Companions in

Companions in "awakening". Companions in the "awakening" Personal quest - "The Exile of Velanna"

Quests from companions
Freedom to Anders
In Amaranthine, at the gates of the city, you will meet the elf-robber Namaya. Talk to her. She will tell you that what Anders is looking for is in Amaranthine in an abandoned warehouse, after which she will leave. We interrogate Anders. He will tell you that he asked Namayu to find out the location of his blood amulet, according to which the templars can find runaway magicians. We promise him to search the warehouse on occasion. The entrance to it is located next to the shopping arcade. We go inside, search the chests in the first room. We go to the second, where an ambush of the templars will be waiting for us. The restless templar, who does not want to lag behind Anders, demands that we give him to her. We send it to hell, kill it, after which we pick up the remaining things and dump it in the same way that we came. That's it, Anders won't disturb the church anymore.

Howe family
As soon as you exit the throne room for the first time with Nathaniel into the courtyard of the Tower of Vigil, he is recognized by a former elf servant who will tell him that his sister Delilah is alive, married and now in Amaranthine. Nathaniel will ask us to find her. There is nothing easier. We go to Amaranthine to the trading rows and near the gunsmith Glassric we meet Delilah. She will open Nathaniel's eyes to the personality of his father, after which he will unconditionally trust you and you will even become best friends.

Oghren - the father of the family
As soon as Oghren's disposition towards you becomes more than 25, then his second wife Felzi will appear in the Vigil's tower. The young lady will reproach our red-bearded friend with the fact that he abandoned his family (her and the child) in order to chop down the creatures of darkness. After Felzi leaves, you will receive this quest. You need to catch up with Oghren's Favor to 75 and get back to talking about his family. He will tell you that he is not made for family life. Depending on what you advise him, at the end of the game he will either visit Felzi and his son, or disappear from their lives forever.

Exile of Velanna
Traveling along the route Amaranthine - Tower of Vigil, you will meet a detachment of Dalish. Talk first with their leader, and then (already in the throne room of the tower) with Velanna. Her people will disown her, support her to increase her favor. The quest will be completed in any scenario.

Sigrun's thief past
Come with Sigrun to Amaranthine. To the right of the entrance to the city there will be a dwarf girl named Mishcha. She will yell at Sigrun with a good obscenity, because. once, through her fault, Misha was expelled from Orzamar. This will end the dialogue. Later, when Sigrun's favor is above 50, you can return to this conversation in the throne room and convince Sigrun to apologize to Mishcha. You can find her at the King and the Lion Inn. Once Sigrun talks to her a second time, the quest will be completed.
Note: you may not get this quest at all due to two bugs
- you completed the task "Smuggling Route" / "Law and Order" before you rescued Sigrun;
- after killing Kal Hirol's queens, Sigrun's favor immediately jumped to 100 (in fact, it remained basic).

Kristoff and Justice
Arriving at the courtyard of the vigil tower after passing through the Black Marshes. Kristoff Ora's wife will rush to Justice. When she finds out that this is her husband, but just a spirit in his body, she will run away, covering Justice with her last words. Then it will come to him that he upset the girl and wants to make amends. We need to find Ora in Amaranthine and give her a second meeting with Justice. She will understand that the spirit wanted only good and will forgive him. Justice will promise her that Kristoff's death will be avenged. This quest will complete.

Mhairi

Mhairi is a female knight and also a Gray Warden recruit. She dreamed of becoming a Gray Warden all her life. Accompanies the main character during the purification of the Vigil's Tower. Dies during initiation.

Anders

Anders is a renegade mage from the Circle of Magi. He has repeatedly escaped from the Circle of Magi. But even with his resourcefulness and talent, he was always caught by the templars and sent back to the Circle. Once again, he fled to Vigil's Tower. Accompanies the hero when cleaning the Tower of Vigil. After purification, it can be accepted into the order, or released, or returned to the templars. When initiation safely survives. Gifts for Anders: Kitten. Found in the Tower of Vigil. Golden earring. Also located in Vigil's Tower. Knitted scarf. Stays in Amaranthine (in the church). Collar with bell. Also located in Amaranthine. Amulets of magicians. You can find it in the Architect's laboratory (Vending forest, Silverite mines). Engraved silver bracers. You can find it in Cal Hirol, in the shopping district.

Oghren

Oghren is a dwarf who wants to become a Gray Warden. A description of his life can be found in the article "Companions in dragon age Origis and gifts to them. Oghren decided to become a Gray Warden, and for this he came to Vigil's Tower. Can be accepted by the player, if not, it will enter the army of Ferelden. Gifts for Oghren: Aqua Magus. You can find it in Amaranthine. Dragon urine. She can also be found in Amaranthine (Hubert's hideout). Hirole eruptions. The name suggests what can be found in the Wilder Hills. Whiskey Mackay. You can also find it in Amaranthine. Toy horse. Lying in the Black Marshes. Brandy from West Hill. You can find it in the Vigil's Tower.

Nathaniel Howe

Nathaniel Howe is the son of Rendon Howe, who knows nothing about his father's atrocities. Infiltrated Vigil's Tower to take the family heirlooms. But he was caught and put in jail. The Gray Warden will be allowed to judge Nathaniel. The player can execute him, let him go, or accept him into the Gray Wardens. Nathaniel, too, will quietly survive the initiation. Gifts for Nathaniel: Bow Howe. Found in the Tower of Vigil. Delilah's letters. Also located in the Vigil's Tower. Locksmith tools. You can find it in Amaranthine. Grindstone. You can find it in Cal Hirol. Golden vase. You can find it in Amaranthine (Grocer Oktam). Bronze cultist. Located in the Wendig forest.

Velanna

Velanna is a Dalish elf, Mages. She was expelled from the clan. She believes that it was the people who abducted her sister and now wants to take revenge on all people. The hero can call Velanna into the order of the Gray Wardens. It will also successfully survive initiation. Gifts for Velanna: Elven Runestone. Lies in the Tower of Vigilance and the mines of the Deep Roads. Elven keychain. Located in the Vening Forest. Discarded diary. Located in Amaranthine. Empty notebook. Also in Amaranthine (in the church). Fancy silver bowl. Lying in the Black Marshes. Sparkling malachite. Located in the Silverite Mines (Wending Forest). Carved jade. Found in the Treasury of Kal Hirol.

Justice

Justice is a spirit from the shadows. Helps the village in the shadows to escape from the baroness. Accidentally inhabits the body of the dead Gray Warden Christoph. Justice offers its services to you. You can agree. Gifts for Justice: Elven Prayer for the Dead. You can find it in the ruined elven camp in the Wending Forest. Dream poetry. In the throne room of the Tower of Vigil. Lyrium: Gift from the Creator. Lies in Amaranthine, in an abandoned warehouse. Lyrium ring. Lying in Cal Hirol. Christoph's medallion. You can find it in the Black Marshes. Memorabilia of Christoph. You can find it in the Amaranthai tavern "The Lion and the Crown".

Sigrun

Sigrun is a dwarf female legionary of the Legion of the Dead. Of the entire Legion, only she survived. If she hadn't met the player, she would have died too. She joins the hero and purifies Kal Hirol with him. Once Kal Hirol is cleared, the player will have the option to invite Sigrun to join the Gray Wardens. In this case, she successfully survives the initiation and becomes a Gray Warden. Gifts for Sigrun: Warrior's Heart. Found in the throne room of Vigil's Tower. Toy cart. Located in Amaranthine. Spyglass. Lies in the Silverite mines (Vending forest). Plant in the pot. Lying in Amaranthine. A ball with the snow. Also located in Amaranthine. Soap on a string. Found in the dungeons of Vigil's Tower.

Conversation points are Andraste's statue in the courtyard of Vigil's Tower, the tree in Amaranthine Street, the lyrium in Kal'Hirol's forge.

Note: if you give Anders a kitten, it will appear in your inventory under the name Ser Lancelap. Activating Ser Lancelap brings back to life all the comrades who fell during the battle, as long as at least one member of the group remains conscious.

Not far from the tavern "Lion and Crown" is an elf named Namaya. If you speak to her with Anders in the group, she will inform him that she has found what he asked for and it is in Amaranthine. After that, Namaya will leave, and Anders will tell you what his phylactery meant. Anders intends to steal his phylactery, because he does not trust the templars and does not really believe that the status of the Gray Warden can protect him if they decide to pursue him.

Go to the abandoned warehouse building in the eastern part of the city - it is located not far from Glassrick's gunsmith. Come inside. Explore the warehouse - and you will see the templars (usually they appear when you approach the back door), who specially arranged a trap for you. It seems that Anders knowingly sensed the danger.

If you resist the desire of the templars to arrest Anders, then you will have to fight them. Settling the issue peacefully in this case will not work.

If you left Anders in Vigil's Tower and did not return to defend it, then he will remain alive if you have completed all the quests to fortify the castle and equip your soldiers.

Anders will die if you have not completed all the quests for the fortress.

Depending on whether you completed Anders' personal quest or not and how high his approval was, he may remain a Gray Warden or leave their ranks.

Oghren

A special gift is a toy pony (in the ruins of a village in the Black Marshes).

Gifts - alcohol of any kind (you can read more about gifts for followers in the Gifts section of the addon).

Conversation Points - Notice board at the foot of the stairs leading to the Church in Amaranthine, a horn in Kal'Hirol's market district, a boat in the Black Marshes.

Felzi will appear in Vigil's Tower when Oghren's respect for you exceeds 25. Their heated argument will show you that Oghren joined the Gray Wardens against Felzi's wishes and does not intend to return to his family.

In order to complete this quest, you need to wait until Oghren's attitude towards you exceeds 75. After that, in a conversation, he admits to you that he was not made for the family and that Felzy most likely understands this too. Depending on how you behave, you can gain or lose influence with Oghren, but the quest will end anyway.

Oghren will die if you leave him to defend Vigil's Tower, stay to defend Amaranthine and do not complete all the quests to strengthen the fortress.

If Oghren is still alive, he always stays with the Gray Wardens.

Depending on whether you completed his personal quest and how exactly, he can maintain good relations with Felzi and visit his son, or completely withdraw from their lives.

Nathaniel

A special gift is Howe's bow (in the crypt in the Vigil's Tower dungeon).

Gifts - everything related to the Howe family, useful things (you can read more about gifts for comrades-in-arms in the Gifts section of the addon).

Conversation Points - A statue of Andraste at the Church in Amaranthine, a tree near the entrance to the Black Marshes.

In the courtyard of Vigil's Tower, the old caretaker recognizes Nathaniel and tells him about the fate of his sister. Nathaniel will express a wish to find her in Amaranthine.

Nathaniel's sister, Delilah, is located near the gunsmith Glassrick. Her conversation with her brother will complete this quest.

If you don't take Nathaniel with you to Amaranthine and stay to defend the city, Nathaniel will die if you haven't completed all the quests to upgrade the Tower.

If you fortified the Fortress in every possible way, he will stay alive.

Depending on how high his approval was, he may remain a Gray Warden or leave their ranks.

Justice

Conversation points are the statue of Andraste at the entrance to the Temple in Amaranthine, the corpse of an elf in the Dalish camp in the Wending Forest.

A special gift is a lyrium ring (in Kal'Hirol, in one of the eastern rooms of the Central Chambers).

Gifts - everything related to lyrium and Kristoff (you can read more about gifts for followers in the Gifts section of the addon).

Ora, Kristoff's wife, will speak to Justice when he first appears in the courtyard of Vigil's Tower, mistaking him for her husband. Upon learning the truth, the poor woman will be very upset and will retire away, and Justice will suggest that you look for her in Amaranthine in order to try to calm her down a bit.

Ora is in the Church building in the room across from the Reverend Mother's room. A conversation between her and Justice and Justice's promise to avenge Kristoff's death will complete the quest.

Justice will perish in the siege of Vigil's Tower unless you take it with you when you go to Amaranthine and stay to defend the city. He can die at your hands if you took him with you, took the side of the Architect and could not convince him that this was the right decision.

Depending on whether you've completed the personal Justice quest or not and how high his approval was, he may choose to serve the Gray Wardens or choose his own path.

Velanna

A special gift is an empty diary (in the Church in Amaranthine).

Gifts - everything related to elves, gems (you can read more about gifts for comrades-in-arms in the Gifts section of the addon).

Conversation points are a statue of Andraste in the courtyard of the Tower of Vigil, a tree in Amaranthine near the Church Building, two elves near the southern entrance to the territory of Amaranthine.

There is a bug in version 1.3 - the chance of a random encounter that starts this quest is very small, and it may not happen at all.

While traveling around the world map (usually between Amaranthine and Vigil's Tower) you will stumble upon a group of Dalish elves. Talk to their leader, and then, in the Tower - with Velanna. This is all you need to complete the quest.

After activating the console (you can find instructions on how to enable it in the Technical FAQ article), type runscript zz_gxa_debug and press ENTER.

In the dialog box that opens (this appears during any conversation with a choice of answers in the game), select the "Start Plot Specific Debug" item.

Scroll through the list to the third page ("More" option) and select "Random Encounters".

Choose "Jump to a location".

Choose "Forest".

Choose "RXA170 Meeting Velanna".

Velanna will go missing fighting the Darkspawn during the siege of Vigil's Tower unless you take her to Amaranthine with you and stay to defend the city. According to eyewitnesses, during the battle, a huge stone fell on the elf, but her body will not be found.

In addition to approval, Velanna's attitude towards the GG after the end of the Awakening event may also depend on whether the GG took the side of the Architect. When completed personal quest, high approval and acceptance by the Architect, Velanna remains with the Gray Wardens. In other cases, she either leaves after a while, or stays, but her relationship with the GG leaves much to be desired.

Sigrun

A special gift is a spyglass (in the silverite mine of the Vending forest).

Gifts - toys, the book "Heart of a Warrior", a flower in a pot (more about gifts for comrades-in-arms you can read in the section Gifts in the addon).

Conversation Points - Glassrick's Armourer's Stall in Amaranthine, a tree near the entrance to Wending Forest.

In version 1.3, there is a nasty bug - if you started the quest Law and Order or the Way of the Smugglers, then you may not receive the Sigrun quest at all. The meeting that starts it just doesn't happen.

In Amaranthine, not far from Glassrick the gunsmith, you will come across a dwarf named Mishcha, who was acquainted with Sigrun in the past. Talk to Sigrun about her, and she will admit that she did not act very nicely (though forcedly) with Misha at the time. Sigrun will wish to find Misha in order to somehow apologize.

Mishcha is found in a tavern in Amaranthine. Sigrun will apologize and offer her the ring as restitution. If you want, you can pay Mishcha yourself so that Sigrun keeps the ring as a reminder of her friend, but in any case, after that the quest will be completed.

Sigrun will die during the siege of the Tower of Vigil if you do not take her with you to Amaranthine and return to defend the Tower, regardless of whether you have completed all the quests for the Tower or not.

She can die by your hand if you took her with you, took the side of the Architect and could not convince her that this is the right decision.

Sigrun will stay with the Gray Wardens if her respect for the GG is high and her quests are completed. Other times, she will go back to the Deep Roads.

Companions in Awakening

Companions in Awakening

Here is a summary of information about conquering the location of the satellites in the addon and the possible endings of the story for them.

Anders

Companions in Awakening


Companions in Awakening

A special gift is a kitten (can be found in the courtyard of Vigil's Tower).

Golden Earring (Vigil's Tower)

Knitted scarf (Amaranthine, Church of Our Redeemer)

Collar with bell (Amaranthine)

Mage Amulets: A History Written in Blood (Wending Forest, Silverite Mines, Architect's Lab)

Engraved Silver Bracers (Kal Hirol, Trade District)

Conversation points are Andraste's statue in the courtyard of Vigil's Tower, the tree in Amaranthine Street, the lyrium in Kal'Hirol's forge.

Note: after you give Anders the found kitten, it will appear in your inventory as a special item called Sir Lancelap. If you activate Sir Lancelap during combat, he will bring back all fallen allies to life and give them some life and stamina/mana. It is necessary that at least one member of the party remains conscious.

Personal quest - "Free Anders!"

It is given by the elf Namaya north of the Lion and Crown Tavern if Anders is in the group. After talking with her, the runaway magician will tell you that he asked his friend to find out about the amulet with his blood and ask you to help destroy this amulet. He is allegedly located in the southeastern part of the city, next to the gunsmith Glassrick. While exploring the warehouse, you will come across the Templars, and you will either have to give Anders to them or fight them.

Epilogue

Anders will die if you leave him in Vigil's Keep, don't return to protect her, and don't finish fortifying her. Whether Anders remains a Gray Warden or leaves their ranks depends on whether his personal quest was completed and how high your influence was.

Oghren

Companions in Awakening


Companions in Awakening

A special gift is a pony toy (located in the ruins of the village of Black Marshes).

Aqua Magus (Amaranthine)

Dragon Piss (Amaranthine, Hubert's Refuge)

Hyrol Eruption (Woodland Hills)

Whiskey Makeya (Amaranthine)

West Hill Brandy (Vigil's Tower)

Conversation points are the horn in Kal'Hirol's market district, the notice board at the foot of the stairs leading to the Church in Amaranthine, the boat in the Shadow in the Black Marshes.

Personal quest - "Oghren - the father of the family."

Felzi will appear in Vigil's Tower when your influence with Oghren exceeds 25. During their argument, you will learn that Felzi did not want Oghren to join the Order, and that the latter does not want to return to his family. The quest can be completed when the influence on Oghren does not reach 75 and he is not worthy of a frank conversation. In its course, you can both increase your influence and reduce it.

Epilogue

Oghren will die if you leave him in Vigil's Keep, don't return to protect her, and don't finish her fortification. If he survives, he will not leave the Gray Wardens, but it depends on the end of his personal quest and your advice whether he will visit his family, or completely break off all relations with them.

Nathaniel

Companions in Awakening


Companions in Awakening

A special gift is Howe's bow (located in the crypt under Vigil's Tower).

Delilah's Letters (Vigil's Tower)

Locksmith tools (Amaranthine)

Whetstone (Kal Hirol)

Golden vase (Amaranthine, Oktam the grocer)

Bronze Sextant (Les Vending)

Conversation points are a tree near the entrance to the Black Marshes, a statue of Andraste at the entrance to the Church in Amaranthine, a portrait in the throne room of Vigil's Tower.

Personal quest - "The Howe Family".

In the courtyard of Vigil's Tower, an old elf servant will stumble upon you and tell Nathaniel about his sister, and Howe will immediately want to see Delilah. She will be located in the eastern part of the city, near the gunsmith Glassrick. Nathaniel's conversation with her will complete the quest.

Epilogue

Nathaniel will die if you leave him at Vigil's Keep, don't return to protect her, and don't finish fortifying her. Whether Nathaniel remains a Gray Warden or leaves their ranks depends on whether his personal quest has been completed and how high your influence was.

Justice

Companions in Awakening


Companions in Awakening

A special gift is a lyrium ring (found in Kal'Hirol, in one of the eastern rooms of the Central Halls).

Elven Prayer for the Dead (Wending Forest, Devastated Dalish Camp)

Dream Poetry (Vigil's Tower Throne Room)

Lyrium: Gift of the Maker (Amaranthine, Abandoned Warehouse)

Kristoff's Medallion (Black Marshes, Kristoff's body)

Kristoff Memorabilia (Amaranthine, Lion and Crown Tavern)

Points of conversation - the corpse of an elf in the Dalish camp in the forest of Wending, the statue of Andraste at the entrance to the Church in Amaranthine.

Personal quest - "Kristoff and Justice"

Personal quest - "Kristoff and Justice"

At the first appearance of Justice in the Tower of Vigil, Ora, Christophe's wife, approaches him, mistaking him for her husband. Realizing the bitter truth, the woman will run away, and Justice will want to find her in Amaranthine to calm her down a bit.

Ora can be found in the left nave of the Church, a conversation with Justice will complete his quest.

Epilogue

Justice will perish if you leave it in Vigil's Tower and do not return to defend it, regardless of whether the fortification of the fortress is completed. He can fall at your hands if you took him to the defense of Amaranthine and subsequently sided with the Architect and failed to convince Justice that this was the right decision. Whether Justice stays with the Gray Wardens or leaves their ranks depends on whether his personal quest was completed and how high your influence was.

Velanna

Companions in Awakening


Companions in Awakening

A special gift is an empty diary (located in the Church in Amaranthine).

Elven Runestone (Vigil's Tower, Deep Road Mine)

Elven Keychain (Forest Vending)

Discarded Diary (Amaranthine)

Empty notebook (Amaranthine, Church of Our Redeemer)

Fancy Silver Bowl (Black Marshes)

Glittering Malachite (Vending Forest, Silverite Mines)

Carved Jade (Kal Hirol, Treasury)

Conversation points - two elves near the southern entrance to the territory of Amaranthine, a tree in Amaranthine near the Church, a statue of Andraste in the courtyard of the Vigil's Tower.

Personal quest - "The Exile of Velanna"

Personal quest - Exile Velanna

After finishing the quest "The Righteous Path", when moving from Amaranthine to the Vigil's Tower (or vice versa) with Velanna in the group, you will stumble upon a Dalish clan. You will need to speak with their leader, and then with Vellana in the Tower.

Epilogue

Velanna will go missing if you leave her at Vigil's Keep and don't return to defend the keep. Eyewitnesses will claim that a huge stone fell on her, but the body cannot be found.

Velanna will stay with the Gray Wardens if your influence with her is high and you have sided with the Architect. If you rejected the Architect's offer and the influence on her is low, she will soon leave. If Velana's influence is high, she will stay, but will often quarrel with your hero/heroine.

Sigrun

Companions in Awakening


Companions in Awakening

A special gift is a spyglass (located in the silverite mine of the Vending forest).

Warrior's Heart (Vigil's Tower, Throne Room)

Toy Cart (Amaranthine)

Potted plant (Amaranthine)

Ball with snow (Amaranthine)

Soap on a string (Vigil's Tower, dungeon)

Conversation Points - Glassrick's Armourer's Stall in Amaranthine, a tree near the entrance to Wending Forest.

"Private Quest - Sigrun's Thieves' Past"

It starts after a conversation with the dwarf Mishcha, an old acquaintance of Sigrun. Then the underground warrior admits that she treated her very well and wants to meet Mishcha again to apologize. She can be found in the Crown and Lion Tavern. Sigrun will apologize and offer Misha a ring that she remembers, and you can pay the damages yourself, which will save Sigrun the talisman from her dead friend. This conversation will end the quest.

* Find and bring granite to the same dwarf to strengthen the walls and give him soldiers to protect the mine.

* Capture two merchants who want to supply the Tower.

* Send soldiers to protect farms

* Find all the required materials for Master Wade (i.e. deliver him veridium, silverite and iron ore, be sure to all three!) so that he can make silverite armor for your warriors.

* It is necessary to close the passage in the dungeons of the Vigil's Tower.

* Obtain 3 shipments of Lyrium Dust for the Gnome Demoman.

* It is desirable to have a warm relationship with all the heroes left in the tower.

* Go to the defense of Amaranthine and say that you believe in the Tower that you yourself have built.

Also, your attention is given to the post Companions, about the main part of the game.

Always yours ^_^