Celebrated throughout Ferelden, Satinalia is always accompanied by wild festivities and unbridled fun. On this joyful day, it is customary to give gifts to friends and relatives, as well as play them, while trying not to become a victim of a clever prank. So that your faithful allies and companions do not remain offended and do not get bored, you can gift them or play a trick on them with the help of items from the Holiday Gift Set and the Holiday Surprise Pack. holiday gifts and surprises provide the player with the opportunity to explore the depth of the system of relationships with companions in: Beginnings, causing them to hate or adore. Holiday gift and surprise packs can be purchased individually or in a combo pack that includes both gifts and surprises for raffles.Add. Information: Holiday gifts and surprises can only be used in the original game dragon age: Start, and available to the following characters:
* Alistair
* Leliana
* Morrigan
* Sheila
* Winn
* Mabari
* Loghain
* Oghren
* Stan
* Zevran
Present. When you give a gift, it gives +50 turnip and the gift becomes usable from inventory.
Alistair - Gray Guardian puppet (Alastair can play with this doll and toy horse).
Wynn - Amulet of Memories (Wynn can summon memories).
Morrigan - Alistair Doll (Morrie can have fun injuring Alistair's doll. Voodoo People! Alistair gets a temporary agility penalty)
Sheila - Pet Rock (Sheila can show us the simple joys of having a pet rock. We also give it a name)
Oghren - Chinflask (Oghren can unleash his love of drinking. Strength bonus)
Lelilan - Thick lute (Leliana can play on this lute)
Dog - Stick (throw this stick and the dog will bring it back)
Sten - Qunari Prayers for the Dead (Sten can recite a traditional Qunari prayer)
Zevran - Rare Antivan Brandy (Zevran can become more courteous if he drinks brandy and gains a bonus to agility)
Loghain - Shield of King Merik (Did not take Loghain)
Stupid gifts are a piece of coal -5 to turnips and a rotten onion -10 to turnips. 50 pieces each.
Practical jokes. Give -50:
Alistair - Complete Genealogy of the Kings of Ferelden (gift will disappear)
Wynn - Cat Lady's Stick (remains in inventory and can summon a cat)
Morrigan - Song of Light - Full Version (Gift will disappear)
Sheila - Indestructible dove (sits on Sheila's shoulder instead of a crystal. Plus Sheila is being chased by crows!)
Oghren - Fragrant Soap
Lelilan - Disgusting boots (we get boots in inventory)
Dog - Protective cone (a cone around the head. Instead of a collar)
Stan - Butterfly Sword (we get a sword with the power of a rainbow! It also attracts moths. Not only Stan can wear it).
Zevran - Chastity Belt
Loghain - Orlesian mask (Loghain did not take)
Apology gifts are sugar cake +5 and thoughtful gift +10. 50 pieces each.
Celebrated throughout Ferelden, Satinalia is always accompanied by wild festivities and unbridled fun. On this joyful day, it is customary to give gifts to friends and relatives, as well as play them, while trying not to become a victim of a clever prank. So that your faithful allies and companions do not remain offended and do not get bored, you can gift them or play a trick on them with the help of items from the Holiday Gift Set and the Holiday Surprise Pack. Holiday gifts and surprises provide the player with the opportunity to explore the depth of the relationship system with companions in Dragon Age: Origins, causing them to hate or adore. Holiday gift and surprise packs can be purchased individually or in a combo pack that includes both gifts and surprises for raffles.Add. Information: Holiday gifts and surprises can only be used in the original Dragon Age: Origins, and are available to the following characters:
* Alistair
* Leliana
* Morrigan
Present. When you give a gift, it gives +50 turnip and the gift becomes usable from inventory.
Alistair - Gray Guardian puppet Alistair can play with this doll and toy horse.
Wynn - Amulet of Memories Wynn can summon memories.
Morrigan - Alistair Doll Morrie can have fun inflicting insults on Alistair Doll. Voodoo People! Alistair suffers a temporary Agility penalty.
Sheila - Pet Rock Sheila can show us the simple joys of having a pet rock. We also give it a name
Oghren - Chin Flask Oghren can unleash his love of drinking. Strength Bonus
Lelilan - Thick lute Leliana can play on this lute
Dog - Stick throw this stick and the dog will bring it back
Sten - Qunari Prayers for the Dead Sten can recite a traditional Qunari prayer
Zevran - Rare Antivan Brandy Zevran can become more courteous if he drinks brandy and gains a bonus to agility
Loghain - Did not take the Shield of King Merik Loghain
Stupid gifts are a piece of coal -5 to turnips and a rotten onion -10 to turnips. 50 pieces each.
Practical jokes. Give -50:
Alistair - Complete genealogy of the kings of Ferelden gift will disappear
Wynn - Cat Lady's Stick stays in inventory and cat can be summoned
Morrigan - Song of Light - full version gift will disappear
Sheila - An unbreakable dove sits on Sheila's shoulder instead of a crystal. Plus Sheila is being chased by crows!
Oghren - Fragrant Soap stands rubbing his face with his hands. Can be used in the end by anyone
Lelilan - Disgusting boots get boots in inventory
Dog - Protective cone around the head cone. Instead of a collar
Stan - Butterfly Sword get a sword with the power of the rainbow! It also attracts moths. Not only Stan can wear it.
Zevran - The chastity belt cannot be removed, but there is a key so we can give Zev freedom..and so you can constantly put on and take off
Loghain - Didn't take Loghain's Orlesian Mask
Apology gifts are sugar cake +5 and thoughtful gift +10. 50 pieces each.
In my personal experience, I was convinced that you can gain attention and time and attract even the most popular people in America to cooperation, if only you show genuine interest in them.
Dale Carnegie, How to Win Friends and Influence People
So, you've decided to take a trip to Ferelden? Gray Guardians is the oldest company on this market, and we are pleased to offer our services to you! We have a few more applications from all over the country, so on the way we will pick up other sightseers. I'm sure you'll love the company we've chosen! Of course, they are different people, but nothing - the trainings included in your ticket will help you become a real team. How exactly? Now you will know.
To maximize the effectiveness of your squad, gather all the companions as quickly as possible. This way you can start managing their development earlier as you advance through the levels. Your first companions will be a warrior Alistair(specialization - weapons and shield) and a sorceress Morrigan. On the way to Lothering will find you dog, and in the town itself a robber-bard will join Leliana and another warrior Sten(prefers two-handers). After that, I advise you to head to Redcliffe - the first part of this task can be completed without encountering particularly strong enemies. Next, you will have to interrupt (we will talk about the reasons for this later) and clear the tower of the Circle of Mages - this is a more difficult task, but a sorceress will join you Wynn. elf killer Zevran you can join the squad by freeing Radcliffe from the undead or by completing any of the main missions. Finally, a dwarf warrior Ogrena(also prefers two-handed weapons) you will find, of course, in Orzammar. In fact, clearing the dwarf dungeons is more difficult than negotiating with the elves, but here you can cheat: having replenished your ranks with this fighter, go to Brecilian and only then return to the abandoned dwarf thaigs.
Of course, companions can not only join the squad, but also wish to leave it if your relationship is very bad or you have committed an act contrary to their beliefs. But reaching 25, 50, 75 and 90 relationship points inspires your companions, which will lead to an increase in some of the basic characteristics by one. Morrigan has magic, Wynn has willpower, Alistair and Oghren have physique, Sten and Loghain have strength, Leliana has cunning, and Zevran has agility.
You can win the respect of your comrades in arms with the help of conversations, gifts and completing special tasks. You will almost always have to start the conversation: if someone has overcome shyness and turned himself, most often things are bad. Either some kind of trouble has happened, or you are doing something that your companion does not like at all. In the second case, the skill of persuasion helps - your character needs to develop it first of all. If there is an option with such a mark in the dialog, most often it should be selected. The result will depend on the skill level and the complexity of the situation.
"Sadly rural cemetery," you say? The one in the Vault is a collection of Easter eggs. Honored and Gary Gygax, pic-
an AD&D tracker, traces of which can be seen and
in Dragon Age.
On a note: many important conversations you can only start in the camp - look there more often.
Often in dialogues you are asked to express the same idea in different words. You will achieve the best result by speaking in the same style as your interlocutor. Talk seriously with Wynn, speak directly and without equivocation with Stan; trying to joke with them, as with Zevran, will lead to a deterioration in relations. You may not notice this - the result of the dialogue will be, say, +2 - but instead of +6 when right choice tones.
If the topics for conversation have been exhausted, please your companions with gifts - items that are almost always useless from a game point of view. The effect is calculated as follows. Base value - 5; it decreases by one for each gift previously made to this character, but never drops below 1. If the souvenir fell into the area of his interests, then another 5 is added. For special plot gifts (they can only be given to those for whom they are important) - an increase 10. However, if the relationship with the companion has fallen below zero, then it will not be so easy to buy his trust - the effect drops twice.
On a note: note that the effect of all gifts drops by -1 for each given.
Well, if the first two methods brought success, then one day friends will make some small request. For example: “I recently left a family ruby in the compost heap, very expensive, can you help me find it?” But that's another story.
Alistair is honest, kind and simple-minded. He is a loyal friend and is ready to follow you - although, it would seem, as a more experienced Guardian, he should have taken command. Alas, leadership for him is a burden, although logically it should be in the blood. He is the illegitimate son of the previous king Maric, but, along with his tutor, Earl Eamon, did everything to keep this a secret. Alistair is not at all like Macbeth, and the words "King in the future!" they only scare him, so don't expect gratitude if you help him climb into the stupid seat called the throne.
Of course, a visit to Radcliffe, where he spent his childhood, will be especially important here. Having cleared the castle from the undead, you will face the problem of what to do with the possessed Connor. The correct (and actually the easiest) solution is to go to the Circle of Magi for help, and then defeat the demon in the Fade. In this case, Alistair will be grateful to you for saving the family of his teacher (+7). Killing Connor or his mother will lead to a severe deterioration in relations (-10). Be sure to find in the earl's office Alistair's mother's necklace.
Gifts for Alistair | ||
Gift | Where to looking for | |
Alistair's mother's amulet | Eamon's office | |
Duncan's shield | Guardian Warehouse, Market District | |
White Runestone | Circle Tower, 3rd floor | |
Stone figurine of a warrior | asylum | |
Stone figurine of a dragon | Redcliffe Castle, top floor | |
Small carved figurine | Lothering | |
Onyx figurine of a demon | East Brecilian | |
Black Runestone | Thayg Aedukan |
After talking with a brother in the order before visiting Denerim, you can find out that his sister lives there, next to Wade's store. Goldanna. Alas, she will not be happy with her brother. If you try to console Alistair, who is upset by the meeting, he will thank you later. If you explain about the severity of life, he will draw conclusions: he will become more rigid and pragmatic. On the one hand, a less pleasant companion. On the other hand, if you plan to make him a king, then naivety and spontaneity are not the best features for a ruler. In addition, the "new" Alistair will agree to marry Queen Anora if you decide to pardon her father, although he will leave the squad. So this option has its advantages.
Thanks to Flemeth's magic, Alistair suddenly learned to fly. But how to wave a shield?
Alistair knows that the Gray Guard had a base in Denerim. However, you can find the secret entrance only by freeing another brother in the order, Riordan, from the dungeons. Be sure to visit - a lot of equipment for sale disappears there, and most importantly - the Duncan's shield, not taken by him under Ostagar. As you probably understood from the conversations, this will be the best gift for Alistair. Moreover, in the hands of your companion, it turns into, perhaps, the best shield in the game, with which you are not ashamed to go into the last battle.
The main test of your friendship is the decisions on the Loghain case and the vacant throne. Alistair will leave the squad if you choose to spare the renegade regent, and Anora will refuse to marry the one who killed her father. And becoming the queen alone, she will try to get rid of her rival and order him to be executed if you do not stand up. The best option is to deal with Loghain for you, and then arrange a royal wedding. However, if you, madam, are not a dwarf or an elf and, moreover, of noble birth, then you yourself may well turn out to be a good queen! Well, if you, good sir, are a human nobleman, then you may well rule with Anora, saving Alistair from the heavy burden of the crown (and leaving him to get even with the pest ruler).
The sorceress Morrigan is caustic, cold and calculating. Other members of the squad will not win her sympathy - their conversations will be at best picks, if not squabbles. However, you can try to melt the ice with which she fences herself off. After all, deep down she is the same girl who once risked her life to get a beautiful golden mirror! But her mother is a witch Flemeth- I didn’t appreciate the impulse and broke the mirror I got. Don't miss your chance - Garin (a gnome jeweler, not an engineer) sells exactly the same in Orzammar. In addition, some jewelry will please the witch.
Morrigan Gifts | ||
Gift | Where to looking for | |
Black Grimoire | Circle Tower, Irving's quarters | |
Grimoire Flemeth | Flemeth Hut | |
golden mirror | Orzammar, Garin's shop | |
Golden rope necklace | Lothering | |
golden amulet | Orzammar, Garin's shop | |
Gold Demon Pendant | Room with the urn containing the ashes of Andraste | |
Medallion | Shelter, shop | |
Silver brooch | Dalish camp, shop | |
silver chain | Circle Tower, 2nd floor | |
Silver medallion | Elven ruins, upper level |
The only copy of the Frozen Dragon sculpture is exhibited in the Frost Mountains. Tourists should be aware that very often thaws, coming into a bad mood.
On a note: some gifts that are not on the above lists would seem to fall into the sphere of interest of the characters, but in fact do not arouse their enthusiasm. So, a thief can steal a tiara from Lady Hybren in the Denerim Trade District. It looks like a decoration! But Morrigan probably doesn't think it suits her.
In the tower of the Circle in the office of the senior sorcerer Irving, grab the mysterious Black Grimoire. The sorceress will be very happy at first, but at the next stop in the camp she will report that Flemeth lived for many centuries due to the fact that she inhabited the bodies of her daughters. Morrigan loves her mother not enough to become another victim, and will ask you to kill the old witch.
You will have to go to Flemeth's hut without Morrigan - otherwise you will not find anyone there. You have two ways to complete the task. If you want, just take Grimoire Flemeth, releasing its owner in peace, and deceive your companion by saying that the deed is done (note Wynn would not approve of this). If you don't want to, get ready for a serious fight. Maybe you thought your witch was a cool werewolf? One way or another, Morrigan, having received her mother's notes, will be glad, and you can also offer her a fashionable cape + 20% to ice magic, among other things.
How to go to the dragon?
More recruits brought in, right? Eh, young-green... Well, listen. We have the most strength - magicians with " Cone of cold" and " force field". You will not only put the beast first, but also freeze it for a couple of seconds, allowing it to chop freely. The second is trickier: if you put a worm in the "jar", the squad will be able to use poultices or lyrium. But they win fights in a different way: when the bastard gets angry, cover the comrade who got hit. The eye sees, but the tooth is numb, the tail does not thresh, the fire does not burn: the enemy will continue to beat the invulnerable victim for a good half a minute. By the way, at this time you can heal a friend.
Going to the dragon, you can not do without a healer. Before starting to heal, he will even have five seconds, he will be able to throw a couple of lightning bolts. But most importantly, he must help the detachment " Mass cleansing»: magicians can drink lyrium, but what about warriors? That's it. If there are no other magicians, they will come in handy " Acceleration" and " ice weapons". You can’t really get through the lizards with fire, so whoever has fiery runes is superimposed - replace them.
If you decide to fight Flemeth, set up a couple of traps before talking. Yes and
rune of paralysis will help win a few seconds
It is very good to take an archer with you: the dragon will most often not chase after him. Just let them aim better, the scales of the creatures are strong. Weapon fighters are best suited for swords or axes. The heaviest armor is needed, the beast is hitting very hard. Best of all - from the scales of dragons, they protect from fire, but where can you find them? True, they say that in Denerim the master Wade knows how to do that. If you put on some sparkles with fire protection, it’s also good. But all sorts of balms ... well, them. Keep an eye on where the bastard is aiming his tail - and here, then, find a bottle, but lift your head - and at that time you will be hit so hard that you will stutter until dinner! Well, if your own.
When the brat arrives, run away from each other so that he doesn’t kill everyone with one spit. And do not spare the potions. If the bastard removes half of the health, then the warriors can get by with a large poultice, and the magicians and robbers - the usual one. But if there isn’t even a quarter left, then it’s better for the fighters to take the strongest one, but for the rest, the big one is enough - they didn’t come out with health.
Well, did you get it? Okay, go, dragon around the corner. Do not be afraid, yet wooden.
Until the very end of the game, you are not expected to have any problems with the Morrigan. But on the eve of the performance for the last battle, it turns out that she has a special offer of a personal nature for you. However, it is quite possible to transfer it, for example, to Alistair - this thought will not cause a protest in him, although their relationship with the sorceress cannot be called excellent. The offer looks profitable for everyone, but for some reason it seems that there is a catch somewhere...
On a note: there is one great option for those who are especially in love: to accept the proposal, but do not take her to the squad thereafter. She, of course, will be offended, but then you will get a normal, not a demonic heir.
However, keep in mind: if you refuse, then the sorceress will leave the squad, and in the battle with the archdemon she would be very useful. If you agree, then she will leave without saying goodbye, immediately after the battle, and the search for her will have to be postponed until the next part of the game...
Who taught you to shoot Force lightning, Darth Wynn?
The dog never argues with your decisions, he is always in a good mood, and his relationship with him is 100%, so it is simply impossible to improve them. The gifts meant for him are unmistakable: it looks like Pestilence has caused a food crisis in Ferelden. Why else can you find only a few bones with bits of meat all over the country?
But mabari will bring some gifts himself if you ask if there is anything interesting around. Some of them can only be obtained in this way - for example, torn silk pants or a skein of yarn (I don’t know where he found it in the Deep Roads, but Wynn just promised to knit something warm to the Wall if she finds the material). But sometimes he brings something that you yourself missed in this location. Often finds equipment, and very good. In general, even if the dog does not get into your main team, it’s not bad to walk him, having already cleared the territory of the enemy - the dog needs to run, really.
dog gifts | ||
Gift | Where to looking for | |
lamb bone | Redcliffe Castle, first floor | |
big bone | Shelter, in the shop | |
ox bone | West Brecilian | |
beef bone | Ostagar, Circle Tower | |
Cake | Finds himself | |
tangled ball of yarn | Finds himself | |
Calf bone | Elfinage |
When you first meet you, you may think that Leliana is a very unusual character: a rogue nun. However, things are even more confusing: she is also a bard spy. With all this, she is a kind and sympathetic girl.
Barrage, as well as storm, blizzard and earthquake
Her past is a separate story that she will not tell everyone. Surprisingly, he won't tell his friends either. To get a job later Leliana's past", you should talk to her before that how your relationship reaches the +25 milestone (however, if this has already happened, you can always say nasty things to the girl). Ask how she got to the hermitage, and you will learn that Leliana used to be a bard in Orlais. When you become friends, talk about the bards being spies in Orlais, and learn about the difference between bards and minstrels. True, you won’t have to cast a net for the third time: at the next stop in the camp, she will speak to you herself and admit that she has concealed something. She was indeed spying, but Marjoline, her mentor, set her up, causing her to flee to nearby Ferelden.
Well, the next step will be taken by Marjoline. The next random encounter will be with a weak squad of killers, whose leader, in order to save his life, will tell you where to look for the customer. And Leliana, following Alistair, will ask Denerim for five minutes for a social visit. The Orlesian is a serious opponent (and a couple of mages and warriors will unexpectedly come to her aid), but you can solve the matter without a fight if you convince her that Leliana has left her past behind. One way or another, don't forget to look into the side room: the chest contains not dresses for Orlesian fashion shows, but much more practical things. Including the excellent Bow Marjoline» from the thorn of the dragon.
On a note: if in the next conversation you tell Leliana that she really loves the hectic life of special agents and in vain hides it from herself, then her character will change. Like Alistair, she will shed her idealism, become less "correct" and more practical. So, the thought of defiling the ashes of Andraste will no longer cause her objections. Really, why would you need it?
Gifts for Leliana | ||
Gift | Where to looking for | |
Grace of Andraste | Village of Redcliffe; West Brecilian; Elfinage | |
Adorable Naga | Orzammar, Dust City | |
Amulet of the Church | Circle Tower, 2nd floor | |
Bronze symbol of Andraste | Lothering, church | |
Golden Symbol of Andraste | Orzammar, Legnar's shop | |
Silver Sword of Mercy | Trader Old Tegrin | |
Steel symbol of Andraste | Denerim, home of the Genitivi | |
Etched silver symbol | Taig Ortan |
On a note: even if the character has not yet told you a story from which you understand that some gift is valuable to him, the effect of the gift will not decrease.
As you can see, most of the gifts for Leliana are related to religion. However " Grace of Andraste"- this is not at all a boring treatise or some kind of amulet, but a flower. Of course, any girl will be pleased to receive flowers as a gift, but Leliana will especially like these. Their smell is reminiscent of the house - with such petals, my mother shifted the things folded in the closets. She is probably not alone: it is clearly time to add the flower to the Red Book, because for many months of your journey through protected areas you will find only three of them. And after all, you will surely break it, putting a rare plant on the verge of complete destruction!
It is interesting: Leliana's appearance is copied from the appearance of the model Alexandra Stein(Alexandra "Alleykatze" Stein), and Morrigan with Victoria Johnson(Victoria Johnson).
Good dog, let me scratch you behind the ear!
It turns out that Leliana named her pet Shmuples.
But how Leliana will carry another gift with her, I do not know. At the entrance to the Diamond Halls of Orzammar stands an unfortunate merchant of nagas - not those with whom Riki-Tiki-Tavi fought, but a sort of pig moles. It seems that he is a rare bungler, since not too nimble animals managed to scatter, and he is ready to pay a reward for the fugitives. Finding them in the nooks and crannies of the Commons is easy, and you can catch them with your bare hands. If Leliana goes “on business” with you, then after talking with her, you will understand: here it is, her girlish happiness on legs: these animals such sweethearts...
When you come to Dust City, a poor quarter, spend a couple of minutes talking with the idle gnome who stands on the mini-forum of this area. Since the main professions here are a beggar and a bandit, he will be happy to catch a well-fed grunt for you - even five silver coins will pass him for wealth. Unfortunately, you will not see happy Leliana walking with a pet on a leash.
Sten calls himself an "evil giant" and, to be honest, he is much better suited for a sword fight than some kind dwarf. He has a brave heart and a noble soul - but it's better for you not to be the one whom he decided in his hearts to break with all his heart. Here some comrades did not have time to quickly and convincingly explain where his sword had gone - and what did this lead to? The wall - to the fact that he was put in a cage for the murder, and now, instead of a quiet business trip to collect information about the Sea, he has to fight this Sea.
Stan, get down, I'm throwing lightning!
The thing was hot!
It is interesting: in fact, Sten is not a name, but a title. But it is hardly coincidental that it coincides with the Swedish and Danish words for "stone".
Yes, about the sword. When you win Stan's respect, he will ask you to help find the lost weapon - otherwise the path home is closed to him. Let's be honest: although a two-hander is much larger than a needle, Ferelden is not a haystack either! But the main thing is to believe in success. Although from the battle at Lake Calenhad a lot of time has passed, some man is still robbing perfectly preserved corpses. He will send you to Farina, a "secondhand equipment" dealer in the market in the Frostback Mountains, who Dvina to the village of Redcliffe. This is the dwarf you almost kicked out to fight during the Night of the Living Dead. This time he will be no more delighted by your visit, but you can convince him to part with the souvenir voluntarily and for free. By the way, like Duncan's shield, the sword will turn from a gift into a weapon that is quite suitable for business before the appearance of Orzammar counterparts from red steel.
Gifts Wall | ||
Gift | Where to looking for | |
Sword Wall | Village of Redcliffe | |
Still life in a silver frame | Redcliffe Castle | |
Soaked portrait | Circle Tower, 2nd floor | |
Portrait of a girl with geese | Frost Mountains, Farin | |
Portrait of a rebellious queen | Trader Old Tegrin | |
Totem | Caridina Crossing |
Sten is determined and despises magic. Child-possessed? Find and destroy. Wasting time calling wizards from the Circle is stupid (-10). They were going to fight the creatures of darkness - so there is nothing to run around the mountains in search of mythical urns. With a developed persuasion skill, you can persuade the Qunari that you need Eamon's support, and there is no other hope of curing him. But if the attempt fails, then it will be possible to force him to remain in the detachment only by force.
This is a bug: due to the wrong script, you can easily raise Stan's respect to the maximum. Ask him why he came to Ferelden, then choose any answer. Then ask why the Qunari are bothered by Blight. To a counter question, answer that it is your duty as a gray guard to fight the Blight, and ask if he found the answer to the question. Now you have the option again: "Why does the Qunari bother the Blight?" Each such cycle increases Stan's respect.
If your character is a wizard, then you will meet Wynn in the prologue. The rest will be able to exchange a few words in Ostagar, but she will join your squad in the Circle tower, which will have to be cleared of blood mages and possessed by demons. She is an excellent support mage, heals and buffs the rest of the squad, but also knows a few offensive spells. Wynn is reasonable, calm, confident and ready to protect what is dear to her, even at the cost of her life.
If you want to win the fight with Cotrienne, try saying "Storm" and "Blizzard" to her squad before entering the room - they will take effect from the beginning of the battle. “Now that’s what I call aggressive negotiation!”
You will be convinced of this shortly after the meeting: if you agree with the exhausted templar and decide to kill all the magicians in the tower, you will have to go through the corpse of the sorceress. It is better to promise to save everyone - train, you have not yet to do this. An attempt to desecrate the urn with the ashes of Andraste will also cause categorical disagreement: if Wynn is in the squad, she will attack you, otherwise she will leave after the first stop in the camp. She also doesn't like blood mages. But he loves books, but since the book trade in Ferelden is poorly developed (as you will see, some dwarves are even forced to steal literature), you will often have to get them with a fight.
To get a special task for the sorceress, talk about the fact that she needs a rest. The next time she will feel better, but after the first collision on the roads she will fall unconscious. And when stopping at the camp, she admits: she inspired Remarque to the novel Life on Loan. Wynn is alive only thanks to a certain spirit that supports her existence - alas, gradually weakening. And in the next skirmish, she will save everyone thanks to the "Vessel of the Spirit" - an ability that restores her mana and health, and at the same time stuns enemies who carelessly approach. True, there are unpleasant consequences, which will help to get rid of Amulet of Aneurin. You will receive it by completing a special task.
By making friends with Wynn, you can find out that she blames herself for the death of her first student. Almost certainly death - but what if a miracle happened? The Dalish elves he wanted to reach would happily confirm that they knew only one Aneirin, a renowned healer. You can find it in East Brecilian, next to the hermit's hole. The conversation will literally remove the stone from the soul of the sorceress. Let's hope that the spirit in the Shadow felt better.
Wynn Gifts | ||
Gift | Where to looking for | |
Wine | Lake Calenhad, Lothering | |
Gerrins of Ferelden | Redcliffe Castle | |
Exquisite Scroll | ||
The Quest for the True Prophet | Orzammar, Hall of Chroniclers | |
Rose of Orlais | Circle Tower, 2nd floor | |
Dragonblood Secrets | ruined temple |
Somehow this sylvan is frozen and on fire at the same time.
Elf Zevran is a hired killer, and you are his next victim. True, his frivolity and self-confidence this time came out sideways: he chose assistants who were not skilled enough. The ambush is well planned, but area spells will help you deal with the archers hiding on the flanks. Realizing that the contract could not be fulfilled, this insolent will not find anything better than asking to join your squad - they say, now the former owners will still hunt for the loser ... Leliana will approve this plan, Wynn does not care, but the opinion of your other satellites will deteriorate by 3-5 points. Meanwhile, Zevran will be useful: his high agility allows him to dodge melee attacks of even strong fighters, and stealth will serve as a “fire spotter” for magicians.
As you understand, you cannot classify him as a moralist. A suggestion to slaughter all the elves or destroy the Anvil of the Void will cause him to protest, but he can be persuaded that it is necessary. He can leave your squad when his friend Taliesin calls, who continues to hunt you, but friendly relations will keep Zevran from another betrayal.
In the taste of the elf there will be ingots of precious metals and two pairs of items reminiscent of the past - Dalish gloves and antivan boots(both of which turn into good equipment). Gloves can be found in West Brecilian, in a chest at the site of an abandoned camp behind Rhyming Oak. Boots - in the Vault, in a chest in the shop there.
It is interesting: one of the prototypes of Zevran is called Puss in Boots from Shrek 2: he is also an assassin sent by the king, and the elf's gift boots in this case are also not accidental. In the original game, the accent is also said to be similar.
Gifts to Zevran | ||
Gift | Where to looking for | |
Antivan Leather Boots | Shelter, shop | |
Dalish gloves | West Brecilian | |
Small gold ingot | Circle Tower, 3rd floor | |
Small silver bar | Church of Refuge | |
Medium gold bar | Arl Denerim's Manor | |
Medium silver bar | Anvil of the Nether |
Oghren's manners are straightforward, like a two-handed sword, and the word "chivalry" is not at all about him, but he does not take courage. He is a berserker fighter that will come in handy not only in the Deep Roads. He has his own reason to join the squad: if for you the search for Perfect Branca is a way to achieve the crown for your henchman, then for him it is to return his wife and clear his reputation. After all, two years ago, Branca went to look for the secret of making golems and took with her all the members of her house - except for her husband. These two years proved to be a difficult test, including for Oghren's liver. And now, if you want to please this bearded man, offer him a bottle of something stronger.
He said "I won't be back", and this abyss swallowed him without a trace
Getting to the places where Branka now lives is not easy, and meeting with her will not go at all the way Oghren dreamed. As a result, you will once again have to choose one of the parties in a fundamental conflict. And although your companion understands that his wife has committed terrible crimes, her death, if you support Caridin, will greatly upset the dwarf. You can partially make amends: when Karidin asks what you want as a reward for your help, find out if Oghren wants something - the main result of the mission will not change from this, and you will gain well-deserved respect.
When Oghren becomes your friend, he will ask for your help in a delicate matter: to help restore relations with a former passion Felsey. To do this, go to the inn near Calenhad Lake and help out Oghren in a conversation with a smart dwarf. It depends on you whether your comrade in her eyes will look like a hero or a drunken loser. You won't let good old Oghren down, will you? True, not every ground soldier will understand that things have gone smoothly, but be sure - two brave warriors may well chat one girl.
It is interesting: the special sympathy of the developers for Ogren manifested itself in the creation of a unique hairstyle. Besides him, only Morrigan received such an honor.
Gifts to Ogren | ||
Gift | Where to looking for | |
"White Cut" | Elven ruins, lower floor | |
"Blonde in the Sun" | Circle Tower, Templar Rooms | |
"Golden Spit" | Lothering | |
Backyard King's Pitcher | Orzammar, Legnar's shop | |
Mead from a Hasindi bag | ruined temple | |
"Garbolt's Rural Stock" | Can find the dog |
After the battle of Ostagar, could you have imagined that the former hero of the battle of Dane would go with you to the last battle? So Alistair could not: you have to choose who you want to see in your squad. Loghain has learned the same weapon style and shield as Alistair, but will he be a worthy replacement? Rather not: a templar who has matured under your strict guidance in the last battle will certainly be more useful, if only because of his class, than the knight Loghain. But suddenly you want to show mercy to the fallen?
The acquaintance will be short-lived, and the former regent will not have any special assignments. In fact, what could you wish for: the daughter is attached, the head does not hurt about the state, the environment is simple and pleasant, there are no court scoundrels like Howe. Of course, there can be problems with mutual trust, but in the upcoming battle, you will have to fight shoulder to shoulder - so it's worth building relationships.
Gifts for Loghain | ||
Gift | Where to looking for | |
Ancient Map of the Empire | Denerim, Wonders of Thedas | |
Botanical map of Tedes | Redcliffe Castle | |
Anderfels Map | Denerim, Gorim shop | |
Map of Occupied Ferelden | Redcliffe Castle, 2nd floor | |
Map of modern Ferelden | Elfinage |
Well, are you satisfied with your companions? I'm sure the trip was also memorable. The last frames for memory next to the defeated archdemon, soon a solemn banquet - on this I leave you. I'm sure we'll meet again in Ferelden!
In the game universe "Age of the Dragon" there are many different ways to interact with your companions. One such way is gifts from Dragon Age - these are special items that can be given to party members for the sake of approval points. The rating can be determined both by the value of the gift and the preferences of the recipients themselves. The number of items available for donation is limited. Usually the approval points for subsequent gifts are reduced, the lowest bonus can be +1.
In today's article, we'll take a closer look at gifts from Dragon Age: Origins. This is the very first part of the game series of the same name, which implemented the mechanics of gifts. Note also that only four satellites from the first part of Dragon Age will be mentioned in the article - these are Alistair, Wynn, Zevran and Leliana.
Perhaps the main question that worries many: how to give gifts to companions in Dragon Age: Origins? In fact, everything is quite simple: just drag the desired item from your own inventory to the required character, or right-click on the present and select the appropriate option.
Approval will be awarded as follows:
As we mentioned earlier, special gifts give the player +10 points to the approval of one or another companion. The exceptions are gifts related to the plot. If the gift is special for a particular character, all attempts to give it to other characters will fail.
Alistair has always liked magic, so he will be happy with mysterious runestones or figurines. What else can you give this character?
Wynn appreciates printed materials very much, so she is always ready to accept books or scrolls as a gift. However, these are far from the only items that can please her.
Zevran will never turn down leather goods or precious ingots. All suitable gifts are described below.
Leliana's character is always happy to receive gifts bearing the symbolism of Andraste and the Church.
Origin unexpectedly rolled out a new gift game to the delight of the public. This time, Origin has decided that this time will not be another logic casual game from the PopCap Games studio, the creators of the great Plants vs. Zombies. The gift was Dragon Age: Origins from the Canadian studio BioWare. This is a role playing game, in other words RPG. The main character, as in most computer games, will have to save humanity. He is the latest member of a mysterious organization that has defended this fantasy world from evil attacks for centuries. The game has a rather interesting gameplay, in which there is not only the opportunity to raise the level of your hero to the maximum or cut down all the evil adversaries in the world, but also interaction with game characters, relationships with the companions of the main character. And also, a non-linear plot and a huge game world and the creation of your own, unique character to your taste.
Download Dragon Age: Origins using the Origin client. You can view the game on the Origin store website. Dragon Age: Origins is available for free until October 14, 2014. It should be borne in mind that only the standard edition of the game is available for free download.
Dragon Age: Origins is an excellent RPG that can be recommended to all fans of this genre. The monsters of this genre, BioWare did not let their fans down in 2009 by releasing this game. They already have the legendary Baldur's Gate, excellent Neverwinter Nights, Mass Effect and other games behind them.