Dragon age origins holiday gifts.  Dragon Age: Origins - Holiday gifts and giveaways (off DLC) for Dragon Age: Origins.  Zevran: death is funny

Dragon age origins holiday gifts. Dragon Age: Origins - Holiday gifts and giveaways (off DLC) for Dragon Age: Origins. Zevran: death is funny

Release year: 2010
Genre: Supplement
Developer: BioWare Corp.
Publisher: Electronic Arts
Developer site: http://www.dragonageorigins.ru/content/view/857/19/
Interface language: Russian, English
Platform: PC
System requirements: Operating system: Windows® XP/Vista/Seven
Processor: Intel Core 2 1.4 GHz or AMD X2 1.8 GHz (Intel Core 2 1.6 GHz or AMD X2 2.2 GHz for Vista)
RAM: 1 GB (1.5 GB) for Vista
Video Card: ATI Radeon X850 128 MB or NVIDIA GeForce 6600 GT 128 MB (Radeon X1550 256 MB or NVIDIA GeForce 7600 GT 256 MB for Vista)
Sound Card: DirectX® 9.0c compatible sound device

Description: Happy Satinalia! Celebrated throughout Ferelden, Satinalia is always accompanied by wild festivities and unbridled fun. On this joyful day, it is customary to give gifts to friends and relatives, as well as play them, while trying not to become a victim of a clever prank. So that your faithful allies and companions do not remain offended and do not get bored, you can gift them or play a trick on them with the help of items from the Holiday Gift Set and the Holiday Surprise Pack. holiday gifts and surprises provide the player with the opportunity to explore the depth of the system of relations with satellites in dragon age: Start by making them hate or adore. Holiday gift and surprise sets can be purchased individually or in a combo set that includes both gifts and surprises for pranks.
Add. Information: Installation:
1) Run in the folder with the installed game - C: Program FilesDragon Agebin_shipdaupdater.exe
2) Select all downloaded .dazip files
3) Select them and select "Install"
4) Run in the folder "Crack" decrypt_all.bat
5) Open AddIns.xml with notepad. AddIns.xml is located: Windows VistaWindows 7 - C:Users%your account name%My DocumentsBioWareDragon AgeSettingsAddIns.xml Windows XP - C:Documents and Settings%username%My documentsBioWareDragon AgeSettingsAddIns.xml
6) Look in the AddIns.xml file 2 (!) times for RequiresAuthorization="1" and change the value to 0 (should get RequiresAuthorization="0")
7) All items are sold by the gnome Bodan in the squad camp

Add. information:
Present. When you give a gift, it gives +50 turnip and the gift becomes usable from inventory.
Alistair - Gray Guardian puppet (Alastair can play with this doll and toy horse).
Wynn - Amulet of Memories (Wynn can summon memories).
Morrigan - Alistair Doll (Morrie can have fun injuring Alistair's doll. Voodoo People! Alistair gets a temporary agility penalty)
Sheila - Pet Rock (Sheila can show us the simple joys of having a pet rock. We also give it a name)
Oghren - Chinflask (Oghren can unleash his love of drinking. Strength bonus)
Lelilan - Thick lute (Leliana can play on this lute)
Dog - Stick (throw this stick and the dog will bring it back)
Sten - Qunari Prayers for the Dead (Sten can recite a traditional Qunari prayer)
Zevran - Rare Antivan Brandy (Zevran can become more courteous if he drinks brandy and gains a bonus to agility)
Loghain - Shield of King Merik
Stupid gifts are a piece of coal -5 to turnips and a rotten onion -10 to turnips. 50 pieces each. Practical jokes. Give -50:
Alistair - Complete Genealogy of the Kings of Ferelden (gift will disappear)
Wynn - Cat Lady's Stick (remains in inventory and can summon a cat)
Morrigan - Song of Light - Full Version (Gift will disappear)
Sheila - Indestructible dove (sits on Sheila's shoulder instead of a crystal. Plus Sheila is being chased by crows!)
Oghren - Fragrant Soap
Lelilan - Disgusting boots (we get boots in inventory)
Dog - Protective cone (a cone around the head. Instead of a collar)
Stan - Butterfly Sword (we get a sword with the power of a rainbow! It also attracts moths. Not only Stan can wear it).
Zevran - Chastity Belt
Loghain - Orlesian Mask
Apology gifts are sugar cake +5 and thoughtful gift +10. 50 pieces each.

Celebrated throughout Ferelden, Satinalia is always accompanied by wild festivities and unbridled fun. On this joyful day, it is customary to give gifts to friends and relatives, as well as play them, while trying not to become a victim of a clever prank. So that your faithful allies and companions do not remain offended and do not get bored, you can gift them or play a trick on them with the help of items from the Holiday Gift Set and the Holiday Surprise Pack. Holiday gifts and surprises provide the player with the opportunity to explore the depth of the relationship system with companions in: The Beginning, causing them to hate or adore. Holiday gift and surprise packs can be purchased individually or in a combo pack that includes both gifts and surprises for raffles.Add. Information: Holiday gifts and surprises can only be used in the original Dragon Age: Origins, and are available to the following characters:
* Alistair
* Leliana
* Morrigan
* Sheila
* Winn
* Mabari
* Loghain
* Oghren
* Stan
* Zevran

Present. When you give a gift, it gives +50 turnip and the gift becomes usable from inventory.
Alistair - Gray Guardian puppet (Alastair can play with this doll and toy horse).
Wynn - Amulet of Memories (Wynn can summon memories).
Morrigan - Alistair Doll (Morrie can have fun injuring Alistair's doll. Voodoo People! Alistair gets a temporary agility penalty)
Sheila - Pet Rock (Sheila can show us the simple joys of having a pet rock. We also give it a name)
Oghren - Chinflask (Oghren can unleash his love of drinking. Strength bonus)
Lelilan - Thick lute (Leliana can play on this lute)
Dog - Stick (throw this stick and the dog will bring it back)
Sten - Qunari Prayers for the Dead (Sten can recite a traditional Qunari prayer)
Zevran - Rare Antivan Brandy (Zevran can become more courteous if he drinks brandy and gains a bonus to agility)
Loghain - Shield of King Merik (Did not take Loghain)
Stupid gifts are a piece of coal -5 to turnips and a rotten onion -10 to turnips. 50 pieces each.
Practical jokes. Give -50:
Alistair - Complete Genealogy of the Kings of Ferelden (gift will disappear)
Wynn - Cat Lady's Stick (remains in inventory and can summon a cat)
Morrigan - Song of Light - Full Version (Gift will disappear)
Sheila - Indestructible dove (sits on Sheila's shoulder instead of a crystal. Plus Sheila is being chased by crows!)
Oghren - Fragrant Soap
Lelilan - Disgusting boots (we get boots in inventory)
Dog - Protective cone (a cone around the head. Instead of a collar)
Stan - Butterfly Sword (we get a sword with the power of a rainbow! It also attracts moths. Not only Stan can wear it).
Zevran - Chastity Belt
Loghain - Orlesian mask (Loghain did not take)
Apology gifts are sugar cake +5 and thoughtful gift +10. 50 pieces each.

In the game universe "Age of the Dragon" there are many different ways to interact with your companions. One such way is gifts from Dragon Age - these are special items that can be given to party members for the sake of approval points. The rating can be determined both by the value of the gift and the preferences of the recipients themselves. The number of items available for donation is limited. Usually the approval points for subsequent gifts are reduced, the lowest bonus can be +1.

In today's article, we'll take a closer look at gifts from Dragon Age: Origins. This is the very first part of the game series of the same name, which implemented the mechanics of gifts. Note also that only four satellites from the first part of Dragon Age will be mentioned in the article - these are Alistair, Wynn, Zevran and Leliana.

How to give a gift?

Perhaps the main question that worries many: how to give gifts to companions in Dragon Age: Origins? In fact, everything is quite simple: just drag the desired item from your own inventory to the required character, or right-click on the present and select the appropriate option.

Approval system

Approval will be awarded as follows:

  • Any gift can earn +5 points. All subsequent presentations are subject to a -1 approval penalty. Thus, the very first present gives us +5 points, the next - already +4 points, the next - +3 points, and so on.
  • Having received a gift of a special type, the character will reward us with an additional approval of +5 points (the total bonus is +10). Penalties also affect the value of special gifts, causing them to drop to +6 approval.

  • Approving a character with a negative rating results in a double decrease in the value of the gift. Thus, the regular category of presents gives 0 points, the special category gives +5 points to approval.
  • After the rating reaches the maximum mark of +100, new approval points are no longer awarded.
  • Increasing approval rating opens up access to new bonuses for companions. These bonuses are added to the main skills. So, for example, the character of Leliana increases her cunning due to additional bonuses.

Special category of gifts

As we mentioned earlier, special gifts give the player +10 points to the approval of one or another companion. The exceptions are gifts related to the plot. If the gift is special for a particular character, all attempts to give it to other characters will fail.

Dragon Age gifts: which ones to give to whom? What to give Alistair?

Alistair has always liked magic, so he will be happy with mysterious runestones or figurines. What else can you give this character?

  • Medallion that belonged to Alistair's mother (story item) - you can find the medallion in Radcliffe's castle.
  • White Runestone - Found in the Circle Tower.
  • Stone statuette in the form of a warrior - for the statuette you will have to go deep into the caves that are located under the ruined temple.
  • A stone figurine in the form of a dragon - a gift is hidden in Radcliffe Castle.
  • Small carved figurine - hidden in the Lothering location.
  • Onyx Demon Figurine - You can find the figurine in East Brecilian.
  • Chalice of Initiation - available only with the "Return to Ostagar" add-on, hidden in Ostagar.
  • Black Runestone - in search of this gift from Dragon Age, we will have to go to the location of Aedukan's Taig, which is located in the Deep Roads.
  • The shield that belonged to Duncan (story item) - will lie in the Denerim trade warehouse.
  • Gray Warden Puppet - Available with the Holiday Gifts DLC for Dragon Age. Gives +50 approval points. The puppet can be bought from the gnome Bodan Fedik.
  • Collection of the complete genealogy of the rulers of Ferelden - the item is available only after installing the "Holiday Gifts" add-on. After receiving it, Alistair's approval rating for the player decreases by -50 points. The book can also be purchased from Bodan Fedik.

What to give Wynn?

Wynn appreciates printed materials very much, so she is always ready to accept books or scrolls as a gift. However, these are far from the only items that can please her.

  • Secrets of the Blood of Dragons - This book can be found in the location of the Ruined Temple.
  • Exquisite Scroll - Located in the lower level of the Brecilian Ruins.
  • Gerrin genealogy of Ferelden - can be found in Radcliffe Castle.
  • A book called "Rose of Orlais" - the volume is hidden in the Tower of the Circle, in the chambers of the senior magicians.
  • A tome called "In Search of the True Prophet" - an item located in the Orzamar Keepers (one of the buildings in the Diamond Halls location).
  • A bottle of wine - this gift can be found in several places at once: in the "Spoiled Princess", in Lothering and Radcliffe.
  • Medallion of Memories - Requires the Holiday Giveaways and Giveaways DLC for Dragon Age. The medallion can be redeemed from the merchant Bodan Fedik. After the player gives it to Wynn, he will receive +50 approval points.
  • The Cat Lady's Staff is not the best gift for Wynn, decreasing her Approval Rating by -50 points. It is added to the game along with the "Holiday Gifts" add-on and is sold by the same Bodan Fedik.

What to give Zevran?

Zevran will never turn down leather goods or precious ingots. All suitable gifts are described below.

  • Dalish gloves made of deer skin (plot item) - for gloves we go towards West Brecilian.
  • Antivan Leather Boots (story item) - found in the village of Sanctuary, which is located in the Frost Mountains location.
  • Small ingot of gold - can be found in the Circle Tower, on the fourth floor.
  • A small ingot of silver - can be found in the village of Vault, in the local church.
  • Large ingot of gold - found in the city of Denerim, in Earl's house.
  • Large Bar of Silver - found in the Deep Roads, in the Anvil of the Nether.
  • Bottle of Rare Antivan Brandy - The player gains +50 Zevran Approval. Appears in the game along with the "Gifts and Draws" add-on, sold by Bodan Fedik.
  • Chastity Belt - The player loses -50 loyalty to Zevran. If "Gifts and Lotteries" was installed, then the belt can be found at the merchant Bodana.

What to give Leliana?

Leliana's character is always happy to receive gifts bearing the symbolism of Andraste and the Church.

  • Andraste's Grace (story item) is a flower that grows in Radcliffe, Elfinage, and West Brecilian.
  • Lovely Naga (Story Item) - Usually found in Dust Town.
  • Church Medallion - Found in the Circle Tower.
  • Bronze Andraste Symbol - Hidden in Lothering.
  • Andraste's Symbol of Gold - Hidden in Orzamar.
  • Andraste's Symbol of Steel - Hidden in Denerim, in the Trade District.
  • Silver Forged Sword of Mercy can be found in Old Therin.
  • The Lute is an additional gift from the Gifts and Loots DLC for Dragon Age: Origins. Sold by Bodan Fedik and has a value of +50 approval points.
  • Dread Boots is a gift with negative -50 approval points, which also appears in the main game along with the expansion. You can still buy Terrible Boots from the same merchant Bodan Fedik.

Present in Dragon Age: Origins, they serve as an excellent tool for establishing, improving and strengthening relationships with companions. A good relationship- this is a guarantee to keep the companion in the detachment and to get a frank conversation from him. Conversations not only help to get to know the companions better, but also provide an opportunity if the main character's class allows this, and the companion has the necessary knowledge. Having achieved trusting relationship you can count on closer, love-bed,. Gifts should be given taking into account the character and interests of the companion in the main camp, switching between companions directly from the inventory using the arrows and dragging icons, which will save time on forming a squad and changing locations. Find gifts can be sold from merchants, as well as in the process of completing tasks. A positive reaction to a gift significantly increases. By giving all the gifts, you can achieve a significant improvement in relationships and trust. If the level of relations has reached the maximum indicator, you do not need to give gifts. It would be wiser to save them in case of a sudden deterioration in relations, so that there is always the opportunity to quickly return everything to its place.

Gifts change approval from +1 to +10 according to the following rules:

  • Base bonus: +5.
  • If the companion likes the gift: +5.
  • For each gift already given: -1.
  • If negative at the time of delivery: half the value of the bonus.
  • Minimum bonus: +1.

Location of Gifts for Companions in Dragon Age: Origins:

  • Gifts for Alistair (Alistair):
    • Small carved figurine- a box on the road at the exit from Lothering, where Bodan Feddik first meets.
    • Onyx figurine of a demon- at the tombstone in East Brecilian.
    • Chalice of Initiation- Ostagar, behind the platform where the initiation into the Gray Wardens took place (addition "Return to Ostagar").
    • White Runestone- possessed from the hall with the pacified on the third floor of the tower of the Circle of Mages.
    • Black Runestone- a chest, the first large crossroad hall in the teig of the Aedukan house.
    • Stone figurine of a dragon- a chest, the southernmost room on the top floor of Redcliffe Castle.
    • Stone figurine of a warrior- a pile of dragon filth, the fourth hall from the entrance to the caves of the cultists behind the village of Shelter.
    • Alistair's mother's amulet- table, central room from the main entrance to Redcliffe Castle.
    • Duncan's shield- The secret storage of the Gray Wardens inside the trading warehouse behind the Curiosities of Thedas store in Denerim. Riordan tells how to get inside in the room of Earl Eamon before, if you show him the documents of the Gray Wardens found during the release of Queen Anora from the estate of Earl Denerim.
  • Gifts for Stan (Sten):
    • Portrait of a girl with geese
    • Still life in a silver frame- a chest, a vault on the top floor of Redcliff Castle (the key is held by the manager, who attacks during the cleaning of the castle from the undead in the next room from the central hall with Tegan and Isolde on the lower floor).
    • Totem- chest, central part of Caridin's Crossing in the Deep Roads.
    • Stan's sword- Chest, Dvin's house in Redcliffe after Stan's Personal Quest starts.
    • wet portrait- a charred corpse, the second floor of the tower of the Circle of Mages.
    • Portrait of a rebellious queen
  • Gifts for Zevran:
    • Small silver bar- a chest, a church in the village of Vault.
    • Medium silver bar- a chest, a room with Karidin in the location Anvil of the Void.
    • Antivan Leather Boots
    • Small gold ingot- the body of an enchanted templar, the third floor of the tower of the Circle of Mages.
    • Dalish Buckskin Gloves- West Brecilian, after fighting a large shadow in an abandoned camp behind the Great Oak.
    • Medium gold bar- a pile of treasures, a room before going down to the basement in the estate of Earl Denerim in the inner part.
  • Gifts for Oghren:
    • Garbolg Rural Reserve- give command to the dog on the stairs at the first entrance to Lothering.
    • Golden braid. 4:90 AM- a box to the left of the stone bridge, from the side of the church, in Lothering.
    • El- Barlin, Dane's Retreat in Lothering. Lloyd's Tavern in Redcliffe.
    • Wilhelm's special beer- a barrel, distilleries in Wilhelm's cellar in the village of Honnlit (addition "Stone Captive").
    • blonde in the sun vintage- a chest, the first room from the entrance on the fourth floor of the Circle of Mages tower.
    • Backyard King's Pitcher
    • white cut- sarcophagus, lower level of the ruins, in the side room from the room with in East Brecilian.
    • Mead from a Hasindi bag- dusty scrolls, the second western rooms of the cultists in the ruined temple outside the village of Vault.
  • Gifts for Wynne:
    • Wine- an innkeeper from the tavern "Spoiled Princess" on the shores of Lake Calenhad.
    • The Quest for the True Prophet- Chest, Guardian rooms in the Diamond Halls of Orzammar.
    • Guerrins from Ferelden. Genealogy- bookshelf, in the first room from the entrance to the upper floor of Radcliffe Castle.
    • Dragonblood Secrets- bookshelves, the first western room at the entrance to the ruined temple outside the village of Sanctuary.
    • Exquisite Scroll- sarcophagus, the lower level of the ruins, where the spirit boy calls his mother.
    • Rose of Orlais- a pile of books, the second floor of the tower of the Circle of Mages.
    • Shabby notebook- finds a dog?
  • Gifts for Leliana:
    • Steel symbol of Andraste- chest, brother Genitivi's house in Denerim.
    • Nag- An idle dwarf from Dusttown in Orzammar after talking to Naga Beater Wrangler Bemor in the town's common halls. During the first conversation with the beater, Leliana should be in the squad.
    • Grace of Andraste- West Brecilian, left path from the entrance to the location.
    • Bronze symbol of Andraste- locked box, left wing of Lothering's church.
    • Golden Symbol of Andraste— Legnar, Orzammar Commons.
    • Blue satin shoes , Silver Sword of Mercy- Old Tegrin, random meeting on the global map, location "Calm path".
    • Amulet of the Church- the corpse of a soldier, a room with an overturned statue on the second floor of the tower of the Circle of Mages.
    • Etched silver symbol- Hand from Ortan teig.
  • Gifts for Morrigan:
    • Silver brooch- Varathorn, camp of the Dalish elves in the forest of Brecilian.
    • Golden rope necklace- Barlin. Dain's Refuge Tavern in Lothering. Bodan Feddic in the main camp.
    • Silver medallion- Dragon Treasure, the top level of the elven ruins in East Brecilian.
    • Medallion- a chest, a rural shop in the village of Vault.
    • Gold Demon Pendant- an unfortunate adventurer, the hall of trials in front of the urn with the ashes of Andraste.
    • golden mirror, golden amulet
    • silver chain- a dressing table, the second floor of the tower of the Circle of Magi.
    • Black Grimoire- a chest, the room of the First Enchanter Irving on the second floor of the tower of the Circle of Magi.
    • Grimoire Flemeth- a chest in Flemeth's hut, after learning the Black Grimoire and completing .
  • Gifts for Sheila (Shale):
    • Magnificent Topaz- Farin, a pass in the Frost Mountains.
    • Magnificent Malachite- Quartermaster from the Circle of Magi at Calenhad Lake.
    • Magnificent sapphire— Legnar, Orzammar Commons.
    • Magnificent Ruby- an ogre leader at the exit from the teig of the Kadash house (addition "Stone Captive"), or Alarita's Shop in the Denerim elfinage.
    • Magnificent Emerald- Figor, Figor's Goods in Orzammar's Commons.
    • Magnificent Amethyst- Alimar, Alimar's Market in Orzammar's Dust Town.
    • Magnificent Jade- Honnleet, Wilhelm's Cellar, dusty ghost.
    • Magnificent Diamond— Garin, Orzammar Commons.
    • Magnificent Pomegranate
  • Gifts for Mabari War Dog:
    • beef bone- a room with dragons on the fourth floor of the tower of the Circle of Mages.
    • ox bone- West Brecilian, in the rocks next to the ancient gravestone.
    • lamb bone- chest, dog enclosures on the lower floor of Radcliffe Castle.
    • Calf bone- chest, slums in the alienage, entrance from the backyard.
    • found pie- Outskirts of the Brecilian forest, give command to the dog to the left of Elora, near the gallic pens.
    • tangled ball of yarn- West Brecilian, standing under a fallen tree in front of a waterfall, give the command to the dog.
  • Gifts for Loghain Mac Tir:
    • Ancient Map of the Empire- subdued from the Curiosities of Thedas store in Denerim's Trade District.
    • Map of modern Ferelden- Alarith's shop in the alienage after the battle with the slave trader Caladrius.
    • Anderfels Map- The secret storage of the Gray Wardens inside the trading warehouse behind the Curiosities of Thedas store in Denerim. Riordan tells how to get inside in Earl Eamon's room before the Gathering of Lands, if you show him the documents of the Gray Wardens found during the release of Queen Anora from the estate of Earl Denerim.
    • Map of Occupied Ferelden- chest, upper floor of Redcliffe Castle before entering Denerim on

Dragon Age: Origins - FAQ: Companions


Dragon Age: Origins is party role play. This means that in addition to your hero, other characters, companions, will travel with you. These characters will be located in the Hero's camp and you can always take them with you. Often they are not inferior in strength to the Hero, and some even surpass. The game has such an indicator as the reputation of a companion. What does it mean? If the reputation is high, your companion character will receive a bonus to some attribute. It will also open up opportunities for receiving quests from companions and romantic relationships. If your reputation with a companion is low, then he will treat you with contempt, and if the reputation indicator reaches a critical point, the companion may leave the Hero.
So how can this be prevented? Very simple. Give your companions due attention. Complete their quests, give gifts. Each companion requires a "special" approach. In addition, useful information will often be entered into your codex that will help you win the appreciation of your companion.
There are a total of 10 different companions in Dragon Age: Origins that you can enlist. In this topic, a brief information on each of them will be published.

1. Alistair

Class: Warrior
Specialization: Templar
Location: After arriving at the fortress of Ostagar, Duncan will personally advise you to find Alistair. It is located near the tent of the magicians. Find it and talk. After that, Alistair is your companion.
Note: Alistair cannot be kicked out before the "Gathering of the Lands" quest. Moreover, he will not leave your Hero even if his attitude towards you drops to -100.
Personal Quest: Personal quest Alistair is related to his sister Goldanna. To take the quest, you need to ask Alistair when he turns to the Hero, saying that he has something to tell. Goldanna is located in Denerim, in a house near Master Wade's forge. In order to enter her house you will need Alistair himself. We go into the house and listen to the dialogue between Alistair and Goldanna.


Important: During this easy quest, you will be able to toughen up Alistair. This moment can seriously affect his future behavior. To toughen Alistair, after a conversation takes place between him and Goldanna, tell him that "Everyone cares only about himself."
If you toughen Alistair and leave Loghain alive at the meeting of the lands, Alistair will leave the party of the Hero and express a desire to marry Anora and become the heir to the throne. The toughening also affects the ending of the Hero-girl, who had an affair with Alistair. If Alistair did not give the throne to Anora, but he himself expressed a desire to become a king, then only a Hero-girl of noble birth (backstory for Kuslands) could persuade him to marry, thus becoming a queen. If you toughen Alistair, then he will marry your heroine of any origin.
Romantic relationship: A romantic relationship with Alistair is only possible with a female Hero. To start romantic relationship just ask Alistair about his life as a templar. Show admiration for them. If the rate of his appreciation increases, then when meeting in the camp, Alistair will give your Heroine a flower. This will be a sign of the beginning of a romantic relationship.
Present: Alistair's special gifts are his mother's amulet and Duncan's shield. Amulen is in Earl Radcliffe's desk. The shield can be obtained from the Gray Wardens' secret warehouse. Riordan will tell you about him if you bring him his documents. Also, Alistair will not mind getting runestones and various figurines from you.
Moment of Crisis: Alistair will only leave the Hero if you show mercy at the Gathering of the Lands of Loghain.

2. Morrigan

Class: Mage
Specialization: Werewolf
Location: You will meet the young sorceress for the first time in the Korcari Wilds. After completing the story quest "Tower of Ishal", the Hero will be able to enlist her support.
Personal Quest: As soon as you get to the tower of magicians, Morrigan will ask the Hero to find a dark grimoire in this tower. After you give her the book, talk to her again. She will ask you to kill her mother Flemeth and bring back the old witch's book.
Romantic relationship: Romance with the Morrigan is only available to a male Hero. To start a romance, just raise her attitude towards you high enough.
Present: A special gift for the lovely Morrigan would be a mirror, similar to the one that her mother broke when Morrigan was still very young. Mirror can be bought from a merchant in Orzamar Keep. Morrigan also loves jewelry.
Moment of Crisis: Without your team, Morrigan will not leave you, no matter how angry she is with you. However, it can still be kicked out.

3. Leliana

Class: Rogue
Specialization: Bard
Location: You will meet Leliana at the tavern in Lothering. After the soldiers of Loghain start pestering the hero in the tavern, Leliana will intercede for you. After that, she will become your companion.
Personal Quest: A personal quest will be connected with Leliana Marjoline's chef. First, ask Leliana about the reason for her appearance in Lothering. During the questioning, she admits that she was previously a bard and worked for bandits. After that, when quickly traveling with Leliana between locations, a squad of assassins will attack the Hero. Having defeated their commander in chief, he will tell that he was hired by Marjoline to kill Leliana.
Romantic relationship: Romantic relationships with Leliana are available to both the male Hero and the female Hero. To start a romance as a female Hero, you need to raise Leliana's approval level to +50. The male hero will have a slightly more difficult time. There are only two moments available when you can start a romance.

  • Talk to Leliana about her life in the monastery and express admiration for her beauty. Tell her that all the novices in the convent pale in comparison to her.
  • After completing the quest with Marjolaine, talk to Leliana in the camp. Ask her how she feels after what happened. Then say that you understand what she is talking about. And then say that people change over time. If at the end of the dialogue Leliana noticed that you look like Marjolaine, then this will be the beginning of your romantic relationship.
Important: During the course of Leliana's personal quest, you will have the opportunity toughen up Leliana. This will not really affect the game, but will only give you the opportunity to persuade Leliana into a love triangle with Isabella, who is located in the Pearl (Denerim) brothel. A quadrilateral is also possible if you persuade Zevran to do so. Also, when desecrating the ashes of Andraste, Leliana will not leave the Hero if you toughened her up.
If you decide to toughen up Leliana, then after completing her personal quest, talk to her in the camp and tell her that Marjolaine is right in many ways. Killing others is part of Leliana's character.
Present: Leliana's special gifts are Andraste's flowers. Also, when talking with the naga hunter in Orzamar, Leliana will ask the Hero to buy her a naga. Leliana will be grateful if you give her various symbols/amulets of Andraste and other church items.
Moment of Crisis: Leliana will leave the Hero's group if the Hero defiled Andraste's ashes during the Urn of Sacred Ashes quest. If at the time of the desecration of the urn with the ashes of Leliana was not nearby, then she will still find out about it in the hero's camp. But with due skill and a high rate of appreciation, she can be persuaded to stay. If you hardened Leliana during her personal quest, then she will not abandon the Hero even if he desecrates the urn before her eyes.

4. Stan

Class: Warrior
Specialization: Not
Location: Stan is locked in a cage in the city of Lothering. Talk to him and offer to free him. Next, head to the church and persuade / force the reverend mother to let him go.
Note: If you leave Lothering, then soon the village will be destroyed by the Creeps of Darkness. Thus, you will lose the opportunity to get Stan's companion.
Personal Quest: Stan's Qunari personal quest is related to his sword, called the Sword of Beresaad. To receive the quest, ask the silent Qunari about his life. Raise his attitude high enough, then he will tell you about his sword and ask you to return it.
Romantic relationship: Impossible
Present: Stan will not mind if you give him various totems. Stan also knows a lot about painting. Therefore, give him paintings more often.
Moment of Crisis: Stan will try to take over the leadership of the Hero's squad if you take him to the village "Vault" during the "Urn of the Sacred Ashes" quest. Just defeat him alone, crushing his rebellion. If Stan is warm enough to you, he can be persuaded not to attack.

5. Zevran

Class: Rogue
Specialization: Killer
Location: You don't need to look for Zevran, he will find you himself.) As the story progresses, he will be hired by Loghain to kill you. Upon a random encounter on the world map, Zevran will ambush the Hero. Having defeated the elf, decide what to do with him. Kill or take as a companion.
Personal Quest: Personal quest Zevran doesn't. But if you enlisted his support, then after receiving the "Save the Queen" quest, in Denerim, while quickly traveling around the city, his friend Talsen will attack you. Defeat him and decide how to proceed with Zevran.
Romantic relationship: To start a romantic relationship, just chat with the elf. If you raise his appreciation score a little, he will offer the Hero... to go with him to the tent.) If you want romance, then refuse him. At the same time, Zevran will report that he will now be even more persistent. And when the mark of his gratitude reaches 75, Zevran confesses his love to you.


Present: Special gifts for Zevran are Dalish gloves, which can be found in a chest in the Bressilian forest, as well as Antian boots. Boots can be found in the village of Sanctuary.
Moment of Crisis: When you are attacked by Taliesen in the Denerim quarters, Zevran can leave the Hero and join the assassin if his attitude towards you is very negative. If Zevran treats you warmly, he will help deal with Talesen. After that, you will have to decide what to do with the elf, drive it away, or continue to travel with him.

6. Wynn

Class: Mage
Specialization: spiritual healer
Location: Wynn can be found in the mage circle tower. Agree to help her deal with Uldred and go to the end of the tower. After that, Wynn will become your full-fledged companion.
Personal Quest: Winn's personal quest is connected with her apprentice. First, ask Wynn about her past. As soon as her approval rating exceeds 24, you will be attacked by darkspawn twice when fast traveling around the map. For the first time, Wynn will pass out, but will quickly come to his senses. After this event, ask her at the camp. She will tell you about a certain spirit and her former teaching, whom she offended. She will ask you to find her student and offer him condolences. Aneirin, that's the name of Wynn's apprentice, is located in the eastern part of the Bressillian forest, not far from the mad hermit.
Note: With the second attack of the Darkspawn, Wynn will unlock a new ability, spirit vessel.
Romantic relationship: Impossible
Present: Wynn loves wine, various scrolls and magical books.
Moment of Crisis: Wynn will attack you if you agree with the templar Kalen in the circle tower and decide to exterminate all the magicians. Wynn will also betray you if, during the quest "Urn of Sacred Ashes", the hero desecrates the urn. If you became a blood mage and confessed this to Wynn, then she will leave you (if Wynn has taken the blood mage specialization, she will not leave the Hero).

7. Oghren

Class: Warrior
Specialization: Berserker
Location: During the story quest "Perfect" you will be sent to explore the deep paths in search of the perfect Branca. At the entrance to the trails, Ogren will meet you and offer his help.
Note: You won't be able to talk to Oghren until the quest "Perfect" is completed.
Personal Quest: As soon as Ogren trusts you, he will ask you to find his former girlfriend Felsi, who lives in the Spoiled Princess tavern, on Lake Calenhad. When talking with Felsy, Ogren will ask you to help him get the location of the dwarf. And here you can either help Ogren by telling him that he is a great and strong warrior, or make fun of him. Ultimately, Felsey and Oghren will either reconcile, or vice versa. The further disposition of Oghren towards you will also depend on this.
Romantic relationship: Impossible.
Present: What do gnomes love the most? That's right, El. So if you treat him with a glass of ale / beer, he will only be happy.
Moment of Crisis: If your relationship with Oghren drops to -100, then the dwarf will decide to leave you. In this case, you can either persuade him to stay, or defeat him in a fair fight, or let him go.

8. Dog

Class: Warrior
Specialization: Not
Location: There are two ways to enlist the support of a quadruple dog. When playing as a noble person, you will initially have a dog. In cases of choosing a different story, you will have to complete the quest of the kennel from the Ostagar fortress. Bring him a special flower from the Korcari Wilds. After that, when moving from Flemeth's hut to Lothering, the dog will come running to you.
Personal Quest: Dig a hole in China) Just kidding. Bobby doesn't have a personal quest.
Romantic relationship: Impossible. Your relationship with Bobby is always +100.
Present: A dog can be given a special bone that increases his abilities.
Moment of Crisis: Best friend a person does not know what betrayal is.) The attitude of the dog towards you will always be +100.

9. Loghain Mac Tir

Class: Warrior
Specialization: Knight
Location: Loghain will join you when completing the "Assembly of the Lands" quest. During the course of this quest, you can either kill him or pardon him.
Note: Having pardoned Loghain, Alistair will leave you.
Personal Quest: No.
Romantic relationship: Impossible.
Present: Loghain will be grateful if you give him various topographic maps. You can also give Loghain gold / silver bars.
Moment of Crisis: Loghain can be killed at the meeting of the lands. He himself will never leave the company of the hero, no matter how much he is angry with you.

10. Sheila

Notes: Companion Sheila is available only after installing the DLC - "Stone Prisoner". Sheila also has various unique abilities that are inaccessible to anyone else. Sheila has no equipment. The only thing that can be done is to insert special crystals into the golem. The first type of crystals affects the damage done, the second type affects the armor.

Class: Warrior
Specialization: Not
Location: Go to the merchant Felix. His convoy will be marked on the map of the empire. Next, buy a golem control rod from him. After that, go to the village of Honlit marked on the map. There you have to kill the hordes of the Creatures of Darkness. Sheila will stand in the center of the village. But she won't move. To bring her to her senses, explore the cellars of the village. There you will meet all the same Creatures of Darkness, as well as a resident who will agree to help you revive the golem (having told the right words to revive) if you save his daughter.


Personal Quest: Sheila's personal quest "Memory of the Stone". It becomes available during the quest "Perfect". At the end of this quest, you will meet Karidin. Mighty golem. If Sheila is in your company, then she herself will ask him about the place of her birth / creation. He will tell her about the ruins of Kadash, located on the deep paths.
If you did not take the golem with you, then just talk to her in the camp, after completing the quest "Perfect". Agree to help her find the place of her creation. Go to Orzamar and go down to the deep paths in any of the Thaygs. After the appearance of Sheila, she herself will speak with the Hero and the Teiga Kadash mark will appear on the map. Head there and explore the ruins. there you will meet the Creatures of Darkness. At the end, you will have a fight with the mighty Ogre. Deal with him. Next, Sheila will start reading the notes on the stone saw. That's it, the quest is over.
Romantic relationship: Impossible.
Present: Sheila loves gems.
Moment of Crisis: If during the quest "Perfect" you took the side of Branca and went against Karidian, Sheila will try to stop you.