Dragon age awakening of the ogren.  DRAGON AGE: ORIGINS.  Camp map.  Personal Quest - Grimoire Flemeth

Dragon age awakening of the ogren. DRAGON AGE: ORIGINS. Camp map. Personal Quest - Grimoire Flemeth

Conversation points are Andraste's statue in the courtyard of Vigil's Tower, the tree in Amaranthine Street, the lyrium in Kal'Hirol's forge.

Note: if you give Anders a kitten, it will appear in your inventory under the name Ser Lancelap. Activating Ser Lancelap brings back to life all the comrades who fell during the battle, as long as at least one member of the group remains conscious.

Not far from the tavern "Lion and Crown" is an elf named Namaya. If you speak to her with Anders in the group, she will inform him that she has found what he asked for and it is in Amaranthine. After that, Namaya will leave, and Anders will tell you what his phylactery meant. Anders intends to steal his phylactery, because he does not trust the templars and does not really believe that the status of the Gray Warden can protect him if they decide to pursue him.

Go to the abandoned warehouse building in the eastern part of the city - it is located not far from Glassrick's gunsmith. Come inside. Explore the warehouse - and you will see the templars (usually they appear when you approach the back door), who specially arranged a trap for you. It seems that Anders knowingly sensed the danger.

If you resist the desire of the templars to arrest Anders, then you will have to fight them. Settling the issue peacefully in this case will not work.

If you left Anders in Vigil's Tower and did not return to defend it, then he will remain alive if you have completed all the quests to fortify the castle and equip your soldiers.

Anders will die if you haven't completed all the fortress quests.

Depending on whether you completed Anders' personal quest or not and how high his approval was, he may remain a Gray Warden or leave their ranks.

Oghren

A special gift is a toy pony (in the ruins of a village in the Black Swamps).

Gifts - alcohol of any kind (you can read more about gifts for followers in the Gifts section of the addon).

Conversation Points - Notice board at the foot of the stairs leading to the Church in Amaranthine, a horn in Kal'Hirol's market district, a boat in the Black Marshes.

Felzi will appear in Vigil's Tower when Oghren's respect for you exceeds 25. Their heated argument will show you that Oghren joined the Gray Wardens against Felzi's wishes and does not intend to return to his family.

In order to complete this quest, you need to wait until Oghren's attitude towards you exceeds 75. After that, in a conversation, he admits to you that he was not made for the family and that Felzy most likely understands this too. Depending on how you behave, you can gain or lose influence with Oghren, but the quest will be completed anyway.

Oghren will die if you leave him to defend Vigil's Tower, stay to defend Amaranthine and do not complete all the quests to strengthen the fortress.

If Oghren is still alive, he always stays with the Gray Wardens.

Depending on whether you completed his personal quest and how exactly, he can maintain good relations with Felzi and visit his son, or completely withdraw from their lives.

Nathaniel

A special gift is Howe's bow (in the crypt in the Vigil's Tower dungeon).

Gifts - everything related to the Howe family, useful things (you can read more about gifts for comrades-in-arms in the Gifts section of the addon).

Conversation Points - A statue of Andraste at the Church in Amaranthine, a tree near the entrance to the Black Marshes.

In the courtyard of Vigil's Tower, the old caretaker recognizes Nathaniel and tells him about the fate of his sister. Nathaniel will express a wish to find her in Amaranthine.

Nathaniel's sister, Delilah, is located near Glassrick's gunsmith. Her conversation with her brother will complete this quest.

If you don't take Nathaniel with you to Amaranthine and stay to defend the city, Nathaniel will die if you haven't completed all the quests to upgrade the Tower.

If you fortified the Fortress in every possible way, he will stay alive.

Depending on how high his approval was, he may remain a Gray Warden or leave their ranks.

Justice

Conversation points are the statue of Andraste at the entrance to the Temple in Amaranthine, the corpse of an elf in the Dalish camp in the Wending Forest.

A special gift is a lyrium ring (in Kal'Hirol, in one of the eastern rooms of the Central Chambers).

Gifts - everything related to lyrium and Kristoff (you can read more about gifts for followers in the Gifts section of the addon).

Ora, Kristoff's wife, will speak to Justice when he first appears in the courtyard of Vigil's Tower, mistaking him for her husband. Upon learning the truth, the poor woman will be very upset and will retire away, and Justice will suggest that you look for her in Amaranthine in order to try to calm her down a bit.

Ora is in the Church building in the room across from the Reverend Mother's room. A conversation between her and Justice and a promise to Justice to avenge Kristoff's death will complete the quest.

Justice will perish in the siege of Vigil's Tower unless you take it with you to Amaranthine and stay to defend the city. He can die at your hands if you took him with you, took the side of the Architect and could not convince him that this was the right decision.

Depending on whether you've completed the Justice personal quest or not and how high his approval was, he may choose to serve the Gray Wardens or choose his own path.

Velanna

A special gift is an empty diary (in the Church in Amaranthine).

Gifts - everything related to elves, gems (you can read more about gifts for comrades-in-arms in the Gifts section of the addon).

Conversation points are a statue of Andraste in the courtyard of the Tower of Vigil, a tree in Amaranthine near the Church Building, two elves near the southern entrance to the territory of Amaranthine.

There is a bug in version 1.3 - the chance of a random encounter that starts this quest is very small, and it may not happen at all.

While traveling around the world map (usually between Amaranthine and Vigil's Tower) you will stumble upon a group of Dalish elves. Talk to their leader, and then, in the Tower - with Velanna. This is all you need to complete the quest.

After activating the console (you can find instructions on how to enable it in the Technical FAQ article), type runscript zz_gxa_debug and press ENTER.

In the dialog box that opens (this appears during any conversation with a choice of answers in the game), select the "Start Plot Specific Debug" item.

Scroll through the list to the third page ("More" option) and select "Random Encounters".

Choose "Jump to a location".

Choose "Forest".

Choose "RXA170 Meeting Velanna".

Velanna will go missing fighting the Darkspawn during the siege of Vigil's Tower unless you take her to Amaranthine with you and stay to defend the city. According to eyewitnesses, during the battle, a huge stone fell on the elf, but her body will not be found.

In addition to approval, Velanna's attitude towards the GG after the end of the Awakening event may also depend on whether the GG took the side of the Architect. Upon completion of the personal quest, high approval and acceptance of the Architect's side, Velanna remains with the Gray Wardens. In other cases, she either leaves after a while, or stays, but her relationship with the GG leaves much to be desired.

Sigrun

A special gift is a spyglass (in the silverite mine of the Vending forest).

Gifts - toys, the book "Heart of a Warrior", a flower in a pot (more about gifts for comrades-in-arms you can read in the Gifts section of the addon).

Conversation Points - Glassrick's Armourer's Stall in Amaranthine, a tree near the entrance to Wending Forest.

In version 1.3, there is a nasty bug - if you started the quest Law and Order or the Way of the Smugglers, then you may not receive the Sigrun quest at all. The meeting that starts it just doesn't happen.

In Amaranthine, not far from Glassrick the armorer, you will come across a dwarf named Mishcha, who was acquainted with Sigrun in the past. Talk to Sigrun about her, and she admits that she did not act very nicely (though forcedly) with Misha at the time. Sigrun will wish to find Misha in order to somehow apologize.

Mishcha is found in a tavern in Amaranthine. Sigrun will apologize and offer her the ring as restitution. If you want, you can pay Mishcha yourself so that Sigrun keeps the ring as a reminder of her friend, but in any case, after that the quest will be completed.

Sigrun will die during the siege of the Tower of Vigil if you do not take her with you to Amaranthine and return to defend the Tower, regardless of whether you have completed all the quests for the Tower or not.

She can die at your hands if you took her with you, took the side of the Architect and could not convince her that this is the right decision.

Sigrun will stay with the Gray Wardens if her respect for the GG is high and her quests are completed. Other times, she will go back to the Deep Roads.

“I can’t say that I would be a good match for you to dance at the coronation ball, but in the Deep Roads I am exactly what you need.”

Oghren

Oghren is an Orzammar dwarf brute with a taste for liquor of various strengths and lethality, who becomes a companion of the Gray Warden. It can be found in both the Beginning and the Awakening. He was a promising member of the warrior caste, and although his house Kondrat did not hold high positions, many of his members, including Oghren himself, often won the Trials, thus increasing their position.

When a wealthy family from the blacksmith caste offered him their daughter as a wife, the dwarf's family agreed. It turned his whole life upside down.

Oghren Branca's wife was recognized as Perfect, thereby rising almost to the level of deities among the dwarves. Her huge statue still props up the vault of the chamber, from which the path upstairs begins. The entire House of Kondrat entered with her into the created noble house of Branca, and disappeared into the Deep Roads in search of the secrets of the legendary blacksmith Karidin, leaving Oghren behind in Orzammar.

Oghren

Becoming the object of jokes and bullying throughout Orzammar, Oghren began to drink, which did not improve his situation at all. Drunk and humiliated, he challenged another warrior to a duel in the Trials and killed him, although the fight was supposed to go to first blood. Oghren was expelled from his home, depriving him of the right to bear arms. Such a fate for a warrior is even worse than exile.

For the past two years, Ogren had been trying to convince the Assembly, or anyone else, to go looking for Branca, but no one wanted to listen. Having finally met the Gray Warden, he helps find the Perfect One. Also, they find the Anvil of the Void, for which Branca condemned her entire house to death, and Oghren realizes that his wife has gone mad. However, he still loves her and tries to persuade her to come back.

If you side with Branca, Oghren will approve, but if you decide to kill the Perfect, he will simply greatly reduce his approval, but will not leave the team.

Despite everything, Oghren remains an optimist, and jokes all the time, like Alistair, although his jokes are much more vulgar and sarcastic. He teases Morrigan all the time and dreams of riding a mabari.

Oghren and the Gray Warden:

I thought about the idea - a grandiose pack of mabari on chariots...

The thing is, the Gray Wardens could make themselves look cooler and more attractive. And then everyone thinks that we are so gloomy and inert.

And ladies love chariots. Oh yeah... *burps*

Oghren

Note: Have an affair with Oghren it is forbidden.

Oghren

But if it were possible...

Dragon Age: The Beginning

Oghren

Present

Oghren's favorite drink is alcohol, especially ale, which can be found almost anywhere in Ferelden.

El is a merchant.

King Flagon's El Orzammar.

El from Khasindsoky bag - Ruined temple.

Garbolg Drink - Dropped by the dog.

Golden Scythe of the Black Age - Lothering

White slice - East Brecilian.

Blonde in the Sun - Circle of Magi.

Wilhelm's special drink is Honnlit (Stone Prisoner).

Personal quest: Oghren's old sweetheart

After gaining respect and trust from Oghren, you can talk to him about his former lover, Felzi. After that, you need to go to the Pampered Princess tavern by Lake Calenhad. There are two options:

You go to the tavern without Oghren, and talk to Felzi, promising to take him with you next time. This way you will get more approval points.

You go to the tavern with Oghren and when he sees Felzi, he will ask his commander to help him return her location. If you agree to help him, suggest the correct answers, then they will make peace with her. If you refuse to help him, Felzi will not forgive Oghren. Of course, his level of approval for you will drop dramatically.

In the end, if Oghren and Felzy are doing well, they will reconcile, he will return to his family and even stop drinking. And if not, then he will finally get drunk.

Oghren

Dialogues with associates

Dialogue with Morrigan:

Dare to touch me at least once more, dwarf, and this will be the last event in your insignificant life.

Ay, don't take it personally, I just tripped over a rock. You don't want me to fall and break my neck, do you?

Such a prospect would not upset me very much.

Ahem, you sound exactly like Branca.

Then I can only praise her common sense. I warn you for the last time, don't you dare touch me again.

Branca said so too.

Dialogue with Winn:

Ahh, Wynn. Would you like to try some hot homemade beer? It's... the drink of the gods.

Mmm…that's ale, right? And I hope that it is cooked according to all the rules of hygiene.

Of course. While I don't care about cleanliness or dirt otherwise, I'm extremely careful with my ale.

Well, okay...let's try.

Well? Well, what can you say?

Very cute.

Do you like it? Well, I would never...

Pleasant amber tint, nutty taste... a little sweet, barely noticeable aftertaste of fried, contains some spices... it's hard for me to determine.

Is that... a carnation?

Carnation! I swear on a stone, you won my heart! If I wasn't wearing armor, I'd drag you around the corner right now and... You know.

Will you pour me some more ale?

Dialogue with Alistair:

What? You ... yes, you're drunk!

Ah, what was the question? It doesn't sound like a question at all.

How in the name of the Creator do you manage to be drunk all the time? Do we carry so much booze with us?

What… are you jealous?

Well, yes, a little bit. Why can't I be drunk all the time? I never get drunk.

You know, if you drank more, you'd whine less.

Dragon Age: Awakening

Oghren

Present

Oghren still hasn't rid himself of his addiction to alcohol.

Aqua Magus - Amaranthine, an abandoned warehouse.

Dragon urine - Hubert's dwelling (you need to complete the quest "Orphaned by the Pestilence").

Lava Hirola - Notwood Hills.

Whiskey - Amaranthine, Crown and Lion Tavern.

Toy horse - Black Marshes, ruined village.

Westfall Brandy - Vigil's Tower, throne room.

Personal quest: Oghren - the father of the family

After your approval with Oghren rises to 75, Felzi will appear in the Vigil's Tower, and, so to speak, raise a storm. It turns out that our dwarf warrior has a child, whom he did not want to take care of and left the family, joining the Gray Wardens, justifying himself by the fact that: "You can take a warrior out of a fight, but you can never take a fight out of a warrior".

They will begin to swear, and at this time it is better for the main character to remain silent and not interfere in their conversation. In the end, Felzi will leave, and the confused and upset Oghren will ask for your advice. Tell him that it's not good to leave your baby like that, and he will soon decide to communicate with him, and even write letters (in which the Commander will kindly correct all mistakes).

Oghren

Dialogues with associates

Dialogue with Anders:

Mm... a magician, then... Well, what is it like to be a magician?

To know what power is gathered at your fingertips?

No. Everywhere in a skirt to walk, or what? (Laughs)

Ah, so you don't know why magicians wear robes?

You know how strict the rules are in the Circle, right? Of course you do.

So, in robes it is much easier to squeeze in a dark corner. No buttons or laces for you. Before the templars have time to grab a couple, the deed is already done.

Yes, ask whoever you want.

Dialogue with Sigrun:

Tell me, lady, how can Ogren soften your impregnable heart?

Just don't start over.

Don't you want to feel the hot blood pulsing in your cold legionary veins?..

Oghren, I'm not interested in you. And phrases about hot blood and aftershocks only exacerbate this.

I will conquer you, lady. Oghren will forever storm your impregnable fortress.

Stop it. Please. You're embarrassing me.

Dialogue with Nathaniel:

And you are the offspring of Rendon Howe.

It is possible to express it this way.

They talked about you just now in the army. Fergus Cusland said you didn't have the guts to show yourself to people again.

But you put him to shame, I respect.

Yeah. Don't care about caution, climb where it's most dangerous, don't think about the consequences - that's the only way to live.

Hmm... Well, if so... thanks.

Wow, don't give a damn what others say. Oghren nearby.

Oghren

Concept art.

Companion personal missions in Dragon Age: Awakening appear after reaching a certain location level or meeting certain conditions. The higher the level of location, the higher the chances of learning from a confidential conversation about the past of the satellites, their personal stories, experiences, mistakes made and other secrets. Personal assignments are one or two additional assignments, after which the relationship moves to a new level of trust. Decisions made during the game also help to achieve a high location. The location changes based on the characters and beliefs of the companions: what one likes, another can annoy. romantic relationship In addition, no, too little time.

Companion Personal Quest List and Appearance Conditions in Dragon Age: Awakening:

  • Anders(quest "Free Anders!") - after talking with Namaya not far from the northern exit from Amaranthine. She will tell you about the amulet with the magician's blood, by which he can be found and tracked down. The amulet is stored in an abandoned warehouse in front of Glassrick's gunsmith's shop, on the side of the main gate of the city. Templars will be waiting in the warehouse, ready to arrest Anders and send him to the Circle of Mages. The amulet cannot be found.
  • Nathaniel Howe(quest "The Howe Family") - after meeting with the gardener Samuel in the courtyard with the houses of the villagers to the east of the entrance to the Vigil's Tower. The gardener will tell you that Nathaniel's sister Delilah is alive and married an Amaranthine merchant. All other relatives died during the civil war. You can meet your sister near Master Henley in the shopping arcade of Amaranthine.
  • Oghren(task "Oghren - the father of the family") - Felzi, the mother of Oghren's child, will come to the Vigil's Tower, angry that her husband neglects his family duty. A heartfelt conversation with a friend, at a high level of affection, will help to resolve the problem.
  • Velanna(task "Expulsion of Velanna") - during the transition to the Black Marshes, there will be a random meeting with the former tribesmen of the cocky elf, led by Marren. As it turns out, she was expelled from the clan, but the reasons will become known later, after a sincere conversation in the Vigil's Tower.
  • Justice(quest "Kristoff and Justice") - Ora, Kristoff's wife, will come to the Vigil's Tower in search of her husband after the squad returns from the Black Marshes. Of course, she will experience a terrible shock when Justice explains that Kristoff is dead, and the spirit from the Shadow now lives in his body. The experience of the woman will end in the church of Amaranthine after a second conversation with Justice.
  • Sigrun(task "Sigrun's thieves' past") - in Amaranthine, if you go along the right road from Constable Aidan towards the tavern and the church (not reaching the ladders and the cart), you can meet Mishcha, an old friend of Sigrun, who was expelled from Orzammar through her fault. The meeting will be held in high tones. After a frank conversation with Sigrun in the Vigil's Tower, you need to return to Amaranthine and go to the Crown and Lion tavern, where everything can be settled peacefully.
    The bear will not appear on the streets of Amaranthine if the orders of Constable Aidan to destroy the bandits in the "" task have been completed, or even taken. You can fix the error in the logic of issuing tasks using the file "Sigrun's Roguish Past & Law and Order fix". Download the file Sigrun_Law_Order.rar from the Bioware social network, copy the folder Sigrun_Law_Order, containing three files, in /packages/core/override with the game installed. It will be possible to complete Sigrun's personal task before the defense of the Vigil's Tower or before the rescue of Amaranthine, that is, before the start of the final stage of the game. To remove the fix from the game, delete the Sigrun_Law_Order folder.

Quests from companions
Freedom to Anders
In Amaranthine, at the gates of the city, you will meet the elf-robber Namaya. Talk to her. She will tell you that what Anders is looking for is in Amaranthine in an abandoned warehouse, after which she will leave. We interrogate Anders. He will tell you that he asked Namayu to find out the location of his blood amulet, by which the templars can find runaway magicians. We promise him to search the warehouse on occasion. The entrance to it is located next to the shopping arcade. We go inside, search the chests in the first room. We go to the second, where an ambush of the templars will be waiting for us. The restless templar, who does not want to lag behind Anders, demands that we give him to her. We send it to hell, kill it, after which we pick up the remaining things and dump it in the same way that we came. That's it, Anders won't disturb the church anymore.

Howe family
As soon as you exit the throne room for the first time with Nathaniel into the courtyard of the Tower of Vigil, he is recognized by a former elf servant who will tell him that his sister Delilah is alive, married and now in Amaranthine. Nathaniel will ask us to find her. There is nothing easier. We go to Amaranthine to the trading rows and near the gunsmith Glassrick we meet Delilah. She will open Nathaniel's eyes to the personality of his father, after which he will unconditionally trust you and you will even become best friends.

Oghren - the father of the family
As soon as Oghren's disposition towards you becomes more than 25, then his second wife Felzi will appear in the Vigil's tower. The young lady will reproach our red-bearded friend with the fact that he abandoned his family (her and the child) in order to chop down the creatures of darkness. After Felzi leaves, you will receive this quest. You need to catch up with Oghren's Favor to 75 and get back to talking about his family. He will tell you that he is not made for family life. Depending on what you advise him, at the end of the game he will either visit Felzi and his son, or disappear from their lives forever.

Exile of Velanna
Traveling along the route Amaranthine - Tower of Vigil, you will meet a detachment of Dalish. Talk first with their leader, and then (already in the throne room of the tower) with Velanna. Her people will disown her, support her to increase her favor. The quest will be completed in any scenario.

Sigrun's thief past
Come with Sigrun to Amaranthine. To the right of the entrance to the city there will be a dwarf girl named Mishcha. She will yell at Sigrun with a good obscenity, because. once, through her fault, Misha was expelled from Orzamar. This will end the dialogue. Later, when Sigrun's favor is above 50, you can return to this conversation in the throne room and convince Sigrun to apologize to Mishcha. You can find her at the King and the Lion Inn. Once Sigrun talks to her a second time, the quest will be completed.
Note: you may not get this quest at all due to two bugs
- you completed the task "Smuggling Route" / "Law and Order" before you rescued Sigrun;
- after killing Kal Hirol's queens, Sigrun's favor immediately jumped to 100 (in fact, it remained basic).

Kristoff and Justice
Arriving at the courtyard of the vigil tower after passing through the Black Marshes. Kristoff Ora's wife will rush to Justice. When she finds out that this is her husband, but just a spirit in his body, she will run away, covering Justice with her last words. Then it will come to him that he upset the girl and wants to make amends. We need to find Ora in Amaranthine and give her a second meeting with Justice. She will understand that the spirit wanted only good and will forgive him. Justice will promise her that Kristoff's death will be avenged. This quest will complete.

In my personal experience, I was convinced that you can gain attention and time and attract even the most popular people in America to cooperation, if only you show genuine interest in them.

Dale Carnegie, How to Win Friends and Influence People

So, you've decided to take a trip to Ferelden? Gray Guardians is the oldest company on this market, and we are pleased to offer our services to you! We have a few more applications from all over the country, so on the way we will pick up other sightseers. I'm sure you'll love the company we've chosen! Of course, they are different people, but nothing - the trainings included in your ticket will help you become a real team. How exactly? Now you will know.

Gathering a Group Three Ways to Build Relationships Alistair: The Penultimate Guardian Morrigan: Spellbound Beauty Dog: Leliana's Most Faithful Companion: Enlightened Assassin Sten: Qunari don't give up! Wynn: Sorceress on the Warpath Zevran: Death is Funny Oghren: Child of the Mountains Loghain: An Unexpected Ally

Gathering a group

To maximize the effectiveness of your squad, gather all the companions as quickly as possible. This way you can start managing their development earlier as you advance through the levels. Your first companions will be a warrior Alistair(specialization - weapons and shield) and a sorceress Morrigan. On the way to Lothering will find you dog, and in the town itself a robber-bard will join Leliana and another warrior Sten(prefers two-handers). After that, I advise you to head to Redcliffe - the first part of this task can be completed without encountering particularly strong enemies. Next, you will have to interrupt (we will talk about the reasons for this later) and clear the tower of the Circle of Mages - this is a more difficult task, but a sorceress will join you Wynn. elf killer Zevran you can join the squad by freeing Radcliffe from the undead or by completing any of the main missions. Finally, a dwarf warrior Ogrena(also prefers two-handed weapons) you will find, of course, in Orzammar. Actually, clearing the dwarf dungeons is more difficult than negotiating with the elves, but here you can cheat: having replenished your ranks with this fighter, go to Brecilian and only then return to the abandoned dwarf thaigs.

Of course, companions can not only join the squad, but also wish to leave it if your relationship is very bad or you have committed an act contrary to their beliefs. But reaching 25, 50, 75 and 90 relationship points inspires your companions, which will lead to an increase in some of the basic characteristics by one. Morrigan has magic, Wynn has willpower, Alistair and Oghren have physique, Sten and Loghain have strength, Leliana has cunning, and Zevran has agility.

Three Ways to Build Relationships

You can win the respect of your comrades in arms with the help of conversations, gifts and completing special tasks. You will almost always have to start the conversation: if someone has overcome shyness and turned himself, most often things are bad. Either some kind of trouble has happened, or you are doing something that your companion does not like at all. In the second case, the skill of persuasion helps - your character needs to develop it first of all. If there is an option in the dialogue with such a mark, most often it should be selected. The result will depend on the skill level and the complexity of the situation.

"Sadly rural cemetery," you say? The one in the Vault is a collection of Easter eggs. Honored and Gary Gygax, pic-
an AD&D tracker, traces of which can be seen and
in Dragon Age.

On a note: many important conversations you can only start in the camp - look there more often.

Often in dialogues you are asked to express the same idea in different words. You will achieve the best result by speaking in the same style as your interlocutor. Talk seriously with Wynn, speak directly and without equivocation with Stan; trying to joke with them, as with Zevran, will lead to a deterioration in relations. You may not notice this - the result of the dialogue will be, say, +2 - but instead of +6 when right choice tones.

If the topics for conversation have been exhausted, please your companions with gifts - items that are almost always useless from a game point of view. The effect is calculated as follows. Base value - 5; it decreases by one for each gift previously made to this character, but never drops below 1. If the souvenir fell into the area of ​​​​his interests, then another 5 is added. For special plot gifts (they can only be given to those for whom they are important) - an increase 10. However, if the relationship with the companion has fallen below zero, then it will not be so easy to buy his trust - the effect drops twice.

On a note: note that the effect of all gifts drops by -1 for each given.

Well, if the first two methods brought success, then one day friends will make some small request. For example: “I recently left a family ruby ​​in the compost heap, very expensive, can you help me find it?” But that's another story.

Alistair: penultimate guardian

Alistair is honest, kind and simple-minded. He is a loyal friend and is ready to follow you - although, it would seem, as a more experienced Guardian, he should have taken command. Alas, leadership for him is a burden, although logically it should be in the blood. He is the illegitimate son of the previous king Maric, but, along with his tutor, Earl Eamon, did everything to keep this a secret. Alistair is not at all like Macbeth, and the words "King in the future!" they only scare him, so don't expect gratitude if you help him climb into the stupid seat called the throne.

Of course, a visit to Radcliffe, where he spent his childhood, will be especially important here. Having cleared the castle from the undead, you will face the problem of what to do with the possessed Connor. The correct (and actually the easiest) solution is to go to the Circle of Magi for help, and then defeat the demon in the Fade. In this case, Alistair will be grateful to you for saving the family of his teacher (+7). Killing Connor or his mother will lead to a severe deterioration in relations (-10). Be sure to find in the earl's office Alistair's mother's necklace.

Gifts for Alistair
Gift Where to looking for
Alistair's mother's amulet Eamon's office
Duncan's shield Guardian Warehouse, Market District
White Runestone Circle Tower, 3rd floor
Stone figurine of a warrior asylum
Stone figurine of a dragon Redcliffe Castle, top floor
Small carved figurine Lothering
Onyx figurine of a demon East Brecilian
Black Runestone Thayg Aedukan

After talking with a brother in the order before visiting Denerim, you can find out that his sister lives there, next to Wade's store. Goldanna. Alas, she will not be happy with her brother. If you try to console Alistair, who is upset by the meeting, he will thank you later. If you explain about the severity of life, then he will draw conclusions: he will become more rigid and pragmatic. On the one hand, a less pleasant companion. On the other hand, if you plan to make him a king, then naivety and spontaneity are not the best features for a ruler. In addition, the "new" Alistair will agree to marry Queen Anora if you decide to pardon her father, although he will leave the squad. So this option has its advantages.

Thanks to Flemeth's magic, Alistair suddenly learned to fly. But how to wave a shield?

Alistair knows that the Gray Guard had a base in Denerim. However, you can find the secret entrance only by freeing another brother in the order, Riordan, from the dungeons. Be sure to visit - a lot of equipment for sale disappears there, and most importantly - the Duncan's shield, not taken by him under Ostagar. As you probably understood from the conversations, this will be the best gift for Alistair. Moreover, in the hands of your companion, it turns into, perhaps, the best shield in the game, with which you are not ashamed to go into the last battle.

The main test of your friendship is the decisions on the Loghain case and the vacant throne. Alistair will leave the squad if you choose to spare the renegade regent, and Anora will refuse to marry the one who killed her father. And becoming the queen alone, she will try to get rid of her rival and order him to be executed if you do not stand up. The best option is to deal with Loghain for you, and then arrange a royal wedding. However, if you, madam, are not a dwarf or an elf and, moreover, of noble birth, then you yourself may well turn out to be a good queen! Well, if you, good sir, are a human nobleman, then you may well rule with Anora, saving Alistair from the heavy burden of the crown (and leaving him to get even with the pest ruler).

Morrigan: enchanting beauty

The sorceress Morrigan is caustic, cold and calculating. Other members of the squad will not win her sympathy - their conversations will be at best picks, if not squabbles. However, you can try to melt the ice with which she fences herself off. After all, deep down she is the same girl who once risked her life to get a beautiful golden mirror! But her mother is a witch Flemeth- I didn’t appreciate the impulse and broke the mirror I got. Don't miss your chance - Garin (a gnome jeweler, not an engineer) sells exactly the same in Orzammar. In addition, some jewelry will please the witch.

Morrigan Gifts
Gift Where to looking for
Black Grimoire Circle Tower, Irving's quarters
Grimoire Flemeth Flemeth Hut
golden mirror Orzammar, Garin's shop
Golden rope necklace Lothering
golden amulet Orzammar, Garin's shop
Gold Demon Pendant Room with the urn containing the ashes of Andraste
Medallion Shelter, shop
Silver brooch Dalish camp, shop
silver chain Circle Tower, 2nd floor
Silver medallion Elven ruins, upper level

The only copy of the Frozen Dragon sculpture is exhibited in the Frost Mountains. Tourists should be aware that very often thaws, coming into a bad mood.

On a note: some gifts that are not on the above lists would seem to fall into the sphere of interest of the characters, but in fact do not arouse their enthusiasm. So, a thief can steal a tiara from Lady Hybren in the Denerim Trade District. It looks like a decoration! But Morrigan probably doesn't think it suits her.

In the tower of the Circle in the office of the senior sorcerer Irving, grab the mysterious Black Grimoire. The sorceress will be very happy at first, but at the next stop in the camp she will report that Flemeth lived for many centuries due to the fact that she inhabited the bodies of her daughters. Morrigan loves her mother not enough to become another victim, and will ask you to kill the old witch.

You will have to go to Flemeth's hut without Morrigan - otherwise you will not find anyone there. You have two ways to complete the task. If you want, just take Grimoire Flemeth, releasing its owner in peace, and deceive your companion by saying that the deed is done (note Wynn would not approve of this). If you don't want to, get ready for a serious fight. Maybe you thought your witch was a cool werewolf? One way or another, Morrigan, having received her mother's notes, will be glad, and you can also offer her a fashionable cape + 20% to ice magic, among other things.

How to go to the dragon?

More recruits brought in, right? Eh, young-green... Well, listen. Our strongest strength is magicians with " Cone of cold" and " force field". You will not only put the beast first, but also freeze it for a couple of seconds, allowing it to chop freely. The second is trickier: if you put a worm in the "jar", the squad will be able to use poultices or lyrium. But they win fights in a different way: when the bastard gets angry, cover the comrade who got hit. The eye sees, but the tooth is numb, the tail does not thresh, the fire does not burn: the enemy will continue to beat the invulnerable victim for a good half a minute. By the way, at this time you can heal a friend.

Going to the dragon, you can not do without a healer. Before starting to heal, he will even have five seconds, he will be able to throw a couple of lightning bolts. But most importantly, he must help the detachment " Mass cleansing»: magicians can drink lyrium, but what about warriors? That's it. If there are no other magicians, they will come in handy " Acceleration" and " ice weapons". You can’t really get through the lizards with fire, so whoever has fiery runes is superimposed - replace them.

If you decide to fight Flemeth, set up a couple of traps before talking. Yes and
rune of paralysis will help win a few seconds

It is very good to take an archer with you: the dragon will most often not chase after him. Just let them aim better, the scales of the creatures are strong. Weapon fighters are best suited for swords or axes. The heaviest armor is needed, the beast is hitting very hard. Best of all - from the scales of dragons, they protect from fire, but where can you find them? True, they say that in Denerim the master Wade knows how to do that. If you put on some sparkles with fire protection, it’s also good. But all sorts of balms ... well, them. Keep an eye on where the bastard is aiming his tail - and then, then, find a bottle, but lift your head - and at that time you will be hit so hard that you will stutter until dinner! Well, if your own.

When the brat arrives, run away from each other so that he doesn’t kill everyone with one spit. And do not spare the potions. If the bastard removes half of the health, then the warriors can get by with a large poultice, and the magicians and robbers - the usual one. But if there isn’t even a quarter left, then it’s better for the fighters to take the strongest one, but for the rest, the big one is enough - they didn’t come out with health.

Well, did you get it? Okay, go, dragon around the corner. Do not be afraid, yet wooden.

Until the very end of the game, you are not expected to have any problems with the Morrigan. But on the eve of the performance for the last battle, it turns out that she has a special offer of a personal nature for you. However, it is quite possible to transfer it, for example, to Alistair - this thought will not cause a protest in him, although their relationship with the sorceress cannot be called excellent. The offer looks profitable for everyone, but for some reason it seems that there is a catch somewhere...

On a note: there is one great option for those who are especially in love: to accept the proposal, but do not take her to the squad thereafter. She, of course, will be offended, but then you will get a normal, not a demonic heir.

However, keep in mind: if you refuse, then the sorceress will leave the squad, and in the battle with the archdemon she would be very useful. If you agree, then she will leave without saying goodbye, immediately after the battle, and the search for her will have to be postponed until the next part of the game...

Dog: the most faithful companion

Who taught you how to fire Force lightning, Darth Wynn?

The dog never argues with your decisions, he is always in a good mood, and his relationship with him is 100%, so it is simply impossible to improve them. The gifts meant for him are unmistakable: it looks like Pestilence has caused a food crisis in Ferelden. Why else can you find only a few bones with bits of meat all over the country?

But mabari will bring some gifts himself if you ask if there is anything interesting around. Some of them can only be obtained in this way - for example, torn silk pants or a skein of yarn (I don’t know where he found it in the Deep Roads, but Wynn just promised to knit something warm to the Wall if she finds the material). But sometimes he brings something that you yourself missed in this location. Often finds equipment, and very good. In general, even if the dog does not get into your main team, it’s not bad to walk him, having already cleared the territory of the enemy - the dog needs to run, really.

dog gifts
Gift Where to looking for
lamb bone Redcliffe Castle, first floor
big bone Shelter, in the shop
ox bone West Brecilian
beef bone Ostagar, Circle Tower
Cake Finds himself
tangled ball of yarn Finds himself
Calf bone Elfinage

Leliana: Enlightened Assassin

When you first meet you, you may think that Leliana is a very unusual character: a rogue nun. However, things are even more confusing: she is also a bard spy. With all this, she is a kind and sympathetic girl.

Barrage, as well as storm, blizzard and earthquake

Her past is a separate story that she will not tell everyone. Surprisingly, he won't tell his friends either. To get a job later Leliana's past", you should talk to her before that how your relationship reaches the +25 milestone (however, if this has already happened, you can always say nasty things to the girl). Ask how she got to the hermitage, and you will learn that Leliana used to be a bard in Orlais. When you become friends, talk about the bards being spies in Orlais, and learn about the difference between bards and minstrels. True, you won’t have to cast a net for the third time: at the next stop in the camp, she will speak to you herself and admit that she has concealed something. She was indeed spying, but Marjoline, her mentor, set her up, causing her to flee to nearby Ferelden.

Well, the next step will be taken by Marjoline. The next random encounter will be with a weak squad of killers, whose leader, in order to save his life, will tell you where to look for the customer. And Leliana, following Alistair, will ask Denerim for five minutes for a social visit. The Orlesian is a serious opponent (and a couple of mages and warriors will unexpectedly come to her aid), but you can solve the matter without a fight if you convince her that Leliana has left her past behind. One way or another, don't forget to look into the side room: the chest contains not dresses for Orlesian fashion shows, but much more practical things. Including the excellent Bow Marjoline» from the thorn of the dragon.

On a note: if in the next conversation you tell Leliana that she really loves the hectic life of special agents and in vain hides it from herself, then her character will change. Like Alistair, she will shed her idealism, become less "correct" and more practical. So, the thought of defiling the ashes of Andraste will no longer cause her objections. Really, why would you need it?

Gifts for Leliana
Gift Where to looking for
Grace of Andraste Village of Redcliffe; West Brecilian; Elfinage
Adorable Naga Orzammar, Dust City
Amulet of the Church Circle Tower, 2nd floor
Bronze symbol of Andraste Lothering, church
Golden Symbol of Andraste Orzammar, Legnar's shop
Silver Sword of Mercy Trader Old Tegrin
Steel symbol of Andraste Denerim, home of the Genitivi
Etched silver symbol Taig Ortan

On a note: even if the character has not yet told you a story from which you understand that some gift is valuable to him, the effect of the gift will not decrease.

As you can see, most of the gifts for Leliana are related to religion. However " Grace of Andraste"- this is not at all a boring treatise or some kind of amulet, but a flower. Of course, any girl will be pleased to receive flowers as a gift, but Leliana will especially like these. Their smell is reminiscent of the house - with such petals, my mother shifted the things folded in the closets. She is probably not alone: ​​it is clearly time to add the flower to the Red Book, because for many months of your journey through protected areas you will find only three of them. And after all, you will surely break it, putting a rare plant on the verge of complete destruction!

It is interesting: Leliana's appearance is copied from the appearance of the model Alexandra Stein(Alexandra "Alleykatze" Stein), and Morrigan with Victoria Johnson(Victoria Johnson).

Good dog, let me scratch your ear!

It turns out that Leliana named her pet Shmuples.

But how Leliana will carry another gift with her, I do not know. At the entrance to the Diamond Halls of Orzammar stands an unfortunate merchant of nagas - not those with whom Riki-Tiki-Tavi fought, but a sort of pig moles. It seems that he is a rare bungler, since not too nimble animals managed to scatter, and he is ready to pay a reward for the fugitives. Finding them in the nooks and crannies of the Commons is easy, and you can catch them with your bare hands. If Leliana goes “on business” with you, then after talking with her, you will understand: here it is, her girlish happiness on legs: these animals such sweethearts...

When you come to Dust City, a poor quarter, spend a couple of minutes talking with the idle gnome who stands on the mini-forum of this area. Since the main professions here are a beggar and a bandit, he will be happy to catch a well-fed grunt for you - even five silver coins will pass him for wealth. Unfortunately, you will not see happy Leliana walking with a pet on a leash.

Sten: Qunari don't give up!

Sten calls himself an "evil giant" and, to be honest, he is much better suited for a sword fight than some kind dwarf. He has a brave heart and a noble soul - but it's better for you not to be the one whom he decided in his hearts to break with all his heart. Here some comrades did not have time to quickly and convincingly explain where his sword had gone - and what did this lead to? The wall - to the fact that he was put in a cage for the murder, and now, instead of a quiet business trip to collect information about the Sea, he has to fight this Sea.

Stan, get down, I'm throwing lightning!

The thing was hot!

It is interesting: in fact, Sten is not a name, but a title. But it is hardly coincidental that it coincides with the Swedish and Danish words for "stone".

Yes, about the sword. When you win Stan's respect, he will ask you to help find the lost weapon - otherwise the path home is closed to him. Let's be honest: although a two-hander is much larger than a needle, Ferelden is not a haystack either! But the main thing is to believe in success. Although from the battle at Lake Calenhad a lot of time has passed, some man is still robbing perfectly preserved corpses. He will send you to Farina, a "secondhand equipment" dealer in the market in the Frostback Mountains, who Dvina to the village of Redcliffe. This is the dwarf you almost kicked out to fight during the Night of the Living Dead. This time he will be no more delighted by your visit, but you can convince him to part with the souvenir voluntarily and for free. By the way, like Duncan's shield, the sword will turn from a gift into a weapon that is quite suitable for business before the appearance of Orzammar counterparts from red steel.

Gifts Wall
Gift Where to looking for
Sword Wall Village of Redcliffe
Still life in a silver frame Redcliffe Castle
Soaked portrait Circle Tower, 2nd floor
Portrait of a girl with geese Frost Mountains, Farin
Portrait of a rebellious queen Trader Old Tegrin
Totem Caridina Crossing

Sten is determined and despises magic. Child-possessed? Find and destroy. Wasting time calling wizards from the Circle is stupid (-10). They were going to fight the creatures of darkness - so there is nothing to run around the mountains in search of mythical urns. With a developed persuasion skill, you can persuade the Qunari that you need Eamon's support, and there is no other hope of curing him. But if the attempt fails, then it will be possible to force him to remain in the detachment only by force.

This is a bug: due to the wrong script, you can easily raise Stan's respect to the maximum. Ask him why he came to Ferelden, then choose any answer. Then ask why the Qunari are bothered by Blight. To a counter question, answer that it is your duty as a gray guard to fight the Blight, and ask if he found the answer to the question. Now you have the option again: "Why does the Qunari bother the Blight?" Each such cycle increases Stan's respect.

Wynn: Sorceress on the Warpath

If your character is a wizard, then you will meet Wynn in the prologue. The rest will be able to exchange a few words in Ostagar, but she will join your squad in the Circle tower, which will have to be cleared of blood mages and possessed by demons. She is an excellent support mage, heals and buffs the rest of the squad, but also knows a few offensive spells. Wynn is reasonable, calm, confident and ready to protect what is dear to her, even at the cost of her life.

If you want to win the fight with Cotrienne, try saying "Storm" and "Blizzard" to her squad before entering the room - they will take effect from the beginning of the battle. “Now that’s what I call aggressive negotiation!”

You will be convinced of this shortly after the meeting: if you agree with the exhausted templar and decide to kill all the magicians in the tower, you will have to go through the corpse of the sorceress. It is better to promise to save everyone - train, you have not yet to do this. An attempt to defile the urn with the ashes of Andraste will also cause categorical disagreement: if Wynn is in the squad, she will attack you, otherwise she will leave after the first stop in the camp. She also doesn't like blood mages. But he loves books, but since the book trade in Ferelden is poorly developed (as you will see, some gnomes are even forced to steal literature), you will often have to get them with a fight.

To get a special task for the sorceress, talk about the fact that she needs a rest. The next time she will feel better, but after the first collision on the roads she will fall unconscious. And when stopping at the camp, she admits: she inspired Remarque to the novel “Life on Loan”. Wynn is alive only thanks to a certain spirit that supports her existence - alas, gradually weakening. And in the next skirmish, she will save everyone thanks to the "Vessel of the Spirit" - an ability that restores her mana and health, and at the same time stuns enemies who carelessly approach. True, there are unpleasant consequences, which will help to get rid of Amulet of Aneurin. You will receive it by completing a special task.

By making friends with Wynn, you can find out that she blames herself for the death of her first student. Almost certainly death - but what if a miracle happened? The Dalish elves he wanted to reach would gladly confirm that they knew only one Aneirin, a renowned healer. You can find it in East Brecilian, next to the hermit's hole. The conversation will literally remove the stone from the soul of the sorceress. Let's hope that the spirit in the Shadow felt better.

Wynn Gifts
Gift Where to looking for
Wine Lake Calenhad, Lothering
Gerrins of Ferelden Redcliffe Castle
Exquisite Scroll
The Quest for the True Prophet Orzammar, Hall of Chroniclers
Rose of Orlais Circle Tower, 2nd floor
Dragon Blood Secrets ruined temple

Zevran: death is funny

Somehow this sylvan is frozen and on fire at the same time.

Elf Zevran is a hired killer, and you are his next victim. True, his frivolity and self-confidence this time came out sideways: he chose assistants who were not skilled enough. The ambush is well planned, but area spells will help you deal with the archers hiding on the flanks. Realizing that the contract could not be fulfilled, this insolent will not find anything better than asking to join your detachment - they say, now the former owners will still hunt for the loser ... Leliana will approve this plan, Wynn does not care, but the opinion of your other satellites will deteriorate by 3-5 points. Meanwhile, Zevran will be useful: his high agility allows him to dodge melee attacks of even strong fighters, and stealth will serve as a “fire spotter” for magicians.

As you understand, you cannot classify him as a moralist. A proposal to slaughter all the elves or destroy the Anvil of the Void will cause him to protest, but he can be persuaded that it is necessary. He can leave your squad when his friend Taliesin calls, who continues to hunt you, but friendly relations will keep Zevran from another betrayal.

In the taste of the elf there will be ingots of precious metals and two pairs of items reminiscent of the past - Dalish gloves and antivan boots(both of which turn into good equipment). Gloves can be found in West Brecilian, in a chest at the site of an abandoned camp behind Rhyming Oak. Boots - in the Vault, in a chest in the shop there.

It is interesting: one of the prototypes of Zevran is called Puss in Boots from Shrek 2: he is also an assassin sent by the king, and the elf's gift boots in this case are also not accidental. In the original game, the accent is also said to be similar.

Gifts to Zevran
Gift Where to looking for
Antivan Leather Boots Shelter, shop
Dalish gloves West Brecilian
Small gold ingot Circle Tower, 3rd floor
Small silver bar Church of Refuge
Medium gold bar Arl Denerim's Manor
Medium silver bar Anvil of the Nether

Oghren: Child of the Mountains

Oghren's manners are straightforward, like a two-handed sword, and the word "chivalry" is not at all about him, but he does not take courage. He is a berserker fighter that will come in handy not only in the Deep Roads. He has his own reason to join the squad: if for you the search for Perfect Branca is a way to achieve the crown for your henchman, then for him it is to return his wife and clear his reputation. After all, two years ago, Branca went to look for the secret of making golems and took with her all the members of her house - except for her husband. These two years proved to be a difficult test, including for Oghren's liver. And now, if you want to please this bearded man, offer him a bottle of something stronger.

He said "I won't be back", and this abyss swallowed him without a trace

Getting to the places where Branka now lives is not easy, and meeting with her will not go at all as Oghren dreamed. As a result, you will once again have to choose one of the parties in a fundamental conflict. And although your companion understands that his wife has committed terrible crimes, her death, if you support Caridin, will greatly upset the dwarf. You can partially make amends: when Karidin asks what you want as a reward for your help, find out if Oghren wants something - the main result of the mission will not change from this, and you will gain well-deserved respect.

When Ogren becomes your friend, he will ask for your help in a delicate matter: to help restore relations with a former passion Felsey. To do this, go to the inn near Calenhad Lake and help out Oghren in a conversation with a smart dwarf. It depends on you whether your comrade in her eyes will look like a hero or a drunken loser. You won't let good old Oghren down, will you? True, not every ground soldier will understand that things have gone smoothly, but be sure that two brave warriors may well chat one girl.

It is interesting: the special sympathy of the developers for Ogren manifested itself in the creation of a unique hairstyle. Besides him, only Morrigan received such an honor.

Gifts to Ogren
Gift Where to looking for
"White Cut" Elven ruins, lower floor
"Blonde in the Sun" Circle Tower, Templar Rooms
"Golden Spit" Lothering
Backyard King's Pitcher Orzammar, Legnar's shop
Mead from a Hasindi bag ruined temple
"Garbolt's Rural Stock" Can find the Dog

Loghain: An Unexpected Ally

After the battle of Ostagar, could you have imagined that the former hero of the battle of Dane would go with you to the last battle? So Alistair could not: you have to choose who you want to see in your squad. Loghain has learned the same weapon style and shield as Alistair, but will he be a worthy replacement? Rather not: a templar who has matured under your strict guidance in the last battle will certainly be more useful, if only because of his class, than the knight Loghain. But suddenly you want to show mercy to the fallen?

The acquaintance will be short-lived, and the former regent will not have any special assignments. In fact, what could you want: the daughter is attached, the head does not hurt about the state, the environment is simple and pleasant, there are no court scoundrels like Howe. Of course, there may be problems with mutual trust, but in the coming battle you will have to fight shoulder to shoulder - so it's worth building relationships.

Gifts for Loghain
Gift Where to looking for
Ancient Map of the Empire Denerim, Wonders of Thedas
Botanical map of Tedes Redcliffe Castle
Anderfels Map Denerim, Gorim shop
Map of Occupied Ferelden Redcliffe Castle, 2nd floor
Map of modern Ferelden Elfinage


Well, are you satisfied with your companions? I'm sure the trip was also memorable. The last frames for memory next to the defeated archdemon, soon a solemn banquet - on this I leave you. I'm sure we'll meet again in Ferelden!