Dragon Age: Origins is a gift from Origin.  Dragon Age: Origins - Holiday gifts and giveaways (off DLC) for Dragon Age: Origins What gifts to give in dragon age

Dragon Age: Origins is a gift from Origin. Dragon Age: Origins - Holiday gifts and giveaways (off DLC) for Dragon Age: Origins What gifts to give in dragon age

Celebrated throughout Ferelden, Satinalia is always accompanied by wild festivities and unbridled fun. On this joyful day, it is customary to give gifts to friends and relatives, as well as play them, while trying not to become a victim of a clever prank. So that your faithful allies and companions do not remain offended and do not get bored, you can gift them or play a trick on them with the help of items from the Holiday Gift Set and the Holiday Surprise Pack. holiday gifts and surprises provide the player with the opportunity to explore the depth of the system of relations with satellites in dragon age: Start by making them hate or adore. Holiday gifts and surprises packs can be purchased individually or in a combo pack that includes both gifts and surprises for raffles.Add. Information: Holiday gifts and surprises can only be used in the original Dragon Age: Origins, and are available to the following characters:

* Alistair

* Leliana

* Morrigan

Present. When you give a gift, it gives +50 turnip and the gift becomes usable from inventory.

Alistair - Gray Guardian puppet Alistair can play with this doll and toy horse.

Wynn - Amulet of Memories Wynn can summon memories.

Morrigan - Alistair Doll Morrie can have fun inflicting insults on Alistair Doll. Voodoo People! Alistair suffers a temporary Agility penalty.

Sheila - Pet Rock Sheila can show us the simple joys of having a pet rock. We also give it a name

Oghren - Chin Flask Oghren can unleash his love of drinking. Strength Bonus

Lelilan - Thick lute Leliana can play on this lute

Dog - Stick throw this stick and the dog will bring it back

Sten - Qunari Prayers for the Dead Sten can recite a traditional Qunari prayer

Zevran - Rare Antivan Brandy Zevran can become more courteous if he drinks brandy and gains a bonus to agility

Loghain - Did not take the Shield of King Merik Loghain

Stupid gifts are a piece of coal -5 to turnips and a rotten onion -10 to turnips. 50 pieces each.

Practical jokes. Give -50:

Alistair - Complete genealogy of the kings of Ferelden gift will disappear

Wynn - Cat Lady's Stick stays in inventory and cat can be summoned

Morrigan - Song of Light - full version gift will disappear

Sheila - An unbreakable dove sits on Sheila's shoulder instead of a crystal. Plus Sheila is being chased by crows!

Oghren - Fragrant Soap stands rubbing his face with his hands. Can be used in the end by anyone

Lelilan - Disgusting boots get boots in inventory

Dog - Protective cone around the head cone. Instead of a collar

Stan - Butterfly Sword get a sword with the power of the rainbow! It also attracts moths. Not only Stan can wear it.

Zevran - The chastity belt cannot be removed, but there is a key so we can give Zev freedom..and so you can constantly put on and take off

Loghain - Didn't take Loghain's Orlesian Mask

Apology gifts are sugar cake +5 and thoughtful gift +10. 50 pieces each.

I searched the blog and didn't find such a topic. Might be useful to someone. Here is a list of favorite gifts for satellites (give >=10 ratio). I supplemented my findings from a non-Russian source, and I myself play the English version, so I have no idea what our gifted localizers called it all, sorry.

Allocated gifts are quest gifts and start/complete satellite quests.

Alistair:

Onyx Demon Statuette (Brecilian East Forest - Pile of Bones)

Stone Warrior Statuette (Caverns of Vault (urn quest))

Small Carved Statuette (Crate in Lothering)

Stone Dragon Statuette (Chest in Redcliffe Castle)

Black Runestone (Chest in Aedukan Taig)

White Runestone (Third floor of the Tower of the Circle, removed from the body of the Abomination)

- Duncan's Shield (Denerim Market only after being questioned by the freed Gray Warden Riordan (during the Gathering of the Lands quest))

- Allistair's Mother's Amulet (Redcliffe Castle)

Ask to talk about his past as a templar. Heterosexual.

Morrigan:

- Golden Mirror (Garin - Orzammar Commons)

Golden Amulet (Garin - Orzammar Commons)

Golden Demon Pendant (Holy Ashes Urn Room)

Tribal Necklace (Upper level of the tower of Ishal, after defeating the ogre)

Golden Rope Necklace (Lothering, can be bought at the tavern)

Silver Chain (Rooms of the Elder Mages in the Circle Tower, 2nd floor)

Silver Brooch (Varathorn - Dalish Camp)

Silver Medallion (Elven Ruins, in Dragon Treasure)

Locket (Shop in the village of Vault (quest with the urn))

- Flemeth's Grimoire (Flemeth's Hut)

- Black Grimoire (Circle Tower)

How to start a romantic relationship:

Talk about her upbringing and strengths. Start a conversation in the camp after obtaining the book in the Circle Tower. After killing Flemeth and returning to the Morrigan, you need to give the second book. In order for Morrigan to invite her into her tent, there must be a caring (50+) relationship. Morrigan will not do this if she is already in love (90+). Just worry about the boys.

Dog:

Tangled Ball of Yarn

Large Bone (Shop in the Vault (quest with the urn))

Ox Bone (Western Brecilian Forest)

Veal Bone (Elfing of Denerim)

Lamb Bone (Redcliffe Castle, Chest)

Beef Bone (Ostagar/Templar Rooms in Circle Tower)

Stan:

Silver Framed Still-life (Redcliffe Castle)

- Sten's Sword (Marauder near the wharf on Calenhad Lake, then Farin in the Frost Mountains - Dvina in Redcliffe)

Portrait of a Goose Girl (Farin - Frost Mountains)

Water-stained Portrait (Rooms of the Elder Mages in the Circle Tower)

Painting of the Rebel Queen (Chance Encounter - Dwarf Trader)

Totem (Caridina Crossing)

Leliana:

Chantry Amulet (Rooms of the Elder Mages in the Circle Tower)

- Andraste's Grace (Redcliffe, near the windmill, West Brecilian Forest or Elvenage near the giant tree)

Nug (Orzammar Commons)

Bronze Symbol of Andraste (Chest in Lothering)

Blue Satin Shoes

Etched Silver Symbol (Ruk - Teig Ortan)

Golden Symbol of Andraste (Orzammar Commons)

Steel Symbol of Andraste (Chest in Denerim Trade District)

Silver Sword of Mercy (Chance Encounter - Dwarf Trader)

How to start a romantic relationship:

Talk about the Church, express admiration for beauty and point out superiority compared to the accepted ones. To start a romantic relationship with a female character, you need the approval of more than 50 and in response to the phrase (will only appear once) “Did I ever say that I like your hair?” talk:

“My hairstyle? Thanks."

"Holy Creator!"

“We are friends, aren't we?”

"Do you like the girl's company?"

“I think I can just giggle and look modest?”

Wynn:

The rose of Orlais (Rooms of the Elder Mages in the Tower of the Circle (2nd floor) - stack of books)

Fancy Scroll (Lower Elven Ruins - Sarcophagus)

The Search for the True Prophet (Guardians in Orzammar - Locked Chest)

Tattered Notebook (Brings a dog - randomly)

The Guerrins of Ferelden: A Genealogical History (Redcliffe Castle - bookshelf)

Discovering Dragon's Blood: Potions, Tinctures, and Spicy Sauces (Ruined Tower - Bookshelf)

Ogran:

Golden Scythe 4-90 Black (Lothering - box)

Legacy White Shear (Lower Elven Ruins - Sarcophagus)

Sun Blonde Vint (Templar Rooms in Circle Tower)

Garlbog's Backcountry Reserve (Brings a dog - randomly)

Alley King's Flagon (Orzammar Commons)

Chasind Sack Mead (Ruined Tower - Decayed Scrolls)

Zevran:

-Dalish Gloves (Western Brecilian Forest - Chest)

- Antivan Leather Boots (Shop in Vault village (quest with urn))

White Rune Stone

Small Silver Bar (Chapel in the village of Sanctuary (quest with an urn))

Small Gold Bar (Templar Rooms in Circle Tower)

Medium Silver Bar (Anvil of the Nether (Dwarf Main Quest))

Medium Gold Bar (Earl Denerim Mansion)

Silver Bracelet

Small Silver Ring

Gemmed Bracelet

How to start a romantic relationship:

A little flirting quickly leads to development romantic relationship. Easily accessible bisexual.

Shale:

Remarkable Amethyst (Alimar Market - Dust City of Orzammar)

Remarkable Diamond (Orzammar Commons)

Remarkable Emerald (Orzammar Commons)

Remarkable Garnet (Wonders of Thedas - Denerim Market District)

Remarkable Greenstone (The village where the golem was found - the cellar of the house)

Remarkable Malachite (Circle Tower)

Remarkable Ruby (Alarith's Shop - Denerim Elvenage)

Remarkable Sapphire (Orzammar Commons)

Remarkable Topaz (Farin - Frost Mountains)

Secret satellite:

Ancient Map of Imperium (Wonders of Thedas - Denerim Market District)

Map of Occupied Ferelden (Redcliffe Castle - chest in guest room)

Current Map of Ferelden (Alarith's Shop - Denerim Elvenage)

Map of the Anderfels (Gorim - Denerim Market District)

Botanist' Map of Thedas (Redcliffe Castle)

  1. Dragon Age: Origins. Satellites.

    Satellites:

    To improve relations with the characters, you need to talk to them. Best of all - in the camp, in the parking lot.
    Inspired as a result of a good attitude, companions receive bonuses to characteristics. True, it is better to save before the conversation - if you choose the wrong tone, you can lose your hard-won location.
    First to join the group
    Alistair
    The prospect of Alistair joining the ranks of the templars did little to inspire both the Church - he already got everyone in order with his inappropriate sense of humor - and himself, who was already ready to climb the wall from silence and decorum. So when Duncan used the Right of Summoning and took Alistair to the Gray Wardens, the latter's gratitude knew no bounds.


    Human, warrior, specialization - "Templar". There are few mages in the game, so it’s better not to download the skills of a templar. If properly developed, it makes an excellent tank. Swing strength to wear armor; dexterity; shield skills and warrior skills.
    One of the key characters, a lot of dialogue.
    Where does it join: At the very beginning of the game, in Ostagar.
    Personal Quest: visiting his sister Goldanna in Denerim. To receive the quest, it is enough to talk to him from time to time, but he is most likely to give it after the events in Radcliffe.
    At runtime personal quest you can change the character of Alistair, making him more tough and resolute. To do this, after talking with Goldanna, you must choose the answer option "Every man for himself" and later, during a conversation in the camp, do not give up your words. If, after a conversation with his sister, he prefers to wipe his snot and comfort him, this will have the most detrimental effect on the fate of this character in the finale.
    Romantic relationship: Only with a female character. Gives a rose when she starts to fall in love. Hint: it is recommended to toughen it up during a personal quest (after talking with your sister, do not console, but stick to the line "such is life", "what did you want", etc.).
    Present: runestones and figurines of magical creatures.
    Special gifts:
    "Amulet of Alistair's mother" (Redcliffe Castle, Earl Eamon's office).
    "Duncan's Shield" (available before the Gathering of the Lands; you need to free Howe the Gray Guard Riordian from prison, then talk to him about the Guardians' warehouse in Eamon's mansion. The warehouse is located in the Trade District, Riordan will give the key to the cache, which appears there after this conversation).
    A crisis: Can die or leave the party during the Gathering of the Lands.
    The second character to join the party will be
    Morrigan.
    Like Alistair, this is a story character that cannot be got rid of until the end of the game - she somehow participates in the final events.


    Morrigan is a human, werewolf mage. Also a specialist herbalist (brewing potions is a useful skill). From werewolf, perhaps, perhaps, perhaps the last form - Swarm - can be useful. It is best to swing her spells of cold. "Cone of Ice" affects all bosses including the Archdemon, making your life much easier.
    By nature - an exceptional bitch, and even completely asocial due to the peculiarities of education. She reacts negatively to almost any good deed, but the abundance of gifts for Morrigan in the game easily solves this problem.
    Where joins: after the Battle of Ostagar.
    Personal quest: during the passage of the Mage Tower, you will find the "Black Grimoire" in Irving's office. This is a personalized gift for the Morrigan. After that, in a conversation, she will give her personal task.
    Romantic relationship: Only with a male character. If there is interest, she will call to the tent. But keep in mind, as soon as the relationship reaches the "love" mark, she will refuse to share the bed with the hero. At the end of the game it will become clear why. Starting to fall in love with the hero, gives him a ring.
    At the end, she leaves anyway.
    Present: Jewelry(for example, a chain of gold threads, you can buy it from a dwarf in the camp).
    Special gifts:
    - "Black Grimoire"
    - Grimoire Flemeth
    - "Golden Mirror" (Orzammar, at the merchant Givin)
    A crisis: will leave the party before the final battle if she refuses the offer she makes after the Gathering of the Lands.

    Dog

    Where joins: it is enough for a nobleman to pick up his dog from the kitchen, but the rest will need to do a simple quest in Ostagar, taken from the kennel.
    Present: various bones. The dog has 100% love for the owner, with or without bones, as it should be, so they can be given to the most grouchy of companions. Morrigan, for example.
    The dog knows how to find things - you need to talk to him and ask if he sees something interesting. Can bring some rubbish, the use of which cannot be found, or a gift. A bottle of wine will be readily consumed by Oghren, a drooling cake and tattered pantaloons can be given to any companion of your choice, a skein of woolen thread is used by Wynn to tie something warm to the Wall (if presented after their dialogue about Ferelden frosts). Also in certain places there is a chance that the dog will bring a unique item - for example, boots from Ancient Elven armor. This is the only chance to get this part of the set (the helmet can be exchanged with a hermit in the Brecelon Forest, you can find the rest in the Ruins).
    It should also be noted that the fighting qualities of a dog in a given area increase if he marks a "landmark" (a log, a tent, a tree - where he likes it).
    At the beginning of the game, the dog is a real "cheat", as it easily drowns out everything around with its howl.

    Lillian.

    Rogue man. A bard who specializes in bows and trinkets like picking locks and pulling purses, which require advanced Subterfuge. Not bad for a novice of the Church, isn't it?

    She is the most difficult. It’s enough once, somewhere at the very beginning, to say something wrong or not to speak on the right topic, and that’s all - until the end of the game she is silent like a partisan, does not make any friendship, does not give personal quests and freezes in every possible way.
    Where joins: In Lothering, at Dain's Sanctuary, she will intervene in a skirmish with Loghain's soldiers and offer her help in the fight against the Blight.
    Personal task: To start the quest, you need to ask Leliana about the reasons for her coming to the church, about the minstrels and have at least +25 approval. Then she will tell about Marjoline, and later, when moving between locations with Liliana in a group, robbers will attack the squad, in which Liliana recognizes those who came after her soul. Interrogate the robbers, deal with Marjoline one way or another, and get an excellent bow (which only Liliana can use). During the quest, Liliana can be slightly sobered up on the subject of the Church and any religious nonsense, explaining to her that being a bard is not bad at all, you need to be yourself and not be ashamed of it, and it is not necessary to turn into Marjoline. Then she admits that after all she was bored in the church, that she wants to live a full life, and get rid of religious fanaticism.
    Romantic relationship: Liliana's orientation is unconventional. Her previous love is a woman. If you get to know her well, it turns out that not the best memories are associated with men. But with due patience and desire, a man can win her heart. Talk about what someone like her did in church (the right move is to compliment her appearance). If you have the patience to talk about shoes, hairstyles, etc., then in the future she will conduct quite interesting dialogues, tell legends and even sing (many people really like Liliana's song, which she sings after the quest with the Dalish elves).
    A conversation leading to an affair with a woman, Liliana starts herself. Says something about being glad to see you, etc. If you ask her if she often enjoys women's company so much, she declares: "And if I say what happens sometimes? What will you answer?" Those wishing to have an affair here should promise to giggle.
    After completing a personal quest, you can resume relations, even if before that there was already an affair with Liliana, which ended in a break.
    If she has an affair with the hero, then she will remain with him until the end - "both in life and in death" (c) But if the hero (heroine) marries, even for political reasons, she leaves.
    Present: Symbols of Andraste, as well as jewelry. Blue shoes and the Silver Sword of Mercy (sold by a gnome, which is randomly found when crossing between locations).
    Special gifts:
    Grace of Andraste (flowers grow in Redcliffe at the mill, in the Bressilian forest and in Elfinage)
    Hand Nag (In Orzamar with Liliana in the party, take the quest to capture nagas from the drover, then hire the Idle Dwarf in Dust Town to find a wild naga - clean and well-fed). If there is no love or friendship with Liliana, she will not ask for a naga.
    A crisis: Can be turned against the main character if he defiles the remains of the Ashes of the Sacred Urn of Andraste with the blood of the dragon. If you "sober up" her during a personal quest, she will remain with the hero even after such sacrilege.

    Sten
    Qunari Warrior. Specializes in two-handed weapons, location bonus is strength. Do not forget to pump up his dexterity, if you drive everything into strength, he will "smear".

    You should not take him to clear the Tower of Mages. In the final battle, mages are much more useful than templars. Yes, and in a number of quests later they may come in handy. Therefore, I would not advise destroying the magicians, but Stan - as a deeply and sincerely hating Qunari magicians - will go out of his way to kill them all. And he would strongly disapprove of the desire to preserve the Circle of Magi.

    The opinion of the players about him is rather contradictory. Personally, it was easiest for me with him - you can say what you think, and not figure out what he would like to hear. Sten strongly approves, is constantly inspired, and after the quest for the Urn of Sacred Ashes expresses his admiration. But many did not find contact with him, and after the quest for the Urn, there were generally attempts to intercept control over the party by Stan. How people built a dialogue - I do not know.
    Where joins: Sten is in a cage in Lothering. The door can be opened with a master key, or you can go to the church with Liliana, she will vouch for you and the priestess will give you the key to the cage.
    Personal task: With good approval, you need to talk to him about his past (if he was collecting information for the Qunari, then why didn’t he return with a report? The second option is to talk about the sword through a discussion of the reasons why he killed the peasants). The place where Sten lost his sword is at the entrance to the loca Lake Calenhad. Interrogate the marauder, travel to the Frost Mountains and get the name of the buyer of the sword (Dwin of Radcliffe). If in the Frost Mountains the interrogation is carried out without Stan, you can squeeze money from the marauder for the sword. Then we take the sword from Dvin (if in the party of Sten, the dwarf does not dare to hint at compensation for losses; if there is no Sten, you will have to give a decent amount to the impudent).
    Present: paintings.
    Romantic relationships are not possible. But with due respect, Sten will eventually call with him to the lands of the Qunari, to travel.

    Wynn
    Human, Mage of the Circle. Specialization: Spiritual Healer. She is, first of all, a healer and a buffer (buffs in this game are often underestimated, but a couple of rogues under her acceleration and, of course, a set of poisons suitable for the occasion is death to all living things). Able to heal the group and resurrect during the battle.


    Wynn takes care of everyone, gives advice in connection with the novels of the group members, knits Wall warm clothes from the wool brought by the dog, talks with Alistair about where children come from ... In general, the image is solid and consistent, in which only one detail is incomprehensible to me : Why is Wynn so happy if main character seducing an elf in a Dalish camp? She approves of it as much as +7, which is a lot. It seems that she should not hate elves, they have everything very liberal with this in the Circle of Mages - what difference does it make, you are a man or an elf, if you are still a magician ...
    Perhaps this is due to the elven muzzle of Zevran, who so actively reduced all her soul-saving conversations to attempts to cry on her chest, which did awaken base instincts in her.
    Where does it join: During the quest to clear the Tower of the Circle, Wynn will offer her help, and after the quest, you can take her with you to fight the Blight.
    Personal task: To start the quest, talk to Wynn about her past and have approval over +25. There are a lot of dialogues with her in general, but the personal quest begins with a conversation about her past and the question of whether Wynn regrets at least something. She will tell about the lost student, you can ask about him in the Dalish camp. He will appear at the cleared location of the Bressilian Forest, at the place where the hermit's stump stands. Talk, get the amulet, experience and thanks to Wynn.
    Present: books and scrolls. In Lothering, a merchant (who can be supported or, if Persuasion is developed, reasoned with) has a bottle of special wine for Wynn for sale. All other alcoholic drinks in the game are for Oghren.
    A crisis: if you decide to destroy all the magicians during the passage of the quest in the Tower of Magicians, she will naturally stand up for them. She also rebels when the blood of the dragon desecrates the remains of the Ashes of the Sacred Urn Andraste. Well, someone else somehow managed to quarrel with her, becoming a blood magician; I can’t say anything here - I played as a blood mage, I used these spells with her and nothing.

  2. Zevran

    Elf assassin. An expert in poisoning. Pump agility, a little - strength. Killer skills, skills to fight with weapons in both hands. Do not forget to put it behind the back of the enemy, well, poison is our everything. With proper use, it surpasses even mages in dps; works great in tandem with Morrigan - she freezes, he instantly splits due to frequent crits. Disapproves of villainy against elves and breaking oaths (when talking to Zathrian at the exit of the ruins, promise him protection only if he does not attack first; if you promise it without any conditions, and then start "persuading" to remove the curse, Zevran strongly disapproves).

    Constantly harasses all female characters, including Wynn. He even managed to knock wedges against Morrigan, but immediately ruined everything, starting to shake out the lost money from Alistair. His advice to lovers in the presence of an affair between any members of the party, as well as some reasoning on the topic of morality, children should not hear.
    Where does it join: After completing the first story quest (an emissary of dwarves, elves, magicians or Radcliffe appears in the Camp), your actions attract the attention of those in power, and when you move between locations, a video appears - Loghain hires a representative of the Guild of Assassins - Antiva Warriors. Everyone, the next time you travel between locations, you can expect a surprise in the form of an ambush with traps, archers and Zevran. Having interrupted those who meet, you can either immediately sentence the elf, or take it into your service.
    Personal task: At the end of the game, after receiving the quest to save Queen Anora, when moving between locations, the group will meet a fairly strong group of Ravens. You will have to fight them (required with Zevran in the party). If the relationship with him is bad, then he will betray and support the Ravens. It is difficult to say how some managed to achieve this, because without any novels, on one chatter about his adventures and special gifts, Zevran raises relations to a warm one and does not show any inclinations to betrayal. After a fight with the Ravens, he says that now he could leave, but he clearly does not feel the desire to do so. In the camp, he will thank for the fact that he was freed from the Crows. In the presence of a novel, his attitude from "affection" will turn into "love", then he will give an earring. If there is no romance, an opportunity will appear in the dialogue to start it.
    By the way, according to eyewitnesses, if you refuse to take the earring "since it means nothing", then Zevran will get angry and change his mind about giving it. But later he will give it again, already with a declaration of love.
    Romantic relationship: Contrary to popular belief, Zevran prefers women - an affair with a male protagonist cannot be started without advances from the gg himself, while with a female he takes the initiative. But since when he was his killer, Zevran approached his high-ranking male victims mainly through the bed, the affair with a man does not bother him much.
    After a personal quest, he rethinks his approach to life, no longer sticks to women, and generally changes a lot.
    An interesting outcome, if Zevran has an affair with the hero, and he dies. Then the elf goes to the Crows, wets everyone there, heads the organization and is sad for the rest of his life, without starting new novels.
    If the heroine becomes a queen (or the hero becomes a king) (available to a noble person, regardless of gender), he still remains with gg.
    Present: Bars of precious metals.
    Special gifts:
    - Dalish Deerskin Gloves (Bressillian Forest, Fake Trap Camp)
    - "Antivan Leather Boots" (Vault, in a chest)
    A crisis: Zevran can be lost if:
    - killed in the first meeting;
    - Approval will drop to a crisis value. In this case, it will be possible to persuade them to stay, challenge them to a fight and kill them, or let them go.
    - with low approval, it will turn against the main character during the battle with the Ravens.

    Oghren
    Dwarf, warrior, berserker, two-handed weapon. Download - like the Wall. But his bonus is not to strength, but to physique.
    Many people carry Oghren with them just to listen to his dialogues. They are just the worst of him.
    Fortunately, there are places where the characters begin to chat without fail - the bridge in front of the Arena in Orzammar, the pine trees at the entrance to the Dalish camp, etc.

    Where joins: In Orzamar when you meet at the exit to the Deep Roads (when you go to look for the Perfect).
    Personal task: To start the quest, you need to talk about a woman named Felsi (you should look for her in a tavern on Calenhad Lake Pier). Chat with Felsy, then come there with Oghren. You can help him build a relationship with her by prompting during a conversation.
    Present: All kinds of booze
    A crisis: As a result of a strong drop in approval. You can persuade him to stay or start a fight with him, at the end of which you can kill, force him to stay or drive him away.

    Sheila (additional content)


    Where does it join: After completing the downloadable quest The Stone Prisoner.
    Personal task: You need to talk to Sheila about Karidin after completing the quest in Orzamar. Then go with her to the Deep Roads. A new location will open, clear it, then talk to Sheila.
    Present: gems
    A crisis: The golem will leave the party if the approval reaches crisis levels or if the character decides to keep the "Anvil of the Void" (regardless of whether the golem will be in the party or stay in the camp at the time of the quest selection).

    Loghain
    Man, Warrior, Knight.
    I left him alive to listen to Zevran report to his employer about his "successes". Then it booted up and crashed - because it's not good.

    Where does it join: Defeat him after the "Gathering of the Lands", but not kill him, but force him to become a Gray Warden. Alistair will not stand such abuse of the order - he will leave. If you don't tighten it up, it will get drunk. If toughened, he will marry Anora, but will remove himself from the board and leave the party so as not to be near the traitor.
    Present: maps and historical documents.

    Last edit: Feb 10, 2018

  3. A dog named Dog?
  4. I had a dog named Dog
  5. By the way, I will note the imbalance among the satellites: well, there are a lot of warriors, and at the same time only two magicians.
    Approximately the same imbalance in weapons with armor - in the game you can find a lot of sets of heavy armor (for example, sets of the captain of the gray guards, juggernaut, I also had collector blood armor). While there is only one full-fledged set of light armor (draconian) - and that's shit. There will be a DLC with Kaylan's armor soon. And I have a suspicion that this is also heavy armor))
  6. probably defended that the magicians are already too strong :) they still have all sorts of spells from the spells and the wars have nothing like that, well, plus immeasurably all sorts of mass control.
    and the armor of kaylan og is massive)
  7. And I was disappointed with the appearance of leather armor. When you play as a noble person at the very beginning, they give you some kind of leather armor, which in appearance (see screenshots of the horns from the next topic) is better than all the same type of G that you have to carry throughout the game.
  8. Anda said:

    By the way, I will note the imbalance among the satellites: well, there are a lot of warriors, and at the same time only two magicians.

    Click to reveal...

    This is so that Morrie is not kicked out, with her character.

    Anda said:

    Approximately the same imbalance in weapons with armor - in the game you can find a lot of sets of heavy armor (for example, sets of the captain of the gray guards, juggernaut, I also had collector blood armor). While there is only one full-fledged set of light armor (draconian) - and that's shit. There will be a DLC with Kaylan's armor soon. And I have a suspicion that this is also heavy armor))

    Click to reveal...

    Mages don't need armor. But a good robe is on the quest with Hasindian signs at the very beginning, Morrigan is dressed initially, and after a personal quest she generally gets an excellent mantle.
    cool staves are sold by merchants. For example, Zimodykh in Denerim - what else could a magician need?
    In addition, the developers clearly wanted Wynn and Morrie to walk in what they drew for them. I didn’t find better rags for Morrie, but Wynn dressed in a Khasindian archmage’s robe and got a fatal lady in a miniskirt. Somehow her talk about knitting sweaters after that looked ridiculous)))
    Lots of gloves for mage. damage falls, clothes are also knocked out. In general, playing as a mage, there are no difficulties with equipment. On the contrary, he knocked out - dressed, not like with warriors - every now and then it turns out that he got a set, but there is not enough strength to put on.

  9. Leather armor is normal and according to the stats, it’s not there, not that it’s beautiful there. The only good body in Denerim is for sale (which gives +6 to dexterity). And I also have leather gloves with a critical chance. I didn’t find a normal boot, one UG. If there are two horns in the party, then there is nothing to wear them>.<

    Well, it really does taste and color. Not all SW:KOTOR were Light Jedi))
    For me, the Morrigan burns. Yes, and FSUs on her whining - gifts solve any problems. I received her disapproval many times, but still, with the help of gifts and personal quests, I easily achieved 99 approval.
    Regarding the armor - I rather meant more about the horns, with the gear for them I really strained. And the magicians, yes, everything is in order. Only one staff in the Tower with +2 mana regen is worth something.

    Z.Y. By the way, you can also make a warrior mage by upgrading the Arcane Warrior specialization. Then you can even put on heavy armor (strength begins to be equated with magic for mages) Perversion of course, although they say a support mage with heavy armor and a sword is not bad.

  10. Anda said:

    Regarding the armor - I rather meant more about the horns, with the gear for them I really strained.

    Click to reveal...

    Two leather sets are made by a blacksmith in Denerim from dragon scales. For protection from fire and a bonus to dexterity - what else do you need? His third set can also be taken light, but I ordered heavy armor - I got the best armor in the game against dragons. It was possible to take a light.
    The main thing is not to reap money when you place an order, and ask them to do their best.
    His first product is for an archer (Lilian), the second - for Zevran (melee), the third - depending on the circumstances.
    They look the same, I agree. Aesthetically, the ancient elven armor is very beautiful - collect and wear, but the blacksmith's products surpass it in terms of characteristics.

  11. Anda said:

    For me, the Morrigan burns. Yes, and FSUs on her whining - gifts solve any problems. I received her disapproval many times, but still, with the help of gifts and personal quests, I easily achieved 99 approval.

    Click to reveal...

    In my opinion, she gives out the most interesting remarks precisely when the player's actions go against her opinion on the situation. And in general, it should be built more often and show who is the boss in the house)

    Nazokat said:

    Aesthetically very beautiful ancient elven armor

    Click to reveal...

    Do you have a screenshot of the set?

  12. I did not like the specialization of the battle mage; Wynn taught it, but still useless stuff. Two magicians in a party with mass control and mass spells are our everything. Moreover, the blood magician has a spell on a large area, but it only hits strangers - it's just a cheat. And armor - why is it needed? Tanks full, choose to taste. Well, this is not Aion, the monsters are regularly aggroing the tank.
  13. Nazokat said:

    I did not like the specialization of the battle mage; Wynn taught it, but still useless stuff.

Dragon Age: Origins - FAQ: Companions


Dragon Age: Origins is party role play. This means that in addition to your hero, other characters, companions, will travel with you. These characters will be located in the Hero's camp and you can always take them with you. Often they are not inferior in strength to the Hero, and some even surpass. The game has such an indicator as the reputation of a companion. What does it mean? If the reputation is high, your companion character will receive a bonus to some attribute. It will also open up opportunities for receiving quests from companions and romantic relationships. If your reputation with a companion is low, then he will treat you with contempt, and if the reputation indicator reaches a critical point, the companion may leave the Hero.
So how can this be prevented? Very simple. Give your companions due attention. Complete their quests, give gifts. Each companion requires a "special" approach. In addition, useful information will often be entered into your codex that will help you win the appreciation of your companion.
There are a total of 10 different companions in Dragon Age: Origins that you can enlist. In this topic, a brief information on each of them will be published.

1. Alistair

Class: Warrior
Specialization: Templar
Location: After arriving at the fortress of Ostagar, Duncan will personally advise you to find Alistair. It is located near the tent of the magicians. Find it and talk. After that, Alistair is your companion.
Note: Alistair cannot be kicked out before the "Gathering of the Lands" quest. Moreover, he will not leave your Hero even if his attitude towards you drops to -100.
Personal Quest: Alistair's personal quest is connected with his sister Goldanna. To take the quest, you need to ask Alistair when he turns to the Hero, saying that he has something to tell. Goldanna is located in Denerim, in a house near Master Wade's forge. In order to enter her house you will need Alistair himself. We go into the house and listen to the dialogue between Alistair and Goldanna.


Important: During this easy quest, you will be able to toughen up Alistair. This moment can seriously affect his future behavior. To toughen Alistair, after a conversation takes place between him and Goldanna, tell him that "Everyone cares only about himself."
If you toughen Alistair and leave Loghain alive at the meeting of the lands, Alistair will leave the party of the Hero and express a desire to marry Anora and become the heir to the throne. The toughening also affects the ending of the Hero-girl, who had an affair with Alistair. If Alistair did not give the throne to Anora, but he himself expressed a desire to become a king, then only a Hero-girl of noble origin (backstory for Kuslands) could persuade him to marry, thus becoming a queen. If you toughen Alistair, then he will marry your heroine of any origin.
Romantic relationship: A romantic relationship with Alistair is only possible with a female Hero. To start a romantic relationship, simply ask Alistair about his life as a templar. Show admiration for them. If the rate of his appreciation increases, then when meeting in the camp, Alistair will give your Heroine a flower. This will be a sign of the beginning of a romantic relationship.
Present: Alistair's special gifts are his mother's amulet and Duncan's shield. Amulen is in Earl Radcliffe's desk. The shield can be obtained from the Gray Wardens' secret warehouse. Riordan will tell you about him if you bring him his documents. Also, Alistair will not mind getting runestones and various figurines from you.
Moment of Crisis: Alistair will only leave the Hero if you show mercy at the Gathering of the Lands of Loghain.

2. Morrigan

Class: Mage
Specialization: Werewolf
Location: You will meet the young sorceress for the first time in the Korcari Wilds. After completing the story quest "Tower of Ishal", the Hero will be able to enlist her support.
Personal Quest: As soon as you get to the tower of magicians, Morrigan will ask the Hero to find a dark grimoire in this tower. After you give her the book, talk to her again. She will ask you to kill her mother Flemeth and bring back the old witch's book.
Romantic relationship: Romance with the Morrigan is only available to a male Hero. To start a romance, just raise her attitude towards you high enough.
Present: A special gift for the lovely Morrigan would be a mirror, similar to the one that her mother broke when Morrigan was still very young. Mirror can be bought from a merchant in Orzamar Keep. Morrigan also loves jewelry.
Moment of Crisis: Without your team, Morrigan will not leave you, no matter how angry she is with you. However, it can still be kicked out.

3. Leliana

Class: Rogue
Specialization: Bard
Location: You will meet Leliana at the tavern in Lothering. After the soldiers of Loghain start pestering the hero in the tavern, Leliana will intercede for you. After that, she will become your companion.
Personal Quest: A personal quest will be connected with Leliana Marjoline's chef. First, ask Leliana about the reason for her appearance in Lothering. During the questioning, she admits that she was previously a bard and worked for bandits. After that, when quickly traveling with Leliana between locations, a squad of assassins will attack the Hero. Having defeated their commander in chief, he will tell that he was hired by Marjoline to kill Leliana.
Romantic relationship: Romantic relationships with Leliana are available to both the male Hero and the female Hero. To start a romance as a female Hero, you need to raise Leliana's approval level to +50. The male hero will have a slightly more difficult time. There are only two moments available when you can start a romance.

  • Talk to Leliana about her life in the monastery and express admiration for her beauty. Tell her that all the novices in the convent pale in comparison to her.
  • After completing the quest with Marjolaine, talk to Leliana in the camp. Ask her how she feels after what happened. Then say that you understand what she is talking about. And then say that people change over time. If at the end of the dialogue Leliana noticed that you look like Marjolaine, then this will be the beginning of your romantic relationship.
Important: During the course of Leliana's personal quest, you will have the opportunity toughen up Leliana. This will not really affect the game, but will only give you the opportunity to persuade Leliana into a love triangle with Isabella, who is located in the Pearl (Denerim) brothel. A quadrilateral is also possible if you persuade Zevran to do so. Also, when desecrating the ashes of Andraste, Leliana will not leave the Hero if you toughened her up.
If you decide to toughen up Leliana, then after completing her personal quest, talk to her in the camp and tell her that Marjolaine is right in many ways. Killing others is part of Leliana's character.
Present: Leliana's special gifts are Andraste's flowers. Also, when talking with the naga hunter in Orzamar, Leliana will ask the Hero to buy her a naga. Leliana will be grateful if you give her various symbols/amulets of Andraste and other church items.
Moment of Crisis: Leliana will leave the Hero's group if the Hero defiled Andraste's ashes during the Urn of Sacred Ashes quest. If at the time of the desecration of the urn with the ashes of Leliana was not nearby, then she will still find out about it in the hero's camp. But with due skill and a high rate of appreciation, she can be persuaded to stay. If you hardened Leliana during her personal quest, then she will not abandon the Hero even if he desecrates the urn before her eyes.

4. Stan

Class: Warrior
Specialization: Not
Location: Stan is locked in a cage in the city of Lothering. Talk to him and offer to free him. Next, head to the church and persuade / force the reverend mother to let him go.
Note: If you leave Lothering, then soon the village will be destroyed by the Creeps of Darkness. Thus, you will lose the opportunity to get Stan's companion.
Personal Quest: Stan's Qunari personal quest is related to his sword, called the Sword of Beresaad. To receive the quest, ask the silent Qunari about his life. Raise his attitude high enough, then he will tell you about his sword and ask you to return it.
Romantic relationship: Impossible
Present: Stan will not mind if you give him various totems. Stan also knows a lot about painting. Therefore, give him paintings more often.
Moment of Crisis: Stan will try to take over the leadership of the Hero's squad if you take him to the village "Vault" during the "Urn of the Sacred Ashes" quest. Just defeat him alone, crushing his rebellion. If Stan is warm enough to you, he can be persuaded not to attack.

5. Zevran

Class: Rogue
Specialization: Killer
Location: You don't need to look for Zevran, he will find you himself.) As the story progresses, he will be hired by Loghain to kill you. Upon a random encounter on the world map, Zevran will ambush the Hero. Having defeated the elf, decide what to do with him. Kill or take as a companion.
Personal Quest: Zevran does not have a personal quest. But if you enlisted his support, then after receiving the "Save the Queen" quest, in Denerim, while quickly traveling around the city, his friend Talsen will attack you. Defeat him and decide how to proceed with Zevran.
Romantic relationship: To start a romantic relationship, just chat with the elf. If you raise his appreciation score a little, he will offer the Hero... to go with him to the tent.) If you want romance, then refuse him. At the same time, Zevran will report that he will now be even more persistent. And when the mark of his gratitude reaches 75, Zevran confesses his love to you.


Present: Special gifts for Zevran are Dalish gloves, which can be found in a chest in the Bressilian forest, as well as Antian boots. Boots can be found in the village of Sanctuary.
Moment of Crisis: When you are attacked by Taliesen in the Denerim quarters, Zevran can leave the Hero and join the assassin if his attitude towards you is very negative. If Zevran treats you warmly, he will help deal with Talesen. After that, you will have to decide what to do with the elf, drive it away, or continue to travel with him.

6. Wynn

Class: Mage
Specialization: spiritual healer
Location: Wynn can be found in the mage circle tower. Agree to help her deal with Uldred and go to the end of the tower. After that, Wynn will become your full-fledged companion.
Personal Quest: Winn's personal quest is connected with her apprentice. First, ask Wynn about her past. As soon as her approval rating exceeds 24, you will be attacked by darkspawn twice when fast traveling around the map. For the first time, Wynn will pass out, but will quickly come to his senses. After this event, ask her at the camp. She will tell you about a certain spirit and her former teaching, whom she offended. She will ask you to find her student and offer him condolences. Aneirin, that's the name of Wynn's apprentice, is located in the eastern part of the Bressillian forest, not far from the mad hermit.
Note: With the second attack of the Darkspawn, Wynn will unlock a new ability, spirit vessel.
Romantic relationship: Impossible
Present: Wynn loves wine, various scrolls and magical books.
Moment of Crisis: Wynn will attack you if you agree with the templar Kalen in the circle tower and decide to exterminate all the magicians. Wynn will also betray you if, during the quest "Urn of Sacred Ashes", the hero desecrates the urn. If you became a blood mage and confessed this to Wynn, then she will leave you (if Wynn has taken the blood mage specialization, she will not leave the Hero).

7. Oghren

Class: Warrior
Specialization: Berserker
Location: During the story quest "Perfect" you will be sent to explore the deep paths in search of the perfect Branca. At the entrance to the trails, Ogren will meet you and offer his help.
Note: You won't be able to talk to Oghren until the quest "Perfect" is completed.
Personal Quest: As soon as Ogren trusts you, he will ask you to find his former girlfriend Felsi, who lives in the Spoiled Princess tavern, on Lake Calenhad. When talking with Felsy, Ogren will ask you to help him get the location of the dwarf. And here you can either help Oghren by telling him that he is a great and strong warrior, or make fun of him. Ultimately, Felsey and Oghren will either reconcile, or vice versa. The further disposition of Oghren towards you will also depend on this.
Romantic relationship: Impossible.
Present: What do gnomes love the most? That's right, El. So if you treat him with a glass of ale / beer, he will only be happy.
Moment of Crisis: If your relationship with Oghren drops to -100, then the dwarf will decide to leave you. In this case, you can either persuade him to stay, or defeat him in a fair fight, or let him go.

8. Dog

Class: Warrior
Specialization: Not
Location: There are two ways to enlist the support of a quadruple dog. When playing as a noble person, you will initially have a dog. In cases of choosing a different story, you will have to complete the quest of the kennel from the Ostagar fortress. Bring him a special flower from the Korcari Wilds. After that, when moving from Flemeth's hut to Lothering, the dog will come running to you.
Personal Quest: Dig a hole in China) Just kidding. Bobby doesn't have a personal quest.
Romantic relationship: Impossible. Your relationship with Bobby is always +100.
Present: A dog can be given a special bone that increases his abilities.
Moment of Crisis: Man's best friend doesn't know what betrayal is.) The dog's attitude towards you will always be +100.

9. Loghain Mac Tir

Class: Warrior
Specialization: Knight
Location: Loghain will join you when completing the "Assembly of the Lands" quest. During the course of this quest, you can either kill him or pardon him.
Note: Having pardoned Loghain, Alistair will leave you.
Personal Quest: No.
Romantic relationship: Impossible.
Present: Loghain will be grateful if you give him various topographic maps. You can also give Loghain gold / silver bars.
Moment of Crisis: Loghain can be killed at the meeting of the lands. He himself will never leave the company of the hero, no matter how much he is angry with you.

10. Sheila

Notes: Companion Sheila is available only after installing the DLC - "Stone Prisoner". Sheila also has various unique abilities that are inaccessible to anyone else. Sheila has no equipment. The only thing that can be done is to insert special crystals into the golem. The first type of crystals affects the damage done, the second type affects the armor.

Class: Warrior
Specialization: Not
Location: Go to the merchant Felix. His convoy will be marked on the map of the empire. Next, buy a golem control rod from him. After that, go to the village of Honlit marked on the map. There you have to kill the hordes of the Creatures of Darkness. Sheila will stand in the center of the village. But she won't move. To bring her to her senses, explore the cellars of the village. There you will meet all the same Creatures of Darkness, as well as a resident who will agree to help you revive the golem (having told the right words to revive) if you save his daughter.


Personal Quest: Sheila's personal quest "Memory of the Stone". It becomes available during the quest "Perfect". At the end of this quest, you will meet Karidin. Mighty golem. If Sheila is in your company, then she herself will ask him about the place of her birth / creation. He will tell her about the ruins of Kadash, located on the deep paths.
If you did not take the golem with you, then just talk to her in the camp, after completing the quest "Perfect". Agree to help her find the place of her creation. Go to Orzamar and go down to the deep paths in any of the Thaygs. After the appearance of Sheila, she herself will speak with the Hero and the Teiga Kadash mark will appear on the map. Head there and explore the ruins. there you will meet the Creatures of Darkness. At the end, you will have a fight with the mighty Ogre. Deal with him. Next, Sheila will start reading the notes on the stone saw. That's it, the quest is over.
Romantic relationship: Impossible.
Present: Sheila loves gems.
Moment of Crisis: If during the quest "Perfect" you took the side of Branca and went against Karidian, Sheila will try to stop you.

Good relations with companions are bonuses to characteristics and additional quests, help in moments of crisis, and in general a good thing. And if on easy or medium difficulty this is easy to neglect, then on the maximum it is already unlikely to work out (every penny counts there).

By the state of the relationship, you can break it down:

Meaning Name What's happening
— 100 A crisis They can hit on the hat or simply fade from the squad
-99 to -26 dislike
-25 to 25 Neutral
from 26 to 75 Warm Additional dialogues about the past of comrades-in-arms appear, specializations may open, and quests may also appear
from 76 to 100 Friendship Can give something of value or not so much

To start a romantic relationship, you will have to complete the personal party quest (we won’t play as a girl, right?). It is worth remembering that all followers (except Alistair) will leave the squad if their attitude indicator drops to -100. There are also certain moments of crisis - in these situations, the character can rebel and attack, or leave the squad.

In each major location there is a place to start a conversation between companions. These points are located in the following places: at the entrance to Lothering (after descending from the Road and on the bridge), on the first bridge in Redcliffe, in the north of the Denerim Trade Quarter, Orzammar bridge to the arena, the first floor of the Tower of Mages, at the entrance to the Dalish camp. The point only works once, to initiate a new dialogue, you need to re-enter the location.

Your Guardian can also talk to his companions, with more conversations available in the camp. Sometimes a comrade-in-arms may approach you in the camp and start a conversation. During it, you can open a secret quest (for example, Orzammar Nag for Leliana), as well as increase or decrease Influence.

For all associates, there are gifts that can increase influence. Most often, gifts are favored by one ally, and have little effect on others. Some gifts are special and a special dialogue will start after being presented. For the first presented gift, the follower will raise approval by 10 points, for the second - 9, and for each subsequent - 1 point less than the previous one (but not less than 1). Special gifts can raise Approval by more than 10. This usually happens when a follower asks for a certain thing.

Non-specialized gifts have a primary value of +5, and for giving an item to a follower with a negative attitude, influence points for him are halved (but remain at least 1). The easiest way to increase Influence is through dialogue or during the course of the game (followers can increase or decrease your Approval for some of your choices), and a companion in which your Guardian has a romantic interest can raise it to 100 very quickly. Gifts in such cases are worth holding , in order to use them to bring the necessary influence points to the marks that initiate a new dialogue or quest, or to make up for disapproval of your choice in a given situation.

Alistair

Alistair will join you in the story in Ostagar and will be the only companion who will not leave the group even with a -100 attitude, even it will not be possible to kick him out until his moment of crisis. With high Approval, Alistair will teach your Guardian how to be a Templar.

Personal Quest - Alistair's Family

When visiting Radcliffe for the first time, Alistair will tell his biography, and with high Approval, in the next conversation, he will mention a sister named Goldanna and ask to visit her in Denerim. Goldanna's house is located in the Trade Quarter next to Wade's forge and is not initially marked on the map - in order for the entrance to appear, approach it with Alistair closer. Inside, a small conversation with Goldanna awaits, and nothing depends on your answers. At the exit, Alistair will try to discuss what happened.

moment of crisis

Alistair will leave the squad if you leave Loghain alive at the Gathering of the Lands. If you toughened him up, Alistair can remain king, otherwise he will be required to be executed by Anor. Agree with her or not - it doesn't matter anymore, one way or another, Alistair will not appear again.

Morrigan

Morka joins the party at Flemeth's urging after rescuing the Guardians from the Tower of Ishal. She can be driven away, but if she stays, it will reveal additional options for the game's ending. She can also teach the Werewolf Mage specialization. This madam likes it when we act tough, and she doesn't like to help everyone. You can soften Morrigan after handing the Golden Mirror, asking in return to be kinder to people. After that, she will reduce Approval less.

Personal Quest - Grimoire Flemeth

After visiting the Tower of Mages, Morrigan will tell you that in the past some templar stole an important Black Grimmoire from her mother and ask him to find it. The book is in a chest in Irving's office. The next time you enter the camp, Morrigan will ask you to kill Flemeth, find her real grimoire, and tell you what she learned from this book. You can now return to Flemeth's Hut. Her mistress can simply give the book and ask Morrigan to tell that you killed her. If you do not agree, there will be a fight with Flemeth the dragon. As a bonus for the last one, you will receive a new robe for the Morrigan. Returning the grimoire to the witch will complete the quest.

Morrigan as a romantic interest

You need to talk to Morrigan about Flemeth, and when Influence reaches 30, you can invite her to the tent, although the witch can do the same herself. After handing the Grimmoire to Flemeth, she confesses her feelings and refuses to share a bed with you. Her gift as a sign of feelings is a magic ring. There is no happy ending with Morrigan in the game.

moment of crisis

The first moment will happen before the final battle. Morrigan will make a tempting offer, and if you refuse, he will immediately leave you. If you agree to the ritual, then Morrigan will leave immediately after defeating the Archdemon.

Lillian

Leliana will be asked to join the group in the Lothering tavern after a skirmish with Loghain's soldiers. She can reveal the Bard's specialty to you. The Pretty Naga will be helped to catch the Idle Dwarf.

Personal Quest - Leliana's Past

First you need to talk with Leliana about the Orlesian bards, and the next time you visit the Camp, about Marjoline, her mentor. After that, when moving around the world map, there will be a random encounter-skirmish with a detachment of robbers, whose leader will tell the battlefield that he was hired to kill Leliana. The Bard will suggest that Marjoline is behind the attack and will ask you to find her in Denerim (it will be a house in the Trade Quarter). A conversation with Marjoline can end peacefully or in battle, and then Leliana will say that she needs to think.

At the camp, she will share her doubts about the resemblance to Marjoline. If you want to toughen it up, argue that the pleasure of defeating opponents is part of it, and you should not deny this. The toughening could affect the ending for Leliana.

Leliana as a romantic interest

Leliana gives only two options to start a relationship. An Influence score of 25 should be asked "what was a girl like that doing in Lothering Church" and complimented on her looks. With a properly developing romance, Leliana will give you a ring.

If you missed the first opportunity (or broke off relations for the sake of flirting with another companion), then you can start dating again after completing Leliana's personal quest - in a conversation-discussion of what happened, tell her that people change over time. When she notices that your Guardian reminds her of her former mentor, you can make sure that her relationship is back on the Roman scale. Leliana will invite you to spend the night together, when the relationship with her reaches the mark of love - it will not be possible to invite her to the tent yourself.

moment of crisis

Will happen in the Glove (quest Urn of Sacred Ashes) - if you desecrate the Ashes and Leliana is in a group, then she will attack you. If she stayed at the camp, she will try to leave when you return (if you have a leveled Persuasion, you can persuade her not to leave). Hardened Leliana will not leave the group even if the Urn is defiled.

Zevran

A group of mercenaries led by Zevran will attack when crossing the world map after completing one of the story quests. After dealing with the attackers, you can finish off Zevran or take him to the group. He can teach you the Assassin specialization.

moment of crisis

Zevran does not have a personal quest. The moment of crisis occurs near the end of the game when moving between the Denerim mini-locations (having Zevran in the group is optional), when you stumble upon a former associate of Zevran named Talisen, who will offer him to return to the Ravens, having completed his last task. If Zevran's attitude towards you is low or negative, he will join the mercenaries and attack you. If it is more or less positive, then Zevran will step aside, leaving you to deal with Talisen on your own. If the Influence on the former assassin is high enough (and even more so in the case of a romance), Zevran will fight alongside you.

If the relationship with Zevran is friendly, after the fight he will try to leave the group. You can persuade him to stay for the sake of the treasures you find during your travels, or, if his attitude is higher, just as a friend. If you have an affair with Zevran, then he will not try to leave. However, if you end the romance at the Love Mark, Zevran will leave the group.

Mabari

If you are playing as a Nobleman, then you will receive mabari in the prologue. In all other cases, the dog will join you (if you do not drive him away) after completing the Houndmaster quest in Ostagar, when moving from Flemeth's Hut to Lothering.

Mabari's approval will initially be 100, so you can give him edible gifts just like that. Also, the dog can bring you gifts for other companions, books with pages from the Codex, a magic staff or part of a set of armor. In almost every location there is a landmark that the mabari can mark, which will provide him with an increase in characteristics in this territory. Actually, there are no dialogues with the mabari, but the rest of your companions now and then communicate with the dog.

Sten

The wall can be rescued from the cell in Lothering, where he sits without food and water, serving a sentence for the murder of a peasant family, and called to atone for his sins in the battle with the Creatures of Darkness. You can pick the lock or get the key from the Reverend Mother.

Personal Quest - Beresaad's Sword

After asking Stan about the reasons for the massacre, he will tell you that he was insanely upset by the loss of his sword, without which he cannot return to his homeland. To find the sword, first talk to the marauder at Calenhad Lake, then to the merchant Farin at the entrance to Orzammar, and finally to the dwarf Dvin in Redcliffe. The sword can be claimed, redeemed, or, if the dwarf died, taken from the chest in his house.

moment of crisis

If Sten accompanies you in the village of Refuge (quest Urn of Sacred Ashes), he will express dissatisfaction with the waste of time on all sorts of nonsense. If you fail to convince Stan that a visit here is necessary, he will challenge you to a duel. If you lose, he will leave the squad, and if you win, he will stay. If Sten's Approval is high, then he will decide not to leave, and even if you agree to a duel, he will not raise his sword.

Wynn

Wynn can join the squad in the Tower of Mages, where you will go for the story quest The Broken Circle. To do this, you need to take the side of the magicians or offer to sort it out on the spot. If you want to have templar allies and don't want to lose Wynn, then you can let the Demon of Pride destroy Irving and the rest of the mages or save him, and then suggest to Gregor to isolate the remnants of the Circle.

Personal Quest - Wynn's Regret

While traversing the world map, you will encounter a Darkspawn ambush, and after the fight Wynn will faint. After regaining consciousness, she admits that for a moment she thought that everything was already over. If asked what she meant by that, Wynn will promise to tell the story at the next stop. The next time you enter the camp, Wynn will talk about what happened to her recently, after which you will have the opportunity to ask if Wynn is afraid of death, and if she regrets anything in her life. As a result, Wynn will tell you another story - about his student Aneirin. Saren can tell about Aneirin in the Dalish camp, and you can find the elf in East Brecilian. After talking with him, the quest will end and Wynn will gain a new ability.

moment of crisis

Wynn attacks you if you, at the first meeting with her or Cullen, declare a little later that you have come to destroy the magicians. She will also attack if she suspects that your Guardian or Morrigan are blood mages and you will not be able to convince her. This usually happens in the Tower of Mages, and then you can not only use the skills of Blood Magic in her presence, but also teach Wynn this specialization herself. Wynn will also rebel if she was present at the Desecration of the Ashes, but if she remained in the camp, then the next time you return there, she will announce her departure.

Oghren

Oghren will be asked to join the squad at the entrance to the Deep Roads, where you will go on the story quest Perfect. Oghren can reveal the specialization of the Berserker to you.

Personal quest - Oghren's Old Love

With Oghren's high Favor, you can hear about his former lover Felzy and the dwarf's desire to make amends with her. To get more approval points, go to the Pampered Princess Tavern by Calenhad Lake without Oghren and talk to her. Then tell Ogren about it, convincing him that preliminary reconnaissance was necessary, and take him with you for a second conversation. On his turn, you can help Ogren, in which case the couple will converge again, and the dwarf will greatly add to your Approval. Otherwise, Felzi will drive Ogren away, and he, in turn, will be very offended by you. Talking to Felzy will complete the quest, and its ending will affect the epilogue for Oghren. He does not have a moment of crisis.

Loghain

Loghain can be added to the squad after the Gathering of the Lands if you spare him. Alistair will leave you at the same time, so Loghain also specializes in a sword with a shield. For him, there are no special gifts, personal quests and moments of crisis. His Approval cannot be raised to the level of Friendship - at most it will remain Respect.