan - Butterfly Sword get a sword with the power of the rainbow! It also attracts moths. Not only Stan can wear it.
Zevran - The chastity belt cannot be removed, but there is a key so we can give Zev freedom..and so you can constantly put on and take off
Loghain - Didn't take Loghain's Orlesian Mask
Apology gifts are sugar cake +5 and thoughtful gift +10. 50 pieces each.
I searched the blog and didn't find such a topic. Might be useful to someone. Here is a list of favorite gifts for satellites (give >=10 ratio). I supplemented my findings from a non-Russian source, and I myself play the English version, so I have no idea what our gifted localizers called it all, sorry.
Allocated gifts are quest gifts and start/complete satellite quests.
Alistair:
Onyx Demon Statuette (Brecilian East Forest - Pile of Bones)
Stone Warrior Statuette (Caverns of Vault (urn quest))
Small Carved Statuette (Crate in Lothering)
Stone Dragon Statuette (Chest in Redcliffe Castle)
Black Runestone (Chest in Aedukan Taig)
White Runestone (Third floor of the Tower of the Circle, removed from the body of the Abomination)
- Duncan's Shield (Denerim Market only after being questioned by the freed Gray Warden Riordan (during the Gathering of the Lands quest))
- Allistair's Mother's Amulet (Redcliffe Castle)
Ask to talk about his past as a templar. Heterosexual.
Morrigan:
- Golden Mirror (Garin - Orzammar Commons)
Golden Amulet (Garin - Orzammar Commons)
Golden Demon Pendant (Holy Ashes Urn Room)
Tribal Necklace (Upper level of the tower of Ishal, after defeating the ogre)
Golden Rope Necklace (Lothering, can be bought at the tavern)
Silver Chain (Rooms of the Elder Mages in the Circle Tower, 2nd floor)
Silver Brooch (Varathorn - Dalish Camp)
Silver Medallion (Elven Ruins, in Dragon Treasure)
Locket (Shop in the village of Vault (quest with the urn))
- Flemeth's Grimoire (Flemeth's Hut)
- Black Grimoire (Circle Tower)
How to start a romantic relationship:
Talk about her upbringing and strengths. Start a conversation in the camp after obtaining the book in the Circle Tower. After killing Flemeth and returning to the Morrigan, you need to give the second book. In order for Morrigan to invite her into her tent, there must be a caring (50+) relationship. Morrigan will not do this if she is already in love (90+). Just worry about the boys.
Dog:Tangled Ball of Yarn
Large Bone (Shop in the Vault (quest with the urn))
Ox Bone (Western Brecilian Forest)
Veal Bone (Elfing of Denerim)
Lamb Bone (Redcliffe Castle, Chest)
Beef Bone (Ostagar/Templar Rooms in Circle Tower)
Stan:
Silver Framed Still-life (Redcliffe Castle)
- Sten's Sword (Marauder near the wharf on Calenhad Lake, then Farin in the Frost Mountains - Dvina in Redcliffe)
Portrait of a Goose Girl (Farin - Frost Mountains)
Water-stained Portrait (Rooms of the Elder Mages in the Circle Tower)
Painting of the Rebel Queen (Chance Encounter - Dwarf Trader)
Totem (Caridina Crossing)
Leliana:
Chantry Amulet (Rooms of the Elder Mages in the Circle Tower)
- Andraste's Grace (Redcliffe, near the windmill, West Brecilian Forest or Elvenage near the giant tree)
Nug (Orzammar Commons)
Bronze Symbol of Andraste (Chest in Lothering)
Blue Satin Shoes
Etched Silver Symbol (Ruk - Teig Ortan)
Golden Symbol of Andraste (Orzammar Commons)
Steel Symbol of Andraste (Chest in Denerim Trade District)
Silver Sword of Mercy (Chance Encounter - Dwarf Trader)
How to start a romantic relationship:
Talk about the Church, express admiration for beauty and point out superiority compared to the accepted ones. To start a romantic relationship with a female character, you need the approval of more than 50 and in response to the phrase (will only appear once) “Did I ever say that I like your hair?” talk:
“My hairstyle? Thanks."
"Holy Creator!"
“We are friends, aren't we?”
"Do you like the girl's company?"
“I think I can just giggle and look modest?”
Wynn:The rose of Orlais (Rooms of the Elder Mages in the Tower of the Circle (2nd floor) - stack of books)
Fancy Scroll (Lower Elven Ruins - Sarcophagus)
The Search for the True Prophet (Guardians in Orzammar - Locked Chest)
Tattered Notebook (Brings a dog - randomly)
The Guerrins of Ferelden: A Genealogical History (Redcliffe Castle - bookshelf)
Discovering Dragon's Blood: Potions, Tinctures, and Spicy Sauces (Ruined Tower - Bookshelf)
Ogran:
Golden Scythe 4-90 Black (Lothering - box)
Legacy White Shear (Lower Elven Ruins - Sarcophagus)
Sun Blonde Vint (Templar Rooms in Circle Tower)
Garlbog's Backcountry Reserve (Brings a dog - randomly)
Alley King's Flagon (Orzammar Commons)
Chasind Sack Mead (Ruined Tower - Decayed Scrolls)
Zevran:
-Dalish Gloves (Western Brecilian Forest - Chest)
- Antivan Leather Boots (Shop in Vault village (quest with urn))
White Rune Stone
Small Silver Bar (Chapel in the village of Sanctuary (quest with an urn))
Small Gold Bar (Templar Rooms in Circle Tower)
Medium Silver Bar (Anvil of the Nether (Dwarf Main Quest))
Medium Gold Bar (Earl Denerim Mansion)
Silver Bracelet
Small Silver Ring
Gemmed Bracelet
How to start a romantic relationship:
A little flirting quickly leads to development romantic relationship. Easily accessible bisexual.
Shale:Remarkable Amethyst (Alimar Market - Dust City of Orzammar)
Remarkable Diamond (Orzammar Commons)
Remarkable Emerald (Orzammar Commons)
Remarkable Garnet (Wonders of Thedas - Denerim Market District)
Remarkable Greenstone (The village where the golem was found - the cellar of the house)
Remarkable Malachite (Circle Tower)
Remarkable Ruby (Alarith's Shop - Denerim Elvenage)
Remarkable Sapphire (Orzammar Commons)
Remarkable Topaz (Farin - Frost Mountains)
Secret satellite:
Ancient Map of Imperium (Wonders of Thedas - Denerim Market District)
Map of Occupied Ferelden (Redcliffe Castle - chest in guest room)
Current Map of Ferelden (Alarith's Shop - Denerim Elvenage)
Map of the Anderfels (Gorim - Denerim Market District)
Botanist' Map of Thedas (Redcliffe Castle)
Dragon Age: Origins - FAQ: Companions
1. Alistair Class: Warrior |
2. Morrigan Class: Mage |
3. Leliana Class: Rogue |
4. Stan Class: Warrior |
5. Zevran Class: Rogue |
6. Wynn Class: Mage |
7. Oghren Class: Warrior |
8. Dog Class: Warrior |
9. Loghain Mac Tir Class: Warrior |
10. Sheila Notes: Companion Sheila is available only after installing the DLC - "Stone Prisoner". Sheila also has various unique abilities that are inaccessible to anyone else. Sheila has no equipment. The only thing that can be done is to insert special crystals into the golem. The first type of crystals affects the damage done, the second type affects the armor. Class: Warrior |
Good relations with companions are bonuses to characteristics and additional quests, help in moments of crisis, and in general a good thing. And if on easy or medium difficulty this is easy to neglect, then on the maximum it is already unlikely to work out (every penny counts there).
By the state of the relationship, you can break it down:
Meaning | Name | What's happening |
— 100 | A crisis | They can hit on the hat or simply fade from the squad |
-99 to -26 | dislike | |
-25 to 25 | Neutral | |
from 26 to 75 | Warm | Additional dialogues about the past of comrades-in-arms appear, specializations may open, and quests may also appear |
from 76 to 100 | Friendship | Can give something of value or not so much |
To start a romantic relationship, you will have to complete the personal party quest (we won’t play as a girl, right?). It is worth remembering that all followers (except Alistair) will leave the squad if their attitude indicator drops to -100. There are also certain moments of crisis - in these situations, the character can rebel and attack, or leave the squad.
In each major location there is a place to start a conversation between companions. These points are located in the following places: at the entrance to Lothering (after descending from the Road and on the bridge), on the first bridge in Redcliffe, in the north of the Denerim Trade Quarter, Orzammar bridge to the arena, the first floor of the Tower of Mages, at the entrance to the Dalish camp. The point only works once, to initiate a new dialogue, you need to re-enter the location.
Your Guardian can also talk to his companions, with more conversations available in the camp. Sometimes a comrade-in-arms may approach you in the camp and start a conversation. During it, you can open a secret quest (for example, Orzammar Nag for Leliana), as well as increase or decrease Influence.
For all associates, there are gifts that can increase influence. Most often, gifts are favored by one ally, and have little effect on others. Some gifts are special and a special dialogue will start after being presented. For the first presented gift, the follower will raise approval by 10 points, for the second - 9, and for each subsequent - 1 point less than the previous one (but not less than 1). Special gifts can raise Approval by more than 10. This usually happens when a follower asks for a certain thing.
Non-specialized gifts have a primary value of +5, and for giving an item to a follower with a negative attitude, influence points for him are halved (but remain at least 1). The easiest way to increase Influence is through dialogue or during the course of the game (followers can increase or decrease your Approval for some of your choices), and a companion in which your Guardian has a romantic interest can raise it to 100 very quickly. Gifts in such cases are worth holding , in order to use them to bring the necessary influence points to the marks that initiate a new dialogue or quest, or to make up for disapproval of your choice in a given situation.
Alistair will join you in the story in Ostagar and will be the only companion who will not leave the group even with a -100 attitude, even it will not be possible to kick him out until his moment of crisis. With high Approval, Alistair will teach your Guardian how to be a Templar.
When visiting Radcliffe for the first time, Alistair will tell his biography, and with high Approval, in the next conversation, he will mention a sister named Goldanna and ask to visit her in Denerim. Goldanna's house is located in the Trade Quarter next to Wade's forge and is not initially marked on the map - in order for the entrance to appear, approach it with Alistair closer. Inside, a small conversation with Goldanna awaits, and nothing depends on your answers. At the exit, Alistair will try to discuss what happened.
Alistair will leave the squad if you leave Loghain alive at the Gathering of the Lands. If you toughened him up, Alistair can remain king, otherwise he will be required to be executed by Anor. Agree with her or not - it doesn't matter anymore, one way or another, Alistair will not appear again.
Morka joins the party at Flemeth's urging after rescuing the Guardians from the Tower of Ishal. She can be driven away, but if she stays, it will reveal additional options for the game's ending. She can also teach the Werewolf Mage specialization. This madam likes it when we act tough, and she doesn't like to help everyone. You can soften Morrigan after handing the Golden Mirror, asking in return to be kinder to people. After that, she will reduce Approval less.
After visiting the Tower of Mages, Morrigan will tell you that in the past some templar stole an important Black Grimmoire from her mother and ask him to find it. The book is in a chest in Irving's office. The next time you enter the camp, Morrigan will ask you to kill Flemeth, find her real grimoire, and tell you what she learned from this book. You can now return to Flemeth's Hut. Her mistress can simply give the book and ask Morrigan to tell that you killed her. If you do not agree, there will be a fight with Flemeth the dragon. As a bonus for the last one, you will receive a new robe for the Morrigan. Returning the grimoire to the witch will complete the quest.
You need to talk to Morrigan about Flemeth, and when Influence reaches 30, you can invite her to the tent, although the witch can do the same herself. After handing the Grimmoire to Flemeth, she confesses her feelings and refuses to share a bed with you. Her gift as a sign of feelings is a magic ring. There is no happy ending with Morrigan in the game.
The first moment will happen before the final battle. Morrigan will make a tempting offer, and if you refuse, he will immediately leave you. If you agree to the ritual, then Morrigan will leave immediately after defeating the Archdemon.
Leliana will be asked to join the group in the Lothering tavern after a skirmish with Loghain's soldiers. She can reveal the Bard's specialty to you. The Pretty Naga will be helped to catch the Idle Dwarf.
First you need to talk with Leliana about the Orlesian bards, and the next time you visit the Camp, about Marjoline, her mentor. After that, when moving around the world map, there will be a random encounter-skirmish with a detachment of robbers, whose leader will tell the battlefield that he was hired to kill Leliana. The Bard will suggest that Marjoline is behind the attack and will ask you to find her in Denerim (it will be a house in the Trade Quarter). A conversation with Marjoline can end peacefully or in battle, and then Leliana will say that she needs to think.
At the camp, she will share her doubts about the resemblance to Marjoline. If you want to toughen it up, argue that the pleasure of defeating opponents is part of it, and you should not deny this. The toughening could affect the ending for Leliana.
Leliana gives only two options to start a relationship. An Influence score of 25 should be asked "what was a girl like that doing in Lothering Church" and complimented on her looks. With a properly developing romance, Leliana will give you a ring.
If you missed the first opportunity (or broke off relations for the sake of flirting with another companion), then you can start dating again after completing Leliana's personal quest - in a conversation-discussion of what happened, tell her that people change over time. When she notices that your Guardian reminds her of her former mentor, you can make sure that her relationship is back on the Roman scale. Leliana will invite you to spend the night together, when the relationship with her reaches the mark of love - it will not be possible to invite her to the tent yourself.
Will happen in the Glove (quest Urn of Sacred Ashes) - if you desecrate the Ashes and Leliana is in a group, then she will attack you. If she stayed at the camp, she will try to leave when you return (if you have a leveled Persuasion, you can persuade her not to leave). Hardened Leliana will not leave the group even if the Urn is defiled.
A group of mercenaries led by Zevran will attack when crossing the world map after completing one of the story quests. After dealing with the attackers, you can finish off Zevran or take him to the group. He can teach you the Assassin specialization.
Zevran does not have a personal quest. The moment of crisis occurs near the end of the game when moving between the Denerim mini-locations (having Zevran in the group is optional), when you stumble upon a former associate of Zevran named Talisen, who will offer him to return to the Ravens, having completed his last task. If Zevran's attitude towards you is low or negative, he will join the mercenaries and attack you. If it is more or less positive, then Zevran will step aside, leaving you to deal with Talisen on your own. If the Influence on the former assassin is high enough (and even more so in the case of a romance), Zevran will fight alongside you.
If the relationship with Zevran is friendly, after the fight he will try to leave the group. You can persuade him to stay for the sake of the treasures you find during your travels, or, if his attitude is higher, just as a friend. If you have an affair with Zevran, then he will not try to leave. However, if you end the romance at the Love Mark, Zevran will leave the group.
If you are playing as a Nobleman, then you will receive mabari in the prologue. In all other cases, the dog will join you (if you do not drive him away) after completing the Houndmaster quest in Ostagar, when moving from Flemeth's Hut to Lothering.
Mabari's approval will initially be 100, so you can give him edible gifts just like that. Also, the dog can bring you gifts for other companions, books with pages from the Codex, a magic staff or part of a set of armor. In almost every location there is a landmark that the mabari can mark, which will provide him with an increase in characteristics in this territory. Actually, there are no dialogues with the mabari, but the rest of your companions now and then communicate with the dog.
The wall can be rescued from the cell in Lothering, where he sits without food and water, serving a sentence for the murder of a peasant family, and called to atone for his sins in the battle with the Creatures of Darkness. You can pick the lock or get the key from the Reverend Mother.
After asking Stan about the reasons for the massacre, he will tell you that he was insanely upset by the loss of his sword, without which he cannot return to his homeland. To find the sword, first talk to the marauder at Calenhad Lake, then to the merchant Farin at the entrance to Orzammar, and finally to the dwarf Dvin in Redcliffe. The sword can be claimed, redeemed, or, if the dwarf died, taken from the chest in his house.
If Sten accompanies you in the village of Refuge (quest Urn of Sacred Ashes), he will express dissatisfaction with the waste of time on all sorts of nonsense. If you fail to convince Stan that a visit here is necessary, he will challenge you to a duel. If you lose, he will leave the squad, and if you win, he will stay. If Sten's Approval is high, then he will decide not to leave, and even if you agree to a duel, he will not raise his sword.
Wynn can join the squad in the Tower of Mages, where you will go for the story quest The Broken Circle. To do this, you need to take the side of the magicians or offer to sort it out on the spot. If you want to have templar allies and don't want to lose Wynn, then you can let the Demon of Pride destroy Irving and the rest of the mages or save him, and then suggest to Gregor to isolate the remnants of the Circle.
While traversing the world map, you will encounter a Darkspawn ambush, and after the fight Wynn will faint. After regaining consciousness, she admits that for a moment she thought that everything was already over. If asked what she meant by that, Wynn will promise to tell the story at the next stop. The next time you enter the camp, Wynn will talk about what happened to her recently, after which you will have the opportunity to ask if Wynn is afraid of death, and if she regrets anything in her life. As a result, Wynn will tell you another story - about his student Aneirin. Saren can tell about Aneirin in the Dalish camp, and you can find the elf in East Brecilian. After talking with him, the quest will end and Wynn will gain a new ability.
Wynn attacks you if you, at the first meeting with her or Cullen, declare a little later that you have come to destroy the magicians. She will also attack if she suspects that your Guardian or Morrigan are blood mages and you will not be able to convince her. This usually happens in the Tower of Mages, and then you can not only use the skills of Blood Magic in her presence, but also teach Wynn this specialization herself. Wynn will also rebel if she was present at the Desecration of the Ashes, but if she remained in the camp, then the next time you return there, she will announce her departure.
Oghren will be asked to join the squad at the entrance to the Deep Roads, where you will go on the story quest Perfect. Oghren can reveal the specialization of the Berserker to you.
With Oghren's high Favor, you can hear about his former lover Felzy and the dwarf's desire to make amends with her. To get more approval points, go to the Pampered Princess Tavern by Calenhad Lake without Oghren and talk to her. Then tell Ogren about it, convincing him that preliminary reconnaissance was necessary, and take him with you for a second conversation. On his turn, you can help Ogren, in which case the couple will converge again, and the dwarf will greatly add to your Approval. Otherwise, Felzi will drive Ogren away, and he, in turn, will be very offended by you. Talking to Felzy will complete the quest, and its ending will affect the epilogue for Oghren. He does not have a moment of crisis.
Loghain can be added to the squad after the Gathering of the Lands if you spare him. Alistair will leave you at the same time, so Loghain also specializes in a sword with a shield. For him, there are no special gifts, personal quests and moments of crisis. His Approval cannot be raised to the level of Friendship - at most it will remain Respect.